But that never made any sense anyway. Why would a low intelligence character have high science skills? If anything, Fallout 4 is more consistent.
Want to do stuff with robots? Better have 8 int then.
Yep, makes total sense. Stupid people can do complex things.
I can’t have a old-timey gunslinger who’s got no use for them lazer-plasma-whatchacallits.
Uh, why not? One, just use gunpowder weapons, don’t use energy weapons. Secondly, the best, higher tier energy weapons mods require Science perks, which require a certain level of intelligence. Just don’t have that high a level of intelligence and select those perks. It’s really funny, people want choice, praise choice but when Fallout 4 actually gives them choice, they blame Fallout 4 because it doesn’t straight jacket them with the choices they make. Want to be a gunslinger, then geez, just be a gunslinger, the game isn’t going force you to play that way!
I can’t build a rugged outdoorsman who’s at home in the wastes.
Why not - Adamantium Bones, Toughness, Aquaboy/girl, Rad Resistant, Ghoulish, Rad Resistant, Lone Wanderer, Lifegiver, Animal Friend, Wasteland Whisper are all perks that enhance your survival and make you tougher in different ways. You seems to want skill to do this, when you actually have a set of perks that can do many of the same things, or give you a similar experience.
To me, these additional little stats reinforces that you’re playing the same character in game as in your head, and enhances role-playing. It doesn’t ruin my enjoyment of Fallout 4, but I miss it.
To me the multiple perks add much more personality to the game than another +5 in a skill that I can’t really measure the impact of, vs. a perk where I can usually see/feel/experience the impact.