Are there any mods that improve the stealth mechanics?

I wonder why the memory and performance issues would hit the PS4 but not the Xbox One. In reality it should have been the polar opposite due to the PS4’s dominant memory performance.

Btw, I just wanted to add that I’ve been really enjoying reading about KristiGaines and Bateau’s experiences through Survival mode. If you two are still playing, please keep them coming.

I will resume my playthrough soon™, got sucked into PoE again :(. I’ve cleared most of the map, done the Automatron, got all factions to the point where I need to go into the Glowing Sea (where I’ve done everything except the actual quest objective - as per RPG traditions). Once that is done I will probably do the Far Harbor before I finish the main quest.

Sorry if I missed it, KristiGaines, but what’s your build?

I am mainly playing a fairly standard Riflewoman, with luck high enough for better crits and critical banker. Low endurance, strength high enough for armorer, very high intel (chemist, science, and nuclear physicist) and lockpicking. I wanted to go pistol on the other run through, but man, legendary super mutant overlords don’t go down fast with the Deliverer. And you gotta get up close for vats too – which is almost never a good idea.

Had an alarm go off at the slog (“incoming attack”) so Nick and I trotted over to check on things. Was it raiders? Gunners? uh --no – about 9 (I never though groups of attackers went that high) super mutant overlords with rockets and miniguns. 4 deaths trying to retake that place (bed was at cross roads (sic)). I didn’t have many ghouls left – that guy who works on the giddyup thing had body parts everywhere. That was serious.

It occurs to me that a high intel might not always be a good thing – you WILL level faster – and as is true of Bethesda – they scale the difficulty (somewhat) to your level. Sure it might be an “albino mongrel” rather than a regular one, or the level of the beast might be higher. I’ve been using awareness lately to study the effect of scaling on level gain, or in other words, leveling vs difficulty. I’d like to have a general estimate of my level now if I had only a 3 intel. I am guessing as much as ten levels.

Also I wonder when the scaling stops? Still – I do ok. I’ve decided that a helmet is essential … I’ll see If I can find out.

BTW Trinity Tower is a part of the game that really works. I don’t know how it was in regular mode --but in survival its truly hair raising. On top of the super mutants, you have the environment as well – because as you climb the skyscraper it gets windier -and you can fall and die at any moment. Not from wind but a misstep. Plus (slight spoiler), it is not like the way down is easy either.

I never believed I could be afraid of heights in a game – but survival mode Fallout 4 in Trinity Tower – now that may just be the secret to survival mode. Because it eliminates more (not most, but more) of the gaminess and enhances a sort of more realistic model, it enhances fears and suspends disbelief more than a regular mode.

BTW I was playing Dragon age: inquisition last game and it has a sorta survival mode enhanced difficulty, and moreover, lets you select the harder elements to get better rewards. I did enjoy that but not to this extent. Plus I rarely felt threatened in that game. Sure I died occasionally – but … its not the same.

A fnal comment on scaling: I wonder if its triggered by the main quest points rather than your level? I will research a bit on that.

I have really enjoyed the discussions here on survival mode and I do have an observation about scaling from my own run. I don’t think there is a significant relationship between scaling and main quest triggers. Currently, I am level 78 and I have barely touched the main quest. While the game is certainly easier for me at this point, I still face some unexpected challenges that keep me on my toes. Overall, Fallout 4 survival mode has been the best scaled Bethesda game that I have played. In my early to mid levels, the zones I explored had a nice mix of mobs that I could tackle and mobs that would flatten me. Even at my current level I have to balance risk/rewards when I launch into an encounter. I can’t count the amount of times that I have been saved by the Nerd Rage perk in the intelligence line and the stealth feature of the Aquaboy perk.

As far as I know scaling is mostly location based, south and outskirts to the east have higher level enemies for example. If I had to guess I’d say each area has a level range of enemies that can appear and their spawn selection is at least in part based on your level. Also, some enemies/scripted encounters will always show up as skull, regardless of your level.

refreshing beverage (chemist) for the win here.

Yup. A point in chemist certainly well spent. And I am glad Bateau mentioned the location angle because mobs are generally stronger in the south and east. There are still some surprises at the higher levels though. I was heading back to Diamond City when I was in my 50s and feeling sorry for myself that the game was getting too easy when I got jumped by a legendary deathclaw matriarch. I don’t think I was every happier to lose an hour’s progress.

Classic Toh! and that is ultimately the spirit of the survival mode player: A good, fair, clean death!

Yes I think location is the scaling determination generally – but there are some surprises. It appears some unique bosses drop in on some familiar places occasionally – and as you wander by…

There’s a great mod called War of the Commonwealth that introduces random spawns all around. At the highest levels it’s a virual warzone with factions fighting all over the place:

You can manage how much of this you want as it is very configurable. I highly recommend for spicing up the game and keeping it unpredictable.

That mod sounds really interesting. I will definitely check it out. I love watching factions duke it out and weaken themselves to a point where I can sneak in and mop things up.

Glowing sea run! Main quest! Woo hoo! went in with gear dripping from every --uh - gear slot. Good weapon, super armor, anti-radiation! What could go wrong?

Dead. Legendary vampire stingwing or something or other. So much for Xo-1 armour.

I’ll try again tomorrow.

Is it possible to play Survivor without the eating/drinking/disease attrition mechanics?

Is it possible to toggle Survivor mode on and off?

If I tried survival mode, does the season pass add anything that substantially improves it? I wasn’t too high on vanilla FO4 (non survival) so I’m hesitent to sink more money into it unless there is a big reason to. I didn’t spend much time building settlements in non survival mode.

No, Survival is the whole package, there are no individual options that you can turn on or off (or tweak). Not in the vanilla game anyway, but maybe there’s a mod for that :).

Once you turn Survival off that’s it, you can’t go back unless you start a new character.

Actually, yes. Automatron DLC adds a whole bunch of rather challenging roving patrols which really make you pay attention when you first start encountering them. Other than that, none of the DLCs add any new mechanics to Survival mode as far as I know. But I can tell you that for me personally Survival mode alone would be worth the price of the dlc, that’s how much it improves the game.

From Mary Poppins to Sarah Connor in 72 levels! I just gave the gunners a dent in their enlistment protocol --and killed a courser to boot. Time to get serious and get my son back!

Patch 1.6 is live on PC.

[quote]ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
New Add On specific icons in Workshop mode
More than 300 new player names added to Codsworth’s vocabulary[/quote]