Grifman
3216
From what I’ve read settlers really can’t die so giving them good weapons/armor doesn’t really help except provide you with more support if you choose to defend your settlements.
That said with all the pre war stuff laying around, I’d prefer if they modeled some 105/155mm howitzers rather than primitive looking mortars they actually used. But I suspect a modder will give us that option at some point.
It’s ridiculous in that it’s 1) not clear or intuitive which pieces of armor are coveralls, and which are add ons; 2) switching armor around to get the best mix is tedious and the UI is atrocious; 3) it should be very easy to layer most of the discrete armor bits over or under pretty much anything underneath them, but it’s not that easy, as some stuff like coats and all in one armors don’t function that way. In playing around trying to get myself or a follower properly outfitted, I’ve usually wound up with some rather risque outfits unintentionally.
ShivaX
3218
Yeah, it’s annoying as hell. Not quite as bad on yourself since you get the little flashing areas, but on NPCs you don’t so you have to remember or just hope it works.
+1
You have no fucking idea, and the game gives you no hints, which all-body armors are “skintight”, and which aren’t. I mean, why the fuck can’t I strap on my gimp raider pieces over my leisure suit?
Oh yeah because Bethsoft basically wanted the mutually-opposing “armor that gives SPECIAL perks” vs. “armor that’s just armor”.
+1
You have no fucking idea, and the game gives you no hints, which all-body armors are “skintight”, and which aren’t. I mean, why the fuck can’t I strap on my gimp raider pieces over my leisure suit?
Oh yeah because Bethsoft basically wanted the mutually-opposing “armor that gives SPECIAL perks” vs. “armor that’s just armor”.
Miramon
3221
You have to wonder what’s running through the CD’s head at the design meeting and subsequent playthroughs in talking to the UI person and the armor design person. Something like this, maybe:
CD: Okay, so some armor is for combat, some is for town, basically. Is that the plan?
AD: Right.
CD: And some armor is a full suit, some is individual pieces, and some is, um, underarmor.
AD+UI: (sycophantic laughter)
CD: And some armor gives special effects that are useful in certain combats. So the player is going to be switching armor out all the time.
AD: Yeah.
CD: So what’s the plan? Are we going to have UI for that? Saved sets? Some kind of button press to swap them in and out? A nice sorting mode? Maybe a button to choose current best physical, best energy, best radiation, best charisma, and so on?
UI: Hey, look, out the window, a swan!
CD: Where?
AD: I don’t see it.
CD: What were we talking about again?
AD: I don’t remember.
Grifman
3222
Hehe, just watched a legendary Raider shoot a BOS vertibird out of the sky - and it then it promptly crashed on him and killed him, LOL! Easiest legendary weapon I found. (It was trash though).
DeepT
3224
Yes, most of the areas should be overgrown. Some plants have muted green, but really the place should be full of plants. For a contrast when you first step out of your house before the bombs go off, you can see all the greenery. The world outside of the city should look like that 200 years later and probably a lot of the area in the city should have living trees and weeds all over unless people chop them down.
Stuff like that is awesome; I haven’t seen anything quite as cool as what you describe, but I have seen two Deathclaws going at it mano e mano, which was neat.
The legendary weapons…yeah. Some are really cool. Maybe the worst I’ve seen are the cue sticks that are better in VATS. Or maybe the SMG that gets better the more withdrawal symptoms you have (I kid you not). Sheesh.
DeepT
3226
An improvement for sure, but really, something needs to be done about all those dead trees. Dead trees do not last all that long. In 20 to 30 years they would fall down, and not much longer than that they would decay completely.
KevinC
3227
It’s only been 20 years since the bombs went off, trust me.
Timex
3228
If they were not there, then I would have nowhere to get my thousands of cords of wood necessary to build my towering brothels.
I find myself around my neighborhood wanting to press V then R to scrap junk.
I am still amazed at how much content is in this game and how rich and dense the world is. I am 43 hours into the game and I have just started grazing Diamond City, only flirted with settlement building, and have followed the occasional quest or just wandered off and explored the map. I have barely touched Diamond City and I am in awe at the city design. The verticality is far beyond what I expected in a Bethesda game and/or Gambryo/Creation engine. A very content rich game that unfolds in a believable way in the terrain.
-Todd
I was eyeing (with bad intent) a roll of old duct tape in my junk drawer yesterday
Grifman
3232
Heh, was driving around a couple of weeks ago, saw a nice looking fence and thought . . .
rei
3233
I don’t find that there’s a lot of content. It’s disappointing how all the factions are hostile w/ no dialogue/roleplay options.
KevinC
3234
It might not be content you like, but there’s a ton of content.
I can see both points I guess. I agree mostly with KevinC; there’s a boatload of “stuff” in the game. I mean, I’ve got three playthroughs going at once–a level 43-ish where I’ve finished the main quest, and two smaller ones testing different builds (a high-charisma, high-luck and a stealther), and I’m still finding stuff that’s new.
That being said, the actual role-playing content is pretty slim. I hate the reductionist decision trees for faction interactions, and the dialog choices, which I didn’t think would bother me much, are actually a little annoying, because I can’t find the right level of non-juvenile snark or non-psychotic evil I want sometimes. And because the game is pretty much open ended, character specialization requires more internal self-discipline than anything else.
But on balance, I have to say the game has a lot of thingamajigs.