I sing in just about everything I do!

Gonna suck it up and push on, I even paid for the season pass, back at release. So I shall push on and hate play till the end. Its gonna have an awesome ending, right? RIGHT? :p

I pretty much decided to stick with the Brotherhood.

You are infected with the same disease I am at times :-)

I thought the story and some of the sidekicks were OK. I just didn’t find the basic gameplay or exploration that great.

I played my character as very anti-synth after being repeatedly attacked and even stumbling across a synth about to kill the man he was going to replace. So I went with the brotherhood also and found the ending very cathartic
Spoiler?

in a kill them all and salt the earth kind of way. It helped that by that point I was a walking god of death that had an combat shotgun with extra explosive damage that could kill most things in one or two shots.

I’m really looking forward to the rest of the DLC coming out and doing another run. I think this time I’ll go with a pistol/gunslinger build and make myself use VATS this time around as I really never bothered in my first time through.

I did a VATS focus for my second or third run through and it is quite different, and pretty enjoyable. You do have to adjust your thinking quite a bit, and your character development choices are going to be different of course. Kind of neat, though, because so many of the abilities you can choose only work in VATS.

That’s good to hear, I was really hoping it would be a different enough experience to be a worthwhile choice.

New Trailer for the Wasteland Workshop DLC. More options for settlement building are nice, though I wish it came with improved attacks or something to make them more integrated into the game.

Additions to the settlement stuff is okay, but not really compelling to me. I built some pretty big settlements (maxed out the spaces at the Starlight Drive-in and Sanctuary) and while it was sort of cool to snap bits together to make my own rusty Mad Max village, there were so many weird interface quirks and limitations that it sucked overall. Plus, the settler management system is awful.

I’m really hoping for some elaborate settlement mods once the creation kit comes out. Aside from better invasions, a new management UI where you could assign people to certain tasks and set up trade routes/send people to other settlements would be a godsend.

Are they still holding back the GECK to get us all to buy more DLC? This happened with Skyrim too right? Boo!

Last I heard the creation kit is supposed to be out before Far Harbor, the big story DLC due in May. I suppose it’s possible they decided to do that to give them some chance of making a bit of money on these first two DLCs, though some of this is already out there in mods anyway.

I don’t have a problem with this one given its $5 price and the fact that lots of people are still fiddling with their settlements. There is a market for it. That said, I do hope that the $20 minimum additional content promised after Far Harbor is more along the lines of that then these first two offerings.

No, the GECK is out due later this month, as has been previously stated by Bethesda.

Finally got the robot DLC yesterday. Today there are many robots everywhere in the commonwealth.
I’m cool with system expansion DLC, I enjoy it more than ‘content’. Sure, a new mission fun for an hour or whatever, but building robots, and collecting parts. Just hits my happy place.

There was a delay between Skyrim’s release and the toolset, but IIRC it was just a month or two. The wait on Fallout 4 has been a fair bit longer.

well i’m happy it is coming, just been digging into Fallout 3 modding again, and it got me thinking about the state of Fallout 4. Mods make any Bethesda game (pretty much since Morrowind) awesome.

Here’s what everyone has been waiting for: The RPGCodex review of Fallout 4.

http://www.rpgcodex.net/content.php?id=10267

“If you wish to understand the unique combination of design elements that makes up one the most successful RPGs of our times, you should study this list closely.”

Oh boy.

I’ve quickly scrolled through the bullet points and I don’t disagree with any of them.

Yep. While my own views are not as harsh as those found in the review, the underlying logic behind them is spot on. I just have a higher tolerance than the reviewer, I suppose.

Everything in the RPGCodex review is on point, except it seems the reviewer used VATS a lot more than I did on my playthrough, which means his impressions about the system are skewed that way. I played the game mostly as a straight-up FPS, with little to no VATS use. For FPS players like me, it means you don’t get the vanity slo-mo shots, nor do you get random critical hits. Like, ever.

On the flipside, because I was playing it as an open-world shooter with lite RPG elements, I was able to tolerate a lot of elements that others found grating like the settlement stuff. I built two big settlements just to mess with the system, and never touched them again.

I read the whole thing, though it’s a great example of why the Internet’s infinite availability of wordspace is not necessarily a good thing. I long sometimes for the days when I was a magazine editor and could enforce wordcounts.

That being said, yeah, the criticisms are on point. They don’t affect me that much because, according to the the writer, I’m a shallow, modern gamer with no taste or discernment, who just likes escapist shoot-em-ups with loot. Guilty as charged I guess. But the review is still amateur hour. It’s needlessly condescending, arrogant, and completely avoids any attempt at empathy with other viewpoints. It’s also, as noted, way too long, and the set up–the shocking facts thing–is not handled well, from the way the section headings are written to the overall presentation of information. So, yes, here are twelve ways F4 drops the ball. But what’s missing is any sort of awareness that for millions of gamers–not thousands, millions–those things may not matter much. And it’s written with a sort of childish petulance that makes neutral observers feel that the criticisms aren’t as valid as they actually are.