Beds are present somewhere at practically every map marker location and scattered around miscellaneously as well.

Same camp as Bateau, survival difficulty sounds a lot better than I expected from Bethesda. It’ll still have the awful quests and we won’t know the specifics of how survival actually plays (For example, “Combat is more lethal for everyone” is good if you can down the enemies in a shot or two as well) until it’s released, but that definitely sounds interesting enough I’ll make a new FO4 character and try it out when it hits.

That’s largely the kind of gameplay overhaul mod I was hoping for from the toolset anyway. If Bethesda manages to nail that then I’ll mostly be after content expanding mods like the huge multi-gig NPC mod for Skyrim and such.

They’re not a real railroad! :)

Now that would have been helpful. If you could walk up to any rail line and pop a flare for the Railroad to send a train for you lol.

This guy really knows how to roleplay:

LOL! Preston strikes again!

Not sure I like them disabling save/quicksave. Sometimes you have to stop playing because of real life and being far from a bed to save in (and then having to futz around with sleeping for at least an hour) is probably going to stop me from playing the entire new mode. Hopefully the Survival mode can be presented as options so you can toggle some of the bits you don’t want to include.

I like some of the changes to survival mode, but not all of them. I would like to be able to toggle on the survival features I want to use and leave those that I don’t want off.

Does traveling with a companion add positively to the experience? I tend to avoid companions in actiony games, but if they make the game better without too many drawbacks I’d give it a go. I just met Piper. Been traveling with Dog Meat.

I’d say so. I’ve never really used companions in Fallout 3 as they seemed to be “just there”, but here a number of them have their own quests, and they comment a fair amount on locations, quests, situations, sometimes quit humorously. I’ve enjoyed them.

Agreed - perhaps that will be something easily adjusted in an .ini file.

And if not, you can pretty much bet someone will quickly make a mod that allows for toggling certain features.

Here’s hoping they also add a portable sleeping bag with survival mode. I appreciate discouraging easy save scumming like that, but as mentioned it could be irritating if you need to do something else and there aren’t any nearby sleeping locations that you know of. Similar to playing a Borderlands game and cursing the checkpoint/waypoint system.

Borderlands with a save anywhere system would be SO. GREAT.

I wonder if the developers are assuming that for sudden Real Life reasons to leave a game, that players are using suspend/resume (i.e. the return of the old days of just leaving the system on overnight at the pause screen before savegames became a thing).

My bet is on a portable sleeping bag that you can use anywhere as long as you’re not in combat.

Wouldn’t that defeat the purpose of it being a “hardcore” mode?

Why? It still forwards the time so you can’t just use it every few minutes because you have to manage your basic needs.

One one hand, it’s more comprehensive than I thought it would be.

On the other: lol. The thought of more realistic hardcore “survival” mode for a Bethesda game is lol-tastic. The entire core design of the game is unrealistic, the game is about scouring the wasteland methodically, grid by grid, visiting every building and every ruin you see and killing all the enemies in them and taking everything isn’t bolted on the ground as loot. The only thing that this survival mode brings on is slowness to that process. It isn’t “survival mode”, it’s “slowness mode”. It will make the game pàce much more slower. Instead of finishing the game in 100 hours, you will need close to 400 hours. You just will need much more travels from the current area of exploration to your closest house and trader hubs thanks to the changes in weight, health and save systems, and with fast travel disabled the time needed for those menial journeys from A to B and back to A will multiply by several times.

Some people like these kind of modes because they are more old school: Fallout 1 and 2 for example had also more limits on weight, more limitations on healing, you had to travel from A to B in the map with consequences… but people forget Fallout 1/2 weren’t garbage collector simulators with literally hundreds of places to take loot, in comparison with typical Bethesda games they were much more streamlined and focused RPGs.

The adrenaline feature is a nice idea.

Honestly I’m not sure that I’m all that worried about having to use a bed to save. The Commonwealth is so packed that if you look around, chances are that you can see a shack/building/ruin and there is most likely a bed in there. Yes it sucks if you absolutely HAVE to go RIGHT NOW! But overall I don’t think it’ll be that onerous.

You cannot sleep in an owned bed.