I resisted in the end. In fact, not having local leader has almost cured me of obsessive hoarding. Now I just scout the area, see which workbenches are available (because you can’t even build them without LL) and then mark the materials accordingly. Luckily I’m playing melee so I don’t really need any obscure materials, at least not yet. Occasionally I pick up nuclear material and other rare components and take them back to Sanctuary if I’m going there, in case I’ll need them later when I start upgrading my power armor.

As for progress - just hit level 11, successfully cleared Corvega and only died once (god bless whoever put a matress on the top floor). Probably the most fun I’ve had in FO4 since I bought it. I’m giddy with excitement when I think about this huge world that still awaits and all the familiar locations that I’ll have to approach in completely different way due to new mechanics.

I sincerely hope Bethesda makes Survival a part of all their future openworld games.

edit: Oh and Blitz is now my favorite perk in the game. Soooooooo good.

Whoa, whoa, whoa, I thought survival mode was permadeath?

-Tom

Whoa, whoa, whoa, no. Saving is limited, you can only save when you find a bed and sleep. That’s one reason settlements are so important now, as they represent known bed/saving locations. Not permadeath, thank god.

So if you die, that means it was just a bad dream, and you wake up from the bed where you last sleep? I love that notion. To quote Prince of Persia: Sands of Time, “Wait, that’s not what really happened”.

Hmm, I guess it’s like playing Fallout: New Vegas on survival mode. Somewhere along the line, I got it in my head that survival=permadeath, but I guess I’m thinking of rogue-like=permadeath. Maybe Bethesda will add a rogue-like mode to Fallout 4.

-Tom

Ok --well – No – to take back my previous comment a bit ==the best fun is to slowly scrounge, and sweep and clear, and inch your way to victory. Slow and sure – or as my old grandpa used to say “slow is fast.”

Sometimes though I get the inkling to balls to the wall it (figuratively speaking) and play Doom in Fallout 4: Survival. So I DO have a character that doesn’t craft and is playing the avenging mother without the gather. Just to see if it’d work. She’s been a bloody smear a few times, but I have some hope. She’s also being a complete – uh – well, not nice.

There is a much more important role of gathering, crafting and settlements in Survival mode. It is clear that having a sleeping base that’s safe is important.

As for achievements I haven’t noticed any pop up in either my mods or my no mods game. I usually don’t care about those artificial things, but I have wondered.

Boston makes 1985 Bierut (sp?) look like Disneyland. My advice for Boston --which is literally a block-by-block deathtrap --is to base up and clear paths. DO NOT go after quests. Clear paths. Get the outside set stuff killed, then work on quests. If you have your stealth perk, some armor, and some luck (in game and out) you should be able to create a cordon. Then circle outword. The freakin’ boston public library on survival is like a bullethell game. With more bullets and more hell. Watch your corners! (lol)

You have 3 saves on survival Tom: And they are all close in time. Not permadeath thank all the gods.

“it’s not survival if you cheat” – Exactly --that’s why I am running a no-mods survival run. Like I said I don’t worry bout achievements – but a chievo for a survival run un-modded seems appropriate. And every now and then I get all achievement-prone – like the “this is total war” chievo in Rome2.

But I like to play dress up a bit, so there’s that. Mod-wise.

Fallout 4 Survival tip 8: Kill the stuffed clanging monkies fast.
Tip 9: Do NOT stealth on Ghouls. Lol.
Tip 10: FORGET the militia main quest. Good god that’s a deathtrap. Get there when you get there.
Tip 11: Get Garvey’s perk before you get 3 settlements working, cause if he leaves you, you can’t get him back until after the above. And that’s a GOOD perk.
Tip 12: FIND A BED. Most important tip in survival mode.

Wait, what? What do you mean you have three saves on survival? I thought you could just save anytime you’re at a bed. Can you elaborate?

I mean, really, I should just jump into the game right now and find out for my own dang self…

-Tom

I think it uses 3 save files and overwrites the oldest one when you save.

Oh you can save anytime at a bed. Recall: that burns a hour of “wake time” == But as you save the game keeps the last 3 saves rotating, so you have a slightly earlier save etc. The strategy is that you do more damage the longer you are awake. And nuka cola can keep you awake…

Winter is coming. Find a bed. America the beautiful. Just some passing thoughts.

The beauty of survival mode are the systems in game that keep things relevant. There is always something that can kill you – and i’ve gone to level 50 on survival and still run screaming from deathclaws. Not literally. well, sometimes literally.

Exactly, and that is very important in a game with so much content. That’s also the reason why I applaud Bethesda for sticking with their decision to disable saves on Survival, all tension would be gone with saves enabled.

I’m now level 15, got a full set of Shadowleather Deep Pocketed armor - 225 carrying capacity, love it! It got to the point where I’m routinely clearing locations without dying and can even take down some enemies without stealth (using a Combat Knife with serrated blade). I’ve yet to put any points into Lockpicking, Hacker (I’ll probably ignore this one, unless I’ll need it to unlock a Power Armor suit, I vaguely remember one being locked near a military outpost) or Chemist and considering how often I find antibiotics I’ll probably just ignore it. I’ve also become ‘addicted’ to Nuka Cola - sleep is for the weak!

It’s also really amazing how many more factors come into play on Survival, even weather matters a lot because the enemies are no longer shown on compass so you have to keep your eyes peeled.

“Creep and clear” is definitely the name of the game in survival, especially in target-rich environments like Boston. This especially applies to deathtrap missions like the nasty Cordoba militia quest and the Brotherhood’s Lost Patrol mission until you’ve set up the appropriate settlements, cleared the path, and otherwise spent time in preparing. (This is unlike normal difficulty, where you just bash your way through as soon as these missions are assigned).

You also learn to avoid areas like the house just SE of the Cordoba plant, which has a 0-day respawn timer.

Establishing good settlements is also key. In normal mode, I really beef up Sanctuary, because hey, fast travel. In survival, you need to beef up settlements closer to the action so that you don’t burn time and fusion packs running back and forth. The drive-in and Hangman’s Alley are good.

Oddly I found that my NON-chemist ran into more antibiotics, while my chemist hardly found any. I am suspicious of that … But recall that “refreshing beverage” is a godsend with chemist 1.

I make my home on my nonchemist, modded character in Hangman’s alley. She’s the mother from The Americans, roleplaying-wise, so she figures al this destruction was deserved. A Russian sleeper spy! I feel bad playing her sometimes, but she’s fun too.

Ho ho ho. I now have Pickman’s Blade (level 21, 2 more levels for massive QoL improvement in stealth department!). “If it bleeds, we can kill it.”

I’m not sure which weapon I’ll go for next, maybe Kremvh’s Tooth, should be fun trying to get at this level.

Question regarding stealth - which secondary mod is best for sneaking? Muffled or Ultra Light? And does the amount of carried equipment impact stealth on survival or does it only depend on equipped armor weight?

And I got the Kremvh’s Tooth! Getting it was quite an adventure, the nearest save point I had was a Tenpines Bluff which is 5-10 minutes away from Dunwich Borers, with plenty of hazards on the way. I went in there at almost level 23 and came out with 24, the place was littered with high level enemies. Nothing like sneaking up on a skull level raider in power armor and before unleashing the attack, trying to decide if the xp and loot are worth the potential loss of the last 20 minutes of gameplay.

I love Survival mode.

Your posts and Kristi’s have me itching to try it. The icon sits on my desktop, ready to go. But… Warhammer. And the new Stellaris patch. Ugh. Too many great choices :)

Maybe I’ll have to try survival mode at some point even though I thought Fallout 4 was rather dull. Sounds like survival mode ups the excitement a bit.

Mods on console first on Xbox One.