I recommend the controller and Survival difficulty. It forces you to use every tool at your disposal to bring down the enemy. No saving mines for a rainy day. Every day is a rainy day. VATS is used all the time, that rocket you were saving? Use it now. Or you won’t survive this battle.

On the other hand, yeah, battles do last a while. But the fact that it’s so tough is what makes it so freakin’ awesome when you get through a battle alive.

Thanks for the suggestions. I’m still in the vault and at least in here I’m getting 60 fps on ultra. Hopefully my cpu worries were unfounded.

I would not recommend Survival right from the start. It turns enemies into giant bullet sponges and it’s just not fun. I started on Hard (see: http://fallout4.wiki.fextralife.com/Difficulty+Modes for details), switched to Very Hard about 15 levels in and then finally to Survival at 30 or so. The game suffers from exactly the same problems as Skyrim did on Master difficulty at release - early game is absurdly hard because it takes forever to kill even the lowliest mobs but this gradually stops being a problem until the difficulty becomes a joke at lvl 40 or so.

There are however mods available that bump up the damage dealt and received to 300% on Survival, worth looking into if you’re a fan of experience that’s more typical for STALKER games than Fallout.

So I’m in Sanctuary, just exploring the town. I found a workshop and crafting station - modified my gun to be a bit better. Was I supposed to get any type of tutorial about crafting? I think I got a basic message - like using the arrow keys, but nothing else unless I missed it. Will I get more info later, or do I just learn by experimenting?

I decided to bump it up to hard for now. If the first couple of encounters are easy (once I get something other than radroaches), I’ll keep bumping it up. I didn’t know if there were any achievements for playing an entire game at a certain difficulty level.

There’s no tutorial I recall.

So I got the quest to build some sheltered beds. I go to the workbench and select a roof, or a prefab section. It looks like I have the resources but build is greyed out. Any ideas?

Edit: Never mind, I got it. That is a weird way to expect people to just figure out.

I thought it was weird too, but to give them credit, I figured it out as well. The interface is strange, and unintuitive but I think after some trying people figure it out. So I guess that’s good enough. I certainly would have preferred a better interface to having them put more effort into a tutorial for the present interface.

Todd Howard talked to Game Informer about some Fallout 4 stuff, including when we’ll see official mod support and some details of survival mode.

When can we expect to see mods, especially on console side?

Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.

April? Good lord.

I think Bethesda is still trying to get their Bethesda.net stuff working. April sounds about right if they’re using this to springboard into the Doom custom map stuff.

I guess so, but it would be nice if they pushed the toolset out first and let people get to work modding and playing with mods as usual, then rolled out the Bethesda.net stuff. Especially since (As far as I know) that’s largely taking the place of Steamworks as the easy low hanging mod-fruit, but the mods will still be able to be posted regularly on the Nexus, especially for big overhauls and such.

Just disappointed the toolset’s taking so long since that’s probably all that’ll drag me back.

Survival mode details (courtesy of reddit via gaf):

Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?

If you answered “Yes and yes!”, then Survival difficulty is for you!

Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.

To enable Survival, press [Pause], select “Settings,” then “Gameplay” and choose “Survival” from the “Difficulty” options.

Saving

Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.

Combat

Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Compass

Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Wellness

You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.

Fatigue

Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

Sickness

A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.

Antibiotics

Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types

The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation

Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.

This sounds way better than I thought it would be. Can’t wait.

That does sound pretty cool. I’ll likely wait until all the DLC is out to start another run, but this will definitely be a part of it.

Many folks here will love Survival mode, of that I have little doubt. Not for the faint of heart.

The only things I’m leary of are Fatigue and Carry Weight and perhaps Saving. Other than that, it sounds pretty fantastic. Even Saving sounds like a really novel idea, putting the importance of sleeping on a bed front and center in the Wasteland. The other thing that sounds really cool is no fast travel. I think no Fast travel, combined with the Carry Weight additions will mean that a lot people will finally get cured of their OCD tendencies of picking up everything that’s not nailed down. Being choosy about what you pick up will be important. Picking up food and water will be important.

But man, I don’t know about that no Saving. It sounds interesting, but when I played on the present Survival difficulty, I had to reload from a save game a LOT. I saved before going into the super mutant camp and then tried to win against the camp a dozen different ways before I finally used every single tool I had available in just the right way and finally won, coming out the other side with several broken limbs, but being alive. If I had been reset back to when I went to bed, that just wouldn’t be possible. I guess unless there was a bed close to that super mutant camp somewhere.

I guess since beds weren’t that important before, I never really paid attention to the frequency of beds. Now that they’re super-important, I hope there’s lots of beds all over the wasteland. Especially with no fast travel available; it will mean that wherever the closest bed is temporarily your home base. Suddenly taking over settlements all over the wasteland and having multiple home bases will be a lot more important.

Yeah this! Having all those settlements will be super important as save and item/food/water/medicine storage locations.

I like the idea of finally having a tangible benefit to setting up and maintaining all those little pockets of civilization.

I think Survival will nudge you towards a few critical perks - damage reduction and limb damage immunity from Endurance tree were HUGE in the vanilla version of Survival that the game shipped with and I think it will be no different here. Same goes Aquaman, Rad Resistant, etc. I don’t want to say that the game will force you to pick them, after all it’s still possible to play a glass cannon build but then you have to take into account that you’ll also shatter like one if you get hit.

One thing I hope they’ve taken into account is the junk/materials aspect of the game - without fast travel it’s going to be really cumbersome (literally) to drag the components back to base to build something. Especially if they’re going to keep the CHA 6 perk that enables material sharing between settlements as it is without making it the default mode. The other one is some sort of alternate fast travel mode - Skyrim had carriages, I didn’t get far enough in FO4 campaign to discover anything samiliar but I’ve heard you can use vertibirds as a form of transport so maybe that could work.

Yes, the Brotherhood of Steel and the Institute (not sure about other factions) both offer another way of transport.

The Railroad doesn’t offer anything. Seriously, they are the worst.