Have you looked at your quest log lately? There’s a ton more quests and content than in Fallout 3. And there’s actually a real story which forces you to make some hard decisions. And I have solved several quests non-violently by talking.

I could never get the BOS to trigger my character as an enemy, even though I finished the main portion of the game with the Minutemen. I even attacked the soldiers outside the police station in Cambridge, and they all turned hostile in that area - but still, after that battle was over - nothing.

I’m hoping by the time I pick this up again in a few months, maybe there will be an unofficial patch or something that fixes little things like this. And a good UI mod, of course.

Is there any way to take power armor off of dead folks? Meaning, the actual frame?

I’ve found that if I want to steal an actual power armor frame, I need to pickpocket the fusion core, and then kill them after they get out… but I can’t seem to get them out of it if they are dead.

Why do you need to take power armor from people? Is there stuff better than the suit at 35 Court? You get one early on in a Minuteman quest and they’re all over.

They’re really boring though. :( Sure, the quantity is up from Fallout 3 but there seems to be less than…Skyrim?

You’re moving the goalposts. Your original statement was that there wasn’t much content. Now you are backtracking and saying, ok, it’s just boring. Just let me know what your real argument when you figure it out :)

I do not want to speak for rei but I feel somewhat like he does. I feel like I did not uncover more quests nor more interesting quests. There is no doubt that Fallout 4 has more quests because it technically has infinite quests with the radiant quests. Fallout 3 base had about 60 quests. I am sure that FO4 has more than 60 base quests never mind the radiant ones. So you are absolutely right in that regard.

The challenge I have in FO4 is finding the quests and the overall quest quality. I simply could not seem to find or trigger quests in many areas that did not seem to be radiant fetch/kill quests. There seem to be a vast number of quests that only pop in certain conditions. For example you have to listen to a particular radio station in the area of one town to get a quest line. Supposedly that quest line is interesting but I never heard the radio message to start it. This seemed to happen a lot so I often had only one or two quests in my log at any given time and the game felt quite aimless. It does not really matter if there are more quests if I cannot find them.

Worse yet, I felt I was rarely rewarded when exploring and after about 40 hours I stopped doing so for the most part whereas I felt constantly rewarded in FO3. I still remember areas like the Republic of Dave, Oasis, Mama Dolce’s Processing Plant, Lincolnites and Vault 106. Those areas obviously resonated with me and if I explored I felt rewarded. I do not feel that in Fallout 4. It all feels a bit too generic and I am familiar with the area in real life. Truthfully only the Glowing Sea stands out to me. Then again Fallout 4 hides some of those rewards to the detriment of the player. For instance there is a quarry you have to fix the pump and the pipes on. If you come back to it the quarry is drained and you have a new area to explore. The original quest is annoying enough that some players may just walk away from it anyway. Since the quarry tends to be out of the way and close to the beginning area I fast traveled past that point probably a dozen times before accidentally stumbling back across it. While finding it was neat, it is so easy to miss that I imagine most players will never see it. I wonder how many other things like that are hidden away from the player.

Then there is the lack of quality on the quests I did find. There were far too many “go here and wipe everything out quests”. I do not remember any quests that were tough decisions or really made me think beyond the main quest-line. Even then I felt the choices were contrived. From FO3 I remember quests like the Wasteland Survival Guide (which I think was a brilliant way to get you to explore), the Tenpenny Towers quests, the superheroes fighting it out in one town, the battles around the radio station and Tranquility Lane. In FO4 There are some neat set-pieces like fight Swan or the first time you meet the BoS but as far as quests go I simply can not remember any that I thought were that engaging and I can not think of any that presented a moral conundrum.

What this boils down to is that I had a difficult time finding the content, eventually I did not feel rewarded so I did not want to look for it and what I did find was not all that engaging. At least that is the way I feel today. A few mods may make the world more engaging and coupled with my knowledge from the first game perhaps a second play through will do a far better job of capturing my imagination.

I thought Fallout 3 was quite barren and lifeless with big gaps of content and a lot of repetitive areas (bland subway tunnels filled with bandits). Fallout 4 has remedied that issue for me thoroughly.

-Todd

I’ve been wondering this, too. The answer seems to be no – the only way to get someone else’s armor is to pickpocket the fusion core, then get in the suit after they’re dead/have wandered off.

The weird thing is that armor acquired in this fashion is treated as “stolen” and your followers who are picky about such things dislike when you get into the stolen armor – which is annoying if you store your armor near your followers. I also can’t seem to upgrade those suits if I take all the components off, either, so now one of my two stolen sets is just an empty frame.

That said, I’m treating power armor like Pokemon – gotta catch 'em all!

…I think I might need an intervention here.

When fighting against a power armored foe, you can also target the core in VATS. This causes the owner to eject before the core explodes and leaves the frame intact. It still counts as stolen though. You can also buy power armor frames from some vendors. There’s a trick if you want to loot power armor pieces but can’t carry the weight. Drop the pieces on the ground and tell your companion to pick them up. Items picked off the ground dont count towards your companion’s weight limit. My poor guy was carrying around two power armor suits, a fat boy, some missile launchers and a small arsenal of legendary weapons.

FYI settlers can absolutely die. I defended an attack on a settlement last night and it started out with a population of 8. 4 were killed in the attack and friendly artillery killed the last 2. After the attack I checked the settlement population and it was definately 2. So most of that settlement was wiped out, I had to repopulate from Starlight Drive In.

Try this one with the previous one:

http://www.nexusmods.com/fallout4/mods/847/?

Interesting, I recently read that also on another forum so that is good to know and the game is better for it. Thanks!

Clearly, a game like FO4 is polarizing, because the way it approaches quests, progression, rewards, exploration, and all of that is going to divide people pretty dramatically. I can accept, and agree with, a lot of the criticisms as totally valid, yet find them unimportant to my enjoyment of the game. In the same way, I can sure see how stuff that doesn’t bug me, or that I actually like, might leave others dissatisfied.

Certain playstyles are pretty much closed off entirely, and there are precious few decisions you make that aren’t pretty much pre-ordained. The whole Kellogg encounter for instance. And for me, the dog is so far and away the best companion (especially with the Lone Wanderer perks) that it makes running a more sociable character unattractive. But I still love this thing.

I suspect Fallout 4 is a lot better if you’ve never played Fallout: New Vegas.

-Tom

Heh, I stole some armor like this, from a freaking raiser trying to kill us, and valentine got mad when I pulled the core of of it at one point.

But then when I said,"go Nick! Get in that suit! " he was more than happy to get in it and start running around with the super sledge I gave him.

But of course, since Fallout 4 is $60 and more for the season pass, whereas there have been recent sales of New Vegas for $5 (I think with all DLC…but certainly not more than $10 for that version) and it’s had years to accrue mods as well, that just means anyone in that boat should go buy and play New Vegas instead, really. Not that I dislike what I’ve played of 4.

I am still in the middle of New Vegas – but I admit to some cheating over to IV to test the waters. New Vegas I think ends up shining in motivations, including the DLCs (the better ones). We’ll see about IV but you know the old adage “A Bethesda game is always better a year after release.” Seems like a little patience might be worth it though I haven’t seen the usual litany of bug complaints in this new one.

Btw, New Vegas is great and even better with hardcore and few good mods. In particular one I always wait for in Fallout games: A combat mod that makes bullets actually kill you fast and you kill fast as well. Talk about tense – if you can lower your health and make guns more deadly it makes the game MUCH more interesting.

If you’re on PC, you can probably reset the power armor’s ownership status in the console. The command is ‘setownership’, with no other arguments. I have not tried it, but that worked on stolen horses in Skyrim.

Is this revisionist history? You gave this a zero review score and called it one of the top 10 most overrated games of that year. Somehow NV is good now?