This is true, but it really only leads to you having two weapons, a close range weapon and a long range weapon.
Really if you’re a rifleman you’re probably using a scope on everything and if you’re a gunslinger, you’re probably doing the opposite.
Oghier
3397
I view Bethesda games as deliberately unfinished substrates for modders to improve. They always introduce great modding tools, and the modding community over at Nexus is outstanding. These games almost become “build-a-bear” workshops for RPG’s. I liked Skyrim back at release. But the version on my rig now is an amazing game, tuned almost exactly to my tastes.
Most people will find that ridiculous. Releasing an unfinished product, expecting the community to flesh it out in a million different directions… this is a strange business model for a AAA title. However, it has eventually produced some of my favorite games. Just not at (or near) release.
Bateau
3398
I don’t know. I mean, several million of console players have no other option but to suffer their often poorly thought out design decisions :P
It’s also clear that things like UI, control schemes, dialog trees, and the like affect different people differently (duh!). One of the reasons I’m so tolerant of games like Fallout 4 despite its flaws is that it feels comfortable to me, warts and all, while other games that might be objectively “better” in some or many ways feel more awkward.
I’m cool with all these discussions, though, because we’re ultimately doing critique, not reviewing. Same as with, say, books or movies–the work may be deeply flawed, even ‘trashy’, but we love it nonetheless. Our critique, though, won’t ignore the flaws, even while we devout the work itself.
It’s not that strange. Perks in Fallout 3 and Skyrim were also pretty boring and unequal. They just felt like a big improvement over the previous Elder Scrolls approach of “here, have a skill progression that has no inflection points and never feels like you’re getting any better”.
Grifman
3401
And yet millions of console players bought, played, and loved the unmodded version of Skyrim. Perhaps you shouldn’t try to speak for them in saying they had to “suffer”? :). Seems like an awfully lot of people liked the game.
Murbella
3402
Does a fish know it is in water?
Razgon
3403
In this particular case, since there are other options, Im pretty sure it does, yes.
Grifman
3404
People aren’t fish, otherwise how would you think otherwise? :) Your comment is self refuting.
Strollen
3405
A comment about Perks. I don’t think they are flawed at all. I think it is pretty ingenious system and is probably my favorite leveling up mechanism of any RPG I’ve played. There is always at least 3 or 4 perks I want at any given level and I always have in mind some stat I want to raise to qualify for a new perk. Right now it is Int which is at 3 to take advantage of Idiot savant, but I want it to 6 so I can get science.
There is also a huge diversity of opinion about the perks. For instance, I think the endurance perks are pretty worthless. But I have seen articles on the web giving high grades to many of the endurance stats, while simultaneously, give low grades to perks, I think are underrated, Night Person, and Sniper.
Murbella
3406
The endurance perks are indeed very mediocre. Most of the people liking them that i’ve seen are liking the early ones, or are liking Adamantium Skeleton based on its description (not use). Night person is mediocre as well.
Sniper… it is a decent perk, but expensive for what it gives. I personally do use it for the 3 point bonus. The two point bonus is ok, but if not for the 3 point bonus, i don’t think anyone would spend a point on it alone.
ShivaX
3407
Adamantium Skeleton is good if you’re a melee character, since every hit in melee tends to cripple something for whatever reason.
Bateau
3408
Adamantium Skeleton is excellent on Survival in general, regardless of your spec. It’s way too easy to lose your legs when a grenade lands nearby, resulting in instadeath.
Aquaboy (or girl) is great if you like avoiding having to backtrack to find bridges.
Hard to justify it when the radaway and radx are so common. This is also what makes the other rad perks very questionable. I don’t craft medicines or actively buy them, but i’ve literally got a hundred of each.
Eh, it’s a matter of preference, I guess. I prefer not to have to use chems if I don’t have to, and being able to sit underwater without breathing and without radiation is a cool thing for exploration. YMMV.
Gotta say, whoever came up with the idea to not scrap the whole “radiant quest” bullshit and instead greatly expand it to every faction, is someone I would fire on the spot, even if it was the great Toddler Howard himself. Worst piece of shit disrespecting my time I don’t think I have seen in a singleplayer RPG.
One way to look at it I guess is that you’re going to explore anyhow, and this gives you experience for doing what you would be doing anyhow. OTOH, these “quests” are so terribly pathetic and illogical and not at all integrated into the faction’s own history or presence in the world that, yeah, they’re annoying.
Yeah, I don’t find them annoying. I do wish that once you’ve been given a radiant quest to an area, it wouldn’t be used again for another one, but that’s it.
And seriously, Paul_cze? Someone should be fired for that decision? <rolls eyes> Everyone is entitled to their own opinion, certainly, but please don’t speak for all of us by saying someone needs to be fired because something you don’t like is so awful no one else does.
I think one of the issues folks have with the quests in the game are the factions themselves. They don’t feel very alive, really. There’s not much interaction or byplay between them, other than some coarsely-drawn antagonisms, and the quests each faction has don’t seem to really fit into a living matrix of relationships or consequences. If, say, the BOS “grab this tech” quests led to some cool item, or the “clear this contagion” quests led to new bases or promotions or something, that’d be cool. Even better, say, if those quests sent you to attack different factions, thus making your decision making more meaningful. Right now, noting matters much until “that point” where you have to choose, and it’s sort of a straight jacket.
But far more important than that, why on earth is Paladin Danse always wearing his power armor indoors?