Er, does anyone in here can give me advices on crafting automatic weapons, especially rifles? I want to built some auto rifles, but most of them are one-shot-per-trigger. Thank you!

add an Automatic receiver (or something along those lines). You can make most rifles automatic from what i’ve seen, but i’m a gunslinger primarily so don’t quote me on it.

I debated with myself for a long time whether to go rifleman or commando (single shot vs automatic). I’ve used both extensively, but it was about time to pick one and start increasing the damage. I finally decided on rifleman (single shot) just because it preserves my ammo better, and I was always running out of .38 ammo when I was using an automatic weapon. With the single shot, I was still pull the trigger pretty fast myself, though not nearly as fast an automatic. But hopefully I can make up for that with the additional damage from the rifleman perk.

I don’t really get this complaint. You’re restoring some civilization to the wasteland. You’re improving people’s lives, uniting them, restoring trade, protecting them. Maybe you’re wanting the game to pat you on the back? To me, the result IS the motivation and reason. A thriving set of protected prosperous communities. That IS the point. You are restoring the Commonwealth. If the loss of a settlement doesn’t matter to you, then you’re just playing the game and not really roleplaying, IMO. The game shouldn’t have to tell you “Oh, this is bad” - you should know that already.

My two cents: (though I usually wait before I play one of these AAA games)

Graphics: I’m not sure what the problem here is – maybe you all are all Witcher 3’d – but these graphics are great and functional and much better than any older Fallout and/or Skyrim. And most importantly they are interesting, with detail, weather, and everything.

Interface: What the sam hill – how is it the same function is more than one keyboard command? I cursed out loud and I never do that --take? transfer? Look that better get fixed. I want a mod! Console’itis.

Combat: am I a weeney cause I like the pause full pause on a VATS? Guess so. Sigh. Durn ol bugs. As in bugs not bugs.

Boston Feel: Lol I’ve been to Boston once and I never got any feel there at the Hampton inn - that said – it doesn’t have the same “feel” as D.C. or Vegas I agree – I’ll hold out and see if there’s more. Anyone know why they picked Boston? Why not Manhattan?

Dog: He’s great.

Overall: I’m gonna go back and wait it out for mods and a patch for interface. Sweet mother of mercy!!! Who tested this on a pc?
Looks great and a lotta fun !

K

I don’t need the game to pat me on the back, I want restoring civilization to the wasteland to be consequential, and it’s not. You’re not restoring trade, because trade doesn’t exist. If it did, that’d be pretty cool. A settlement doesn’t make the surrounding region any safer or different. It has no impact, and it feels disconnected from the rest of the game.

To me, it’s like a system they were only able to partly implement. It’s a really cool base to build on, but feels like an empty shell of a feature.

Yes, i believe rifleman is by far the best weapon skill overall.

I like my gunslinger, but you can tell rifleman weapons got more attention. They get the most weapons and they tend to get the best weapons.

Piper wears her skin job like that recent face transplant guy.

I’m sorry, but this is a video game and the developers have to take at least some responsibility for not making you care about your settlers, if not all of it.

You don’t see ANY effect on the game world based on your settlement actions. I have a settlement that is near a super mutant spawn. Every time i’m down there, a group of mutants comes by and gets slaughtered by my well defended settlement. My settlement has not made the area more secure.

Settlers don’t do anything except work the farm, so there is no real in game effect to the bottom line by them leaving/dying. It would be one thing if you needed them to man the defenses or research new stuff. For example, losing a good person in MGS 5 sucks because it means you can no longer develop that new gun, or you make less money or you have a harder time with missions.

99% of settlers have no name, much less any personality or attachment. You just plop down recruitment beacons everywhere and channel settlers by the dozen to your settlement of choice. Please complete MGS5 and then tell me you give a damn about your settlers in fallout 4 compared to it. Everyone who finished the game knows exactly what i’m talking about.

You can only have 20ish people in your settlement. 20 people… Is that even a settlement?

Dragon Age Inquisition is another example of a game that did a home base a lot better. That game does a pretty decent job of making it feel like you’re cleaning things up and making a difference.

Really though, i’m interested if anyone who finished MGS5 actually cares about their settlers at all.

Oh thank fuck it actually uses my Use button keybind for looting now. Just that minor thing is a big deal for me with all the crap laying around.

Boston has a lot of feel. It is just not well represented in the game.

For instance, this is Faneuil Hall in the game: http://www.justpushstart.com/wp-content/uploads/2015/11/Fallout-4-Detective-Case-05.jpg
This is Faneuil Hall in real life: https://suburbantours.com/wp-content/uploads/boston2.jpg
Notice the difference in spacing, size and majesty. I do not even think Bethesda got the bell tower on it. While it is impractical for Bethesda to entirely recreate it, it is not even close to what the real Hall looks like. Yet go look a their recreations of the Lincoln and Jefferson Memorials in FO3 and tell me they did Boston justice in FO4.

Boston Commons: http://www.aviewoncities.com/img/boston/kveus115s.jpg
Boston Commons FO4: http://download.gamezone.com/uploads/image/data/1194646/Freedom-Trail---Railroad.jpg
One is a majestic, sprawling area. The other looks like a tiny pond.

Boston City Hall: http://www.archpaper.com/uploads/image/05-boston-city-hall-development-archpaper.jpg (notice the Hall behind it)
I do not think it is even in the game in FO4. The front courtyard would have made a wonderful place for a shootout.

The Boston Aquarium: http://media-cdn.tripadvisor.com/media/photo-s/01/8a/8e/5e/new-england-aquarium.jpg
Again, not in the game and it is a pretty iconic area.

Hancock Tower? Trinity Church? Ray and Maria Stata Center? The Institute of Contemporary Art? Harvard Yard? The narrow, twisting streets? They could have even done the old Boston Garden. Boston has a distinct feel to it unlike any other US city and Bethesda totally failed to get much of it. While I am glad they got the number of decks on the USS Constitution correct, the interior is painted white in real life and not just wood. It is stuff like that which makes Bethesda’s Boston map feel almost amateurish compared to their excellent re-imagining of DC in FO3. It is a huge map but much of it is wasted with generic ruin after ruin with nary a landmark to be seen.

Not just that, but the way Damage Resistance works, you’re usually much better off with weapons that deal high potential damage (sniper rifles or other single shot maximisation) than putting out a whole volley of low damage projectiles.

They needed to have balanced this out better. Right now I don’t really see any convincing case for taking automatic weapons over a single shot weapon.

If you want to throw balance out the window, get one of the wounding weapons. The “Deals 25 extra points of damage from bleeding” weapons. That’s added per-bullet and stacks, so even a completely unskilled character with a crappy un-modded automatic weapon with wounding will liquefy legendary enemies with almost no problem at all.

Yikes. That said, I don’t really like damage type bonuses such as bleeding or radiation though.

I thought what was worse was the “fires an additional bullet” mod. Doubling every bullet fired is simply insane. I would imagine this exceeds the 25 damage for most of the high end weapons.

I think I want to feel the Boston vibe – I saw that interesting video with comparisons == I’ll get in there and get more Tom Brady I promise!

K
ps - it still doesn’t seem like the city i’d pick as a skyline for devastation. Maybe manhattan seems too personal still?

Yeah, in the mid 20th century Boston didn’t have much of a skyline. But it did have plenty of landmarks, which in this game are either ignored or rendered very generically. Manhattan obviously is much more impressive, but they might have decided they couldn’t pull it off. Assuming it wasn’t totally slagged somehow, all that rubble would make traversing the city essentially impossible. They probably need cities with a lot more open space and iconic areas with no packed skyscrapers to implement this kind of game.

Which makes me wonder why they keep picking these places as settings.

Their obsession with the East Coast is strange. Especially since you’d think the coast would basically be nuked out of existence anyway being that major cities tended to be nuke targets and the East Coast is practically one big city. IIRC in the earlier Fallouts LA was just a nuclear crater. Plus it makes Radscorpions kind of strange. I mean… how many scorpions are native to the Boston area? I guess it’s a box on the “it’s a Fallout game so it needs X” list, but still.

Bethesda has some strange fascination with US government. DC, Boston simply so they could have the whole Revolution theme (as far as I can tell). I assume the next game will be Philadelphia. I think I’d rather see something Midwest/Mountain. Hell, even the South would be different.

I could get behind some sort of Fallout in Texas. It’s big enough to be plausible, though they’d probably just focus on a major city that somehow dodged being directly nuked. Of course it would be San Antonio and the Alamo would be fine, because Alamo.

Actually, someone did the math and the double bullet part is apparently only applied to the base portion of the damage, not counting in perks and other damage increases. It’s still pretty strong though, but there are other prefixes like Wounded which are just beastly because they stack (burning does not however).

Yup. Although, after doing some testing with the Overseer Guardian rifle, using both Rifleman and Commando setup (thanks to respec script) I have to say that Commando isn’t that bad, at least for combat rifles. One major problem it has though is the ammo consumption. I don’t believe the rate at which you acquire ammo is high enough even with the scrounger perk, if you want to stick with a single caliber. Even if it’s something that’s fairly common like the .45. A case could be made for a wide variety of different calibers for full auto weapons since you can stick a full auto receiver to almost anything, including weapons that use fusion cells. The problem however is that only the combat rifle (or full auto shotgun) has sufficiently high damage to deal with the DT mechanic, using the Thompson smg (which uses the same ammo!) is like pissing against the wind.

One change they could make to Commando is to award the player with -DT to the target on successful hit streaks. This would (ideally) push the player towards recoil reducing mods and better trigger control which would go along well with a full auto playstyle. I believe New Vegas had -DT high end bullets for full auto guns (5mm for some carbines? Been a while so I don’t remember that well) which would also be an option.

But the way the game is currently balanced, Rifleman wins hands down. It works with weapons of all ranges (sniper for long, ARs for mid, shotguns for close), has a built in armor penetration mechanic and it’s great for ammo conservation. I’m almost certain that Commando has been balanced for Normal difficulty which is why it gets progressively worse on Very Hard and Survival.

Gunslinger is a slightly different beast - it feels like the weapon category got pushed towards luck builds on purpose, you just can’t get as many hits (due to low AP cost) with other weapon classes because the stocks are one of the major contributing factors for the AP consumption. As such, pistols perform their intended role relatively well, especially if RNGesus takes pity on you and blesses you with one of the ‘Lucky’ weapons. Outside of that they suffer from low damage but at least the ammo (apart from .44) is fairly common. They also take up very little space on the screen which may or may not be important to the player. Personally I love how small The Deliverer is, hands down one of my favorite weapons in the game.

Funny though, it’s an all encompassing comment with very little info.

This thread is hardly populated with major issues, the odd screw up with companions and quests. Not a lot on stability etc.

The main complaints revolve around the UI which is more a we hate it someone fix it rather than something needed with a patch.

There seems to be opinions these days that a patch = changing stuff that isn’t liked rather than fixing stuff from a technical stand point.

I must be very lucky at 45 hours in not had one crash or quest bug out at all. For such a big release and such a big scope it seem very stable.

The game’s writing, world setup, characterization, choices, reactivity, stale settlement mechanics, etc doesn’t give any reason to do anything else.