I pretty much agree with you regarding the functionality of FO4 bases. My first character I spent a lot of time on the bases, upped my charisma to get local leader, but the game impact is pretty minimal. This playthrough, I did the minimum. I throw up a shack, makes some beds, build some water pump, add defense, and then add excess settler from Sanctuary and Starlight to my other bases. At level 27 I haven’t even bother to take the Castle yet.
The combination of the lousy settlement tools (finding the unemployed settler is a pain-in-the-ass) coupled with the pretty minor benefits means I’m waiting for expansions/patches/mods before I really bring out my inner mindcrafter.
On the other hand, when you said earlier that crafting was unfinished, I think you and other critics are just looking for things to hate.
I honestly don’t know what is unfinished about it.
Yes, the interface is screwed up. Almost entirely because they added conformations (don’t ask me if I want to leave a crafting station) when they aren’t needed and changed the functionality of the escape/tab keys. I think it is a pretty simple fix. I am annoyed they haven’t patched it yet.
But that shouldn’t take away from what an impressive achievement crafting is. You literally can transform a pipe pistol, into a semi-automatic .45 cal, silenced sniper rifle, or an automatic machine pistol with armor piercing. You can customize your armor from everything to making your drugs more effective, to making you more stealthy, better at melee attacks. All of which have a real and noticeable impact on your gameplay.
Even cooler the same material you use to make your weapons better also can be used to make your settlement defense better,or enhance your power armor.
First and foremost all this crafting is fun (at least for me). But also, it makes me really care about most loot. By mid-level money is pretty much irrelevant in RPGs, FO4 is no different. So the only loot that is exciting is a weapon or armor that is better than my existing stuff.
For everything else, I use a very strict formula gold value/weight. (I’m too anal to not bring home some loot even if I don’t need the money.) This means 99% of loot in an RPG is dull after mid levels
But with FO4, there is always somethings which are running in short supply (adhesive, screws, nuclear material, circuitry) so there is a much wider variety of stuff that I pick up and say “nice!”. My Int3 character is many levels away from Science 2, so when I find or can buy a laser weapon with a level2 mod that’s a cool thing. In FO4 a much higher percentage of loot is useful and that is actually quite an achievement