Weird, I drop most enemies with 2-4 shots from the Overseer’s Guardian rifle (max upgraded, .45 receiver, not 308, so slightly lower top end damage). Rifleman is at 5/5 though. For the bullet sponges I use a Wounding combat shotgun, also max upgraded. Stacking bleed effect is awesome. This is on Survival, of course.

As for defense, your post made me realise that it’s probably Adamantium Skeleton that’s protecting me from instagib deaths. Previously I’d get my legs blown off whenever a grenade landed nearby or my head would explode after a well placed headshot by one of the raiders. Now, instead of dying instantly, the damage is simply subtracted from my overall hp, I believe I have ~650 now at level 60. And due to slow healing on Survival and having 3/4 in Medic I can just use a stimpak when the fight starts and have healing for the entire duration (+a little passive from Life Giver rank 3).

For reference, this is my current build (with 1 or 2 perk points in reserve): http://www.nukahub.com/tools/special?build=3f!!934!1d4513!fb7532233!4162!fd7343244!396232

I’ve had nuke using enemies kill themselves a few times, which is justice of a sort.

…and finished. That was 82 hours of game.







One of my companions seems to have disappeared. He was supposed to go back to one of my settlements when i switched him out, but… nowhere to be seen.

Luckily i’m on PC, but still annoying.

Edit: there he is… odd, i sent him back to this base long ago and it is a small one, so i’m sure i didn’t miss him in my previous searching.

Some of them have a life of their own. I’ve tried dismissing Piper for instance and she didn’t go to the camp I told her to, but instead went back to Diamond City. Btw. I don’t recall any of you saying it but the score is awesome. I don’t mean the radio stations but the actual score. So many memorable tunes.

tip: don’t use the power armor wearing companion. He is WAY better than any other companion that i’ve seen and you will feel like a dumbass whenever you switch to a different companion if you realize this.

I think there is maybe one other companion on his level, but i dont have them yet.

You can’t really fix this either because of the poor choice bethesda made in making the most iconic object in fallout require fuel.

So he’s Boone’s distant cousin?

Companions don’t use up fusion cores and you can give PA to any companion…

True.

But the companions armor pieces get damaged with combat like the player’s, so they can’t use it forever.

In any case, fusion cores are rare but not so rare it limits really the use of Power Armor a lot, you can use it for half of a normal 75-85h playthrough, or even more.

Interesting, i was not aware of that but i’ll check it out.

I started selling my power cores, I had around 50 when I realized that I wouldn’t be using all of them.

And when did you realise you’ll never use up all those caps? ;)

Well it’s true, I have around 15k right now and nothing at all to spend it on.

I’ve grown very disappointed in the legendary items in fallout 4.

Many of the modifiers are not useful at all. Among the ones that are worth a damn, there are basically 1-2 that are WAY better than the rest. There is no reason to use something other than a double damage weapon as far as i can tell, other than VERY niche cases.

Even worse than the limited amount of viable choices, they just aren’t very interesting. Double damage is not interesting at all for example. Think release day Diablo 3 before they made a pass to make items have interesting effects.

Obviously the original fallout games (1 & 2) did not have weapon modifiers, but i’m thinking that the weapon modification mechanic adds less value than i originally thought now.

There are two good and expensive armor items in the Goodneighbor robot shopper, if I’m not mistaken. Just in case you don’t have them.

In my case, the hardest combat I had in all my playthrough was a legendary unique robot in

robot location

the abandoned part of the Institute

I needed a nuke mine, two pulse mines, and a few missiles to destroy him. The “reward” was a 3 protection leather pad with some really common status effect, I can’t remember which one.

That is the same experience I have had.

Defeating a legendary sentry bot only to get a legendary tire iron that does extra damage to bugs/mirelurks.

Just recently i found a certain set of leg armor that makes you immune to fall damage, but it has the defense of combat armor. There is no way in hell i’m going to use these over my single legging with super high defense and slow motion when at 20% health. Extremely disappointing.

I feel like they started off wanting to make fallout 4 more loot focused, but then abandoned the idea half way.

Also, if you’re looking for things to buy, the super expensive, very high defense, slow motion when low health leggings are well worth the asking price. Forgot where i bought them though.

This is in fact true, thanks.

I wish i had known this when i was taking a few of my human companions around, but i still have a couple left to max out.

I will say that it seems to increase pathfinding issues (because they become bigger maybe?) which will likely be a problem fighting through some of the destroyed buildings.

I finished my playthough at about 70 hours, and never found a piece of armor that turned you invisible when crouching and still (forgot the name of the effect). I had the stealth boy option for power option, but I only used that three times - the beginning of the game when it was ‘required’, visiting the glowing sea, and the institute. Would have been nice to have the option the rest of the time (not that stealth still didn’t work pretty well for me w/o that).

Contrary to the graphic, it doesn’t turn you invisible, only makes you very slightly more difficult to detect. If you don’t have sneak 4, enemies are still going to hear you from a mile away if you move and see you from very far away.

It also doesn’t do anything if you’re already been spotted, run off and hide with it.

I personally found it quite useless, even discounting the graphical problems it causes.