Good. I want this game to be immensely popular, and I want Bethesda to need newer, even flashier money-hats as a result. The game is flawed, but their core formula is awesome. Nobody else makes triple-A, enormous, highly moddable sandbox/ exploration/ rpg games. I’ll have FO4 and Skyrim on every PC I own, until FO5 and TES5 replace them, if only because modders keep them perpetually new.

I do hope some of the folks at Bethesda play Witcher 3 and take some lessons from CDPR. But even if they don’t, I’ll keep buying everything they put out if they stick to their formula.

My copy just arrived yesterday. I deliberately didn’t read any of the questing stuff, which evidently is pretty good. However, I was pretty disappointed in most of the rest. I want to know more of the mechanics of the game so I can min-max my next character. (Which i probably won’t play until some patches/mods are out).

So stuff I want to know
How much more experience do you get with higher intelligence? (answer 3% per point of intelligence)
How does endurance effect hit points gain? (answer (5 HP +.5 HP per point of endurance)/level and surprisingly is retroactive)
How does perception affect VATs percentage (answer I don’t know)
What’s the impact of gun accuracy (answer I don’t know)

Fallout.Wiki provided me the answer to the first two questions, but the book answered none.

But it did talk about control E in the settlement mode. It also told me something I didn’t know; a settler not assigned to a task do scavenge something, rather than just consume food and water which I thought. I am not 100% if that is true, and I would be nice to have some data. For instance shortly after I built a scavenger bench, I got a stimpack in my inventory in Sanctuary I’ve never seen one any place without a scavenger bench.

I was so disappointed in it I returned my copy as soon as it arrived. Just mostly seemed like long lists I had no interest in wading through.

-Todd

I’m streaming the last few hours of the game at http://www.twitch.tv/jvmcmaster if’n you guys want to watch or mock me.

Yeah, it seemed like all it was were maps and charts. No useful or interesting supplemental stuff.

Has anyone on the PC used the respec tool yet? I’m growing increasingly bored with my build but I’m too far into the campaign to restart with another character.

Presumably you can just use console commands to reset your stats and perks? I don’t know offhand what those may be, but I’m sure someone in the Internet does.

Yeah that’s what the tool essentially does, it compiles a script of commands and saves them as file so you can run it from the console. I’m just worried what would happen with things like settlement connections for example (I’d spec into it again but I’d be without for a few moments).

I ditched my chameleon gear. The drawbacks were too annoying. Can’t use the pip-boy while invisible, and it makes the pip-boy light much brighter causing it to wash out details. WTF?

Here’s hoping they mod those affects away.

This will remove the goofy, blinding glow that pops every time you fade out:

http://www.nexusmods.com/fallout4/mods/1886/?

It does not address PIP Boy visibility. I’m fine with that, as it makes sense that you can’t see your invisible arm ;)

It seems odd to me that the big draw for an open world exploration game is to buy a manual that explains everything. I’m 23 hours in and still exploring. I think the game has a lot of issues but I’m either really bored or I guess maybe want to finish the story since I bought it. There are small parts I enjoy, and I like the art. I am running my entire time with the game using Steam In Home Streaming and I found the Xbox 360 controller much easier to use than the PC controls.

Some small issues.
Preson keeps running against me drawing his gun in Sanctuary.
I lost the dog and had to use the console to find him again.
Enemies see me through walls and yell loudly about hearing something even when they’re not really close.
The companions get stuck on things and when I end up in a fight aren’t there.
I constantly have to go back to sell thing even when I’m not picking up everything.
The settlements seem to all be the same story with minor variations.

“Oh. This is a place I should wear my power armor for.”

Actually, I buy mine mostly for the maps. I don’t like searching every nook and cranny in every building/etc, but I don’t want to miss anything important, either. The maps do a decent job (although differently from the previous versions for F3 and FNV) of pointing out the important things, although it doesn’t point out every bit of scrap and aid items and ammo and whatnot. I like having the stuff for the quests there, but only use it if I get stuck - and to figure out how to start the side missions I never found. So it works for me, but as always, YMMV.

Yep, it’s true. And it’s actually documented ingame. There’s no such thing as an idle settler. Anyone you don’t assign around and collects junk for you.

-Tom

So is there a way to see where you have supply lines? Because I spent a lot of points getting CHA to 6 and that goddamn Local Leader perk, and I can set up supply lines…but you can not see them anywhere? I mean I can see the Provisioners with their pack Brahmins rolling around. But I need to know what is connected and what isn’t…and it doesn’t look like you can see that.

There’s a key for it listed on the pipboy map as a context sensitive action. I think it is C on PCs but I’m not sure I’m remembering right.

There is a button on the map.

I ditched mine too, mostly because it doesn’t seem very effective.

The visual effect makes you think it has a huge effect, but i bet it is just an extremely minor bonus. The problem is that if you crouch, don’t have sneak 4 (or whatever) and don’t walk, enemies hear you from miles away, so being less visible means nothing.

Conclave?

Yeah. They weren’t fans of my synth loving ways.