Er ah… EWWW!

It’s in a comic store / office east of Diamond City.

I doubt it! I just wasn’t getting any new recruits so I figured I’d build more! I didn’t know it maxes at 10+ Charisma or whatever. But even then, I haven’t hit max. Meanwhile, in other Inscrutable Settlement Interface news, I have that weird ‘phantom quest’ telling me to get purified water for Sanctuary, and despite massive gennies hooked up to industrial water purifiers, and a settlement ‘water’ rating of like 150, that particular needle never moves.

“A strange game… the only winning move is… to build whatever the hell you want.” /WOPR

Nope. He just gives you a lecture on making sure we win as many settlements over to the minutement as possible, and keep up the hard work. Note that he repeats this in slightly different from when you turn in a quest for helping a settlment that already joined. It’s the most mailed in shit ever.

OTOH it occurs to me that after I failed my 50th Nordhagen Beech kidnapping quest - I refused to release the father, he freaked out, and then I shot him as a result of him not keeping his shit together though it’s true this was more merciful than just leaving him as I had originally intended to do - I never saw what the results were at Nordhagen. I got the failed message and later a lecture from Preston. As I returned to Nordhagen with the primary goal of eliminating the wife (she being kidnappened the most), I’m pretty sure I did that straight away and didn’t talk to her.

FWIW you can shut off Radio Freedom at the Castle and save yourself from getting quests that way. Even if you leave completed settlment quests in your log and never turn them in, eventually they cycle on their own. And Radio Freedom will talk about settlements needing help and it auto adds these to your quest log if you hear them.

God. I hate the busywork of the settlements and findout out I have to do the same shit for Railroad “safehouses.” I wish it worked like State of Decay.

I was going for the “Red Robin…Yumm!” commercial. We get these commercials but don’t have any Red Robin restaurants within a zillion miles.

Oh, and why does Dogmeat have no…meat? I mean, he’s clearly a male dog from the dialog, but, like the EPA guy in Ghostbusters…he has no operative male parts…

If true then it’s Hubris Comics. I got that as a BOS quest from either Mr. Hard Ass or Plucky Female Scribe.

I actually really like the settlements, although on some level I don’t really care much about the people there.

I just like building the structures, and then filling them with cheap mattresses.

Fallout 5: Post-Apoc Brothel Crafting

There’s not a lot of games that show animal or monster genitals. Or for that matter human genitals. I can’t think of any AAA games offhand that do.

I am happy to say that I did not notice that fact about dogmeat.

Just wait for the mods. You will have an abundance of penises to choose from.

-Todd

“Power Armor for everybody!”

How are you not emotionally invested in Settler? Or what about Settler, or Settler that lives in Abernathy Farm.

None of them grabbed me at all.

Now Settler, on the other hand. What pathos!

Heh, I hear you. I guess that because I have dogs and always seem to have at least one male who is often visibly displaying his maleness I found the absence on poor Dogmeat sort of weird. Especially as he’s often shown in such a way that you can’t miss what’s missing.

The bit about monster 'nads is true, too, as Miramon notes. There are Supermutants in vats who have loincloths, even.

It’s pretty sad that there are feral ghouls with names but the settlers don’t get any.

Seriously. How hard would it have been to use a random name generator? At least give the initial outpost settlers names.

If you can rename your weapons you should be able to rename your settlers.

“Hello - Derp McFuckface! Welcome to Sanctuary!”

“My…my name is Frank.”

“Oh no - you’re Derp now. Now go harvest me some tatos!”