My most recent stealth kill encounter involved them finding me a few times (and peppering me with machine gun volleys) and me ducking into a building that completely hid me from their sight. I’d do that, wait 30 seconds, then go back. When you combine this with the scope that marks targets, it makes sniping a lot of fun (I had no idea how much I’d love the marking function!).

IMO sneaking as such doesn’t work real well if you’re expecting to stay hidden all the time when someone is looking in your general direction or after you shoot someone. But that’s not the point, really.

If you aren’t in close line of sight of someone, you can use stealth to become hidden after a very short while, even when the enemy should just stay in high alert the whole time. This is what makes it OP, that you can kill everyone in a facility one at a time, generating dozens of alerts, and the last survivor, with corpses all around, will be saying “What was that? Nah. Must be my imagination.” It’s especially silly out in the open where if you just retreat a couple of hundred yards behind cover the alert status can go from danger to caution to hidden in under 10 seconds.

Of course this kind of silliness exists in almost all stealth games, including MGS. But at least in MGS the alert will usually last a good few minutes, and so if you want to stay stealthy that penalizes you for provoking the alert. In Fallout 4 you routinely provoke alerts but you don’t really care because you just duck around a corner or behind a rock and go back to being hidden.

I can’t remember if I brought this up here or elsewhere, but I fucking HATE the artwork for the armor pieces. The chest pieces all look like the size of a hello kitty backpack. It’s really annoying. The outfits look nice, but they don’t protect for shit. I ended up being in my Power Armor for 90% of the last half of the game, because I hated the way I looked out of it no matter what armor pieces I wore (even BOS Combat Armor or something - and it’s not just chest armor, the leg and arm armor looked awful, too, imo).

They need a new art director, and new sub-directors for landscape, characters, and armor. I know they want everything to be broken down, rusted, rotten, and decayed, but it gets really old after a while. As people have remarked over and over in this thread, the debris and filth in settled areas is absurd, even putting aside the issue of 200 years supposedly transpiring. People will pick up the corpses and sweep the gravel away if they’re living in the place, and they will even weave some new cloth or knit some wool to replace 200 year-old rotten mattresses and the like. It’s just crazy to insist on all this crud everywhere.

The appearance changes as you move up armor tiers. The T1 stuff, which is where most of us are in this non-capped game, does look too tiny to be useful. The T2 (sturdy) and T3 (heavy) versions are significantly bigger. It all remains ugly, but it at least looks more functional.

You may or may not also bump into a way to make some armors significantly more protective, depending on your quest paths. Still, nothing even approaches power armor.

Yeah, it seems like while there would be tons of places where it was just ruined stuff from before the war, in settled areas like Diamond City? Pretty sure they’d be able to do crap like make buildings that weren’t just patched together trash.

This is an aesthetic choice that I think you can’t look too deeply into. Of course everything still being a post-apocalyptic ruin 200 years after the bombs dropped makes no sense. Everything being made out of rusty sheet metal and scavenged bits of wood is dumb. Skeleton bodies stashed everywhere is odd. The list goes on.

You don’t question why the Doof Warrior in Mad Max Fury Road uses a flamethrower guitar, or why everyone drives gas-guzzling monsters when fuel is supposed to be so scarce. It’s better to just let some of this stuff go.

Or you can just take the silencer off a gun that has them and put it on one you want to keep.

Gun Nut isn’t really all that required if you just strip guns for mods when you find them.

Any there any more known patches on the way? There is a minor issue that bugs me. In power armor, the ticks that mark enemies do not have distance or direction ( above or below) listed. You need to get out of your power armor to see that information.

Also it annoys me that you can’t see enemy pips on your radar unless they are looking for you. That should be a matter of your perception, not if they are aggroed or not.

There’s a beta PC patch available on Steam already. I don’t think it “fixes” anything you’ve noted.

I doubt Bethesda considers those issues at all.

This is a tremendously informative thread about settlers and settlements:

I have played a lot of FO4, and I learned a bunch of very useful things. I’ll add one thing to it. If you’re playing on PC and wish to completely strip a settlement of everything but the workbench, pop the console and use ‘scrapall.’ Everything in that particular settlement that can be scrapped will be.

I dunno… there’s something therapeutic about walking around and recycling all that scrap piece by piece. Maybe I don’t do enough recycling in real life.

My incredibly stylish character and his armor.

The magnificently lit main drag of Sanctuary. Piper on the right, Trashcan Carla in the middle.

Those are some small pictures!

Jeez, is Preston Garvey the most boring, buzz-kill companion ever? Sheesh, what a square, daddy-o.

Small? I cropped them to 1280x720. How big are they displaying for you?

Haha yeah, he single-handedly drove my progression to Diamond City, to seek out another companion asap!

This is what I am seeing, can’t even magnify them, as they go all pixely.

Ok, I have no idea why that is happening. These are the real URLs, not the thumbnail URLs. Apparently despite years working for a web media company, my ability to show an image on Quartertothree remains badly compromised.

Try the direct links, if you care:

http://s14.postimg.org/yev47ngsx/fallout_dude.jpg
http://s14.postimg.org/dtbr209u9/fallout_base.jpg

If those are also tiny, I give up, possibly on mankind.

The originals look normal to me Gordon, take up about 1/3 of my screen.

And thank you very much for this Oghier, a couple things in it really helped me out and made settlement management slightly less of hassle. Still not a substitute for a decent UI, but there are some tricks that I didn’t know about so Bethesda didn’t completely abandon me. Just mostly.