Sure, I’ll chime in on the fast travel debate. ;)
I never use fast travel in Bethesda games, unless the game itself gives me an in game mechanic, however minor, for why I’m able to do it. A perfect example is Morrowind. You had Silt Striders, Mage Guild teleports, Boats, the Mark and Recall spell, Divine Intervention and whatever the equivalent spell was that teleported you to the nearest Imperial Fort. There was no shortage of ways to quickly get where you wanted to go in Morrowind. (And of course, fast travel didn’t otherwise exist in that game.) Moving forward to Skyrim, you could get on caravans at the major towns and take one to another distant town. I think some DLC added boats in some of the coastal towns. Sure, you still had to walk to your final destination, but you could at least get close.
I make a conscious choice to not fast travel because I enjoy the game more. I don’t care if I’ve walked that bit of terrain before… things respawn and travelers appear where they weren’t before. And sometimes I find things I missed the first few times through. I don’t particularly care if other people want to use it; their choice. I haven’t really experienced the “boredom” or doing so that others have mentioned. I do admit though to getting sidetracked from my destination because I spot something interesting I hadn’t seen earlier. ;)
So I didn’t use fast travel in Fallout 4 either… with the sole exception of using it to get my lost companion back, since I consider the fact that AI companions get stuck on terrain or lost to be a bug, and fast travel makes them reappear by your side. Even then, I only ever fast travel to destinations I am already at; fast travel to Sanctuary when I’m already in Sanctuary, for example.
I was so pleased when I got to the part of the game that felt like Bethesda was finally actually catering to people like me (and I know a lot of them); those of us that eschew fast travel. I’m referring to
spoiler
the use of Vertibird grenades from the Brotherhood of Steel. I get a trip to where I want to go, and moreover, it isn’t even instant. I get to fly there in real time, yet it’s still far quicker than walking.
It’s not perfect. I’m a little annoyed that I pretty much have to
spoiler
use a vertibird to get to and from Spectacle Island, or else I have to swim from the Castle or Warwick Homestead. It would have been nice to have a boat transport available at least between those points. Especially since there’s already a sea worthy rowboat sitting in a boathouse on Spectacle Island itself.
So anyway, I feel like Bethesda is making efforts to cater to those of us that want to traverse the world and not use fast travel, but sometimes it feels like they are really pushing you to. I mean, at least one perk lets you “use fast travel while encumbered”. (I didn’t take that one.) ;) And having to run about and defend settlements also gives you a sense of urgency that might make you want to fast travel, though I’ve always made it in time, even on foot. (I think the time window before the quest is “failed” is quite generous.)
So yeah… in my ideal world, Bethesda games would continue to have fast travel for those who want to use it… but also implement a Morrowind RP style of travel. The aforementioned spoilered items are a step in the right direction. I want more of that.