Grifman
3757
You know you don’t have to base build if you don’t want to?
Grifman
3758
You guys know you don’t have to craft or base build if you don’t want to. Why does base building have to go - leave it for those that like and you don’t to do it? Why say a totally optional aspect of the game “has to go”? You can totally ignore the Minutemen and their desire to rebuild the Commonwealth, and you don’t have to craft a thing. You can totally rely upon the weapons and armor that you find/loot. And I would say your opinions are in the distinct minority regarding both of those aspects of the game (except for the UI wonkiness which with most, including myself, would agree).
malkav11
3759
You don’t have to (mostly), but the game really really wants you to. It’s everywhere. It’s pushed at you three minutes into the main quest and over and over elsewhere. But the other thing is that while I can’t speak for anyone else on this, I’d actually want to engage with it if the UI weren’t terrible and it had more of a purpose. (The UI being a critical thing to resolve -before- making it matter.) I think base building is cool and I have fort-building instincts that I’ve desperately wanted to express in a game where there’s some reason for me to bother. Things like Minecraft and the bajillion survival/crafters in early accessville really don’t offer that reason as far as I can tell. (Not that I’ve bought or played the EA games, I suppose.). And while Fallout 4 has a lot more going on outside of those systems than those games seem to, it doesn’t really give me any reason to care about those particular systems either.
Grifman
3760
That’s really not true. The game doesn’t want you to do anything. Sanctuary is the tutorial for base building so they’re not pushing you, the game is showing you there all the options you have, introducing you to the mechanics. You’re not pushed to do anything - because it’s all OPTIONAL. That’s why you can totally ignore the minutemen quests. Preston is the ONLY one who pushes you to build settlements. You can just not talk to him, but he will keep bugging you to talk. Does that bother you? Then even better yet, go to Red Rocket, get it as a settlement, then send Preston there once he’s a companion and never go there so he never speaks to you again. Or just never return to Sanctuary and you’ll never hear from him about recruiting/helping settlements or anyone else there about fixing Sanctuary if you don’t even want to do that. Set up a base somewhere all by your lonesome if you wish.
Bateau
3761
Yeah, the game is ‘showing’ you things by vomiting objectives into your quest log, whether you want them there or not.
Grifman
3762
Obviously struggling with reading comprehension here. I was clearly talking about the settlement building tutorial in the game showing you things, not Preston giving you Minuteman quests. And again, as far as the game vomiting into your quest log, it will never happen as long as you don’t go Preston if we are talking about Minutemen quests for the moment. Seriously, people complaining about things that they can easily control in the games. It’s really kind of funny.
malkav11
3763
It really is true. Sure, you can try to ignore one of the main game factions and avoid the town that’s kind of the de facto home base of the game. But even if you do that, there are settlements all over the place, and just doing quests for random people will align them with you and make the settlement yours, thus presumably starting up the morale tracking and settlement defense mechanics. Moreover, if you want to engage with gear crafting and such (which really is helpful even if it’s clunky as hell), there’s no easy way of focusing specifically on gathering materials that help with that versus settlement building. It’s not a system that hooks into Fallout 4 in a way that makes it worth engaging with, but it’s threaded throughout the game in a way that makes it unignorable nonetheless.
I’ve completed quests that give me settlements, and I don’t give the settlements a second thought. But there are times when all I do during a play session is work on settlements, while other sessions I do not go near them. I love how there are multiple options in the game that I can pursue based on my mood. Same things with Pillars of Eternity, Dragon Age Inquisition, and many others. The option is there to work on home bases or not. How can a game giving options for activities be a negative? The logic escapes me that features like this can be a negative.
When they aren’t enjoyable and are structured into the core game, they’re a negative. It’s really not that hard to understand.
Paul_cze
3766
I really hate the “You can totally ignore this and this and this” as a defense of shitty design.
JeffL
3767
Ya know, it sounds like F4 is a game in which they give you a really big world filled with stuff and people and places and let you go do your thing. With “main story” lines that are “eh”. But if the world is big enough and full enough that I can just role play a guy roaming a hostile world with interesting things and places to find, I’m good. May have to pick this up after W3. (AFTER W3! LOLOL! I may NEVER finish W3 at the rate I’m going - anal retentively finishing every quest I find and looking for more…)
robc04
3768
For those that played this and Far Cry 4, which would you consider more worth playing?
I like the actual gunplay in Far Cry 4 more, but Fallout 4 offers more ways to interact with its world. In Far Cry 4, the main way to accomplish anything is to shoot a lot of dudes. Fallout 4 does have some RPG conversation stuff, along with some (debatably bad) base building, and other activities.
Thrag
3770
They are very different games. FC4 is gunplay with a story and world tacked on. FO4 is a story and world with gunplay tacked on.
I enjoy both in different ways. I’d go FO4 personally since with FC4 I got stuck on one of the weird story missions to the point where it completely demotivated me to play any more.
Here’s the DLC breakdown: https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77
Automatron - March - Build a robot companion and fight the Robobrain
Wasteland Workshop - April - Build cages to catch animals and fight them for sport
Far Harbor - May - Travel to the coast of Maine
Sounds like Far Harbor will be the only one I’m really interested in.
That Season Pass price increase is fucked up. $29.99 to $49.99? Please.
But it’s “$60 worth of content!” (yeah, I totally agree)
It makes a little more sense when you take into account that they haven’t announced all the DLC that will be coming yet and the announced content is already more than the original $30. I pretty much guarantee those DLC won’t be anything like $60 worth of stuff by any reasonable metric, but there you have it. I still think this trend of increasing season pass prices over time is fucked.
stusser
3776
Yeah, I couldn’t give less of a shit about the first two. I want new storyline content, not crap for F4’s terrible settlement minigame.
Luckily the season pass is more than these 3 pieces of DLC-- if it was, I would be pretty pissed off.