The world does not react to you building settlements, which is one of my largest problems with them.
As mentioned, even a super fortified settlement will still have super mutants spawning RIGHT outside the doors.
I suppose it is true you can kill basically anyone. I have not tried that personally as it seemed dumb. By killing a quest giver, i’m just making their quests impossible to get/complete, right?
Contrary to the typical narrative when someone questions a bethesda game, i do like fallot 4 (enough to preorder the game and the season pass), but i like it for what it is. It is a well done open world rpg with more focus on story than previous games, it has a decent minecraft module and it has decent weapon/armor customization.
I take issue when people claim different factions mindlessly fighting on contact makes the game somehow different from other open world rpgs.
Fallout 4 can be compared with witcher 3 because both are rpgs with open worlds. That witcher 3 also has the writing/world quality of a a shorter, more scripted experience is something it has over fallout 4, it is not a reason not to compare the two.
Note that while i do prefer more focus on writing, characters and the illusion of the game reacting to your choices (ie choices and consequences), i have played all of Bethesda’s games going back to daggerfalls.
For me personally, Fallout 4 adds a number of things that i’m a HUGE fan of in general:
=> Crafting
=> Base management
=> More focus on companions
The problem is that the first two feel unfinished. I was impressed with the work they did on companion stories (the AI is still horrible). Some of the companion stories and banter are stuff i’d expect to see in a bioware game.
I’m deeply unhappy with how lazy bethesda has been with fallout 4. All of the new mechanics they added feel incomplete. The perk system is full of problems, including the capstone perk of melee being completely broken. They sued the same engine as Fallout 3. What were they doing that they couldn’t do these things better?