NPCs like Preston Garvey that give you bullshit radiant quests just by walking up to them are… lame. Let me agree to take your bullshit quest before it gets added to my log, k, thanks.
2-3 years from now, this game is going to be fantastic.
DrDel
3077
I took quest after quest from Preston without having to finish the preceding quest. I liked this since it unlocked the “big quest” much quicker.
I even chose the Minutemen later on in the game…
You gots something against black folk? :) Don’t make me sick Derek Smart PhD after you
Turn off your flashlight.
Garvey has a cool outfit, and the Minutemen could be a cool faction, but they are sooooo boring. And the protect settlement quests, while solid enough as opportunities for killing and looting, are weird. I like the first one in particular, where the target and the the threat are so out of proportion to each other.
DeepT
3080
Gordon, why are there so many radio towers? Does more than one help?
My overall goal with this game is to force my posse in Sanctuary Hills to wear the most ridiculous outfits ever. Because I’m trying to humiliate them. I found a lot of dresses in the beginning of the game but I never picked one up, and now all I find is men’s clothing. So I’ve forced the complaining Marcy to wear a tuxedo and fedora. Codsworth I have, of course, outfitted with a Bowler (even before I saw the bartender in Goodneighbor!). Jin or whatever his name is I outfitted with a Grognak the Barbarian costume. He looks stunning with his loincloth and leather wrist & ankle wraps. I’m still waiting to find something degrading for Sturges and Preston Garvey, so in the meantime I’ve got Sturges wearing a Minuteman outfit, complete with hat. So it looks like we’re a team! Haven’t found anything for Piper yet.
I feel it’s a real negative that you can’t force randomly recruited settlers to wear what you want. All that ex-drunk guy does is thank me for saving him. Well dude, if you were really grateful you’d put on this pair of overalls and straw hat!
It’s also infuriating that I can’t make anyone wear the Silver Streak (or whatever his name is) outfit. In fact, I can’t even put that sucker down (I wonder if that changes if I actually do the quest I got that involves it).
I guess I could nab a bunch of Vault 81 outfits as backups.
Also, I have been carrying stuff for Dogmeat but he seems to have disappeared - or rather, I don’t know where he’s gotten to. I did send him to Sanctuary Hills, but after he was involved with a main questline quest, he didn’t seem to return home. I’m sure I’ll find him someday. When I do, I’ve got this skull bandana and muzzle for him!
The preston recruitment quests are ULTRA generic/formulaic and he can give you the same one multiple times. They do time out as well. I’m not sure what happens when they time out though and whether not doing a recruitment quest for a settlement you already have results in some DIRE OUTCOME(!).
This quest line bugged out for me after the first Silver Shroud “mission” so I am stuck with the thing.
Also, I have been carrying stuff for Dogmeat but he seems to have disappeared - or rather, I don’t know where he’s gotten to. I did send him to Sanctuary Hills, but after he was involved with a main questline quest, he didn’t seem to return home. I’m sure I’ll find him someday. When I do, I’ve got this skull bandana and muzzle for him!
He has a doghouse behind a collapsed house on the east end of Sanctuary
He can spawn at any dog house and sanctuary starts with a few.
I also got a little sick of the repeating quests from Preston, mostly because it wasn’t a ‘yes/no’ decision to do it, it was just automatically added after the previous one had been completed. The two BOS radiant quest givers in the Cambridge police station were much better. But anyway, for the Preston ones, after awhile, I’d do everything for them except turn them in to Preston. They don’t time out that way, because the Radiers/Mutants/Ghouls had been taken care of already. Keeps the true number of active quests down.
Would love to see a mod that made these radiant quests more like the BOS ones, tho.
Grifman
3086
I just wish he would shut up about me scrounging for every gear and screw in the wasteland. I didn’t listen you to last time buddy when you asked why I was picking up all that junk, why do you think I’ll listen to you now?
Grifman
3087
I’d like to be able to turn them down. Some of those settlements that you can recruit are so crappy - the terrain is too uneven, the resources (wood/steel) are about non-existent, and there is little room for proper expansion. I’m specifically thinking Tenpines and Oberland Station, which are just awful. I really don’t want these sites.
That said, I’d take them if there was a mod that allowed me to transfer those settlers to larger, better settlements like Sanctuary or Abernathy farms. But I really don’t want these dinky settlements.
Timex
3088
Concrete shack floor piece lets you build on pretty much anything. Then just build a giant tower on top of it.
Saves you ground space for crops, and gives you a cool viewpoint to survey your domain from.
Like Oberland station, for instance…
I made a platform on top of a concrete foundation, and then moved the whole thing into place so that now there’s a tower on TOP of the waystation that’s already there. A bunch of new beds for folks, but most of the actual area is dedicated to crops and crafting shit.
I was so confused about this when it first happened. Kill raiders again? WTF guys!? How about you pitch in some work on your own damn settlement.
I pretty much remind myself of all of the above when my brain spasms and tells me that 200 years is a long fucking time – America transformed itself from a bunch of fractious colonists into a world superpower in that span! I do some head canon stuff like “well, the first 100 years was really fucking brutal, and all of the easy stuff was gone, and, and…”
Then I just say “fuck it” and eat a 240-year-old can of Cram. Bethesda doesn’t give a shit that their games actually take place approximately 20 years after the War, but keep trying to tell us its 200+, so why should we?
re: Stealth. It works better here than in any other Bethsoft game, as detailed in a post above. FO4 AI behavior, with its blind fire at suspected enemies, snooping units to discover stealthers, and semi-intelligent use of non-scripted cover locations is all new. The whole “break LOS to regain stealth” and “I am surrounded by the bodies of my dead comrades but I think I’ll just chill now” zeitgeists are old, old gaming tropes that are there for a very good reason: it lets the player win.
DrDel
3091
Scrap all the dog houses but one in Sanctuary… that way he will always show up in that one doghouse.
I think there are a total of 4 doghouses in Sanctuary… not hard to find them
Or, never send companions to Sanctuary. Send them to the Red Rocket. It’s much easier to find them.
10 second gif worth watching of another player that has instituted a strict uniform policy in their settlements.
-Todd
Scrax
3095
Where did you find the barbarian outfit? I seem to remember a police station terminal that confiscated the outfit, but could never find the evidence terminal. Also, what other equipment will the rebots accept? Will Nick accept anything other than his base outfit?