I think that is must be true that after a few hundred hours of survival mode, you begin to “game learn” how to get through those types of combats. I certainly died to Bloatflys (and there much more difficult stingflies or whatever ) a lot early on. However, the game I started up as purely a pistol/gunslinger a month or so ago just didn’t feel all that difficult. I vats em all down or killed from a distance or moved into cover – I think no matter how hard a game is you simply learn how to beat it given enough deaths --or you stop playing. Nothing very intelligent about that proposition except that maybe it will give you heart --you WILL kill those bloatfies!
I sorta wandered over to the new WOW expansion but I will be back to finish here soon.
Bloatflies. Whatever. Just wait until you hit some pumped up bloodbugs. I’ve had them 4-hit me through T-51c armor.
Bascially cazadores with a different name.
Bateau
4421
That’s because they poison you. And because armor at the end of the day is just a stat, type of your suit doesn’t matter at all :).
barstein
4422
Been neck-deep in Nuka-World for a couple of game sessions and decided to dive into the theme parks and ignore quests as much as possible until that’s all that’s left. Except for Sierra Petrovita’s. So far this has alleviated all anxiety related to choosing and ditching factions, etc. and leaves me feeling free to explore and experiment.
Cleared Kiddie Kingdom and now in the Galactic Zone where I decided to role-play a bit by not fighting the robots. Shutting them down works, bit of trouble keeping them neutral and operational which I’d prefer:
Robots
Robotics skill at 3 and they don’t stay friendly. I have been able to “command” them, which seems to render them neutral, but they often seem to revert to hostile on their own. Example: I reprogrammed 3 Protectrons off the walkway path in the Among the Stars ride, returned to the walkway and they immediately turned hostile again. What triggers this?
ShivaX
4423
And on survival that stat means about nothing anyway.
Bateau
4424
On the contrary, difference between no armor and a full suit with mesh weave + some armor pieces is quite dramatic.
ShivaX
4425
In my experience absolutely everything one shots unless you’re in Power Armor. Then it probably 3 shots you.
I’m in full combat armor and I get one shot by misses from most things. I got two shot in X-01 power armor last night against a regular enemy. Maybe once you have Armorer 4 and ballistic weave and exploit that loophole it changes a little, but until then all armor amounts to is stat sticks you strap on so you can carry more or hide better.
Easy there now, Mr. Salty. A lot of this depends on your level. Early game, I can run around in buffed leather gear (and in the game, AMIRITE?) and pretty much my only worries are sustained fire, or the cheap-shot from a nuke.
Later though, yeah. Was slightly irked by, say, Legendary Gulpers. Fortunately, the majority of one-shot jackoffs are melee.
ShivaX
4427
Level seems irrelevant since most enemies tend to level up with you.
I was getting two shotted by Feral Ghouls at early levels. At later levels most AoE that misses me by a mile will still one shot me. The only exceptions seem to be really low level stuff at high levels. Pretty much all melee seems to be a one shot affair, save radroaches, anything bigger tends to just kill you if it gets close enough, though usually that is fairly avoidable.
I know once the Mechanist’s boys showed up I was pretty much assured to die if they ever saw me. That slightly changed once I was in like… late 30’s early 40’s, but not by a whole lot.
I don’t mind it for the most part, I like how it’s dangerous, but there are a lot of set piece encounters that just suck on Survival because they throw waves of enemies at you and they’ll basically all kill you in about 3 seconds. Then there is silly stuff like the Nukatrons where you die if they ever see you since they’re effectively firing a nuke every second and misses are fatal.
What mods are you running? I mean, I believe you and everything, it’s just not what I’ve been seeing on my own survival runs.
ShivaX
4429
Basically nothing, just stuff to enable the console, achievements and allowing quicksave.
All my mods are effectively to deal with random crashes and bugs and nothing else.
milspec
4430
Here are my mods for Survival. Adds atmosphere, some convenience, and one tiny concession to make like easier (Item sorting option to make junk weigh zero).
Darker Nights
Enhanced Blood Textures
Lowered Weapons
Rain of Brass
True Storms: Wasteland Edition
Achievements
Balanced Survival Quicksave
DEF_UI
Fallout 4 Configuration Tool (to remove the compass and map markers)
Faster Terminal Displays
Full Dialogue Interface
Unofficial Fallout 4 Patch
Valdacil’s Item Sorting (and Armor and Weapons Keyword Community Resource)
barstein
4431
Grognak the Barbarian and the Stolen Shaun (via)
fdsaion
4433
Welp. Stuck in a bugged power armor with bugged UI, can’t exit with E. Survival mode strikes again!
Time to figure out if I can console my way out of this one or have to replay the Fort Hagen Rust Devil gauntlet again.
EDIT: OK, got that fixed by spawning another power armor frame in and somehow entering that one. Now to fix the broken pip-boy UI…
EDIT2: And after some more futzing around, everything seems to have been corrected. I’m not sure of the exact sequence of events was, but it involved alot of player.inv, player.equipitem, player.removeitems, and entering and exiting power armor. And a save/reload via console somewhere in there as well.
Forgone conclusion since forever: Games based in Bethesda engines should only ever be played on a PC with access to console commands in order to fix shit, or with copious numbers of saves to have a fallback.
barstein
4434
Glad you didn’t have to lose too much (or any?) progress. I was only aware of the “load a previous save” fix for that bug.
Getting into NW quests after some free roaming and clearing a couple of theme parks. I finally stumbled across the “natural” entry point for the so-called “good” NW main quest outcome. Minor spoiler: a certain NPC in the market will give you a certain dialog choice which leads to what Kadath described in a spoiler above.
One NW sidequest calls for items I happened to pick up while free roaming earlier in one of the theme parks. They weighed 80 total and could not be taken out of the inventory, which was a huge pain considering I had no idea what they were for until tonight. Nice to finally get rid of them but that was strange.
Edit: Ack, after all that the Hubologist quest seems to be bugged. Edit #2: Turns out I already had the missing quest item. Again.
lordkosc
4435
And I finished the main quest after putting this game on the shelf twice, overall it was just ok. Read if you also finished the game (I chose my son): I really hated the final few choices I had to make and it seemed that the Institute was more of a threat to everyone else than the Brotherhood or Railroad. Your son pretty much wanted everyone killed to make sure the institute was safe.
Is it worth going back and seeing the Brotherhood of Steel and or Minutemen endings? I have the Harbor and Nukacola DLCs to play, but that will probably be at a later date. I am sorta left feeling “meh” by the main story.

DeepT
4436
Re: The endings
[spoiler]The other endings are equally as horrible. With the exception of the minute men, everyone else wants you to kill everyone else. The only difference is that the institute is dead and there is a new radiation zone where the institute was.
I think the institute was the most correct choice because, in theory, if you were now the leader you could do something about the slavery issue and perhaps direct them for the betterment of the waste land.
The story in F4 was terrible. I really do not consider this a proper fallout game, it was also very lite on content. Mostly everywhere was just random buildings full of raiders or super mutants with any real reason. In the other fallout games you might find a place like that once in a while, but if you dug around enough there was usually a reason or story to explain their presence. Not so in F4.
[/spoiler]
Was there supposed to be some hidden text or something in this post?
fdsaion
4438
Click on the blur to reveal it.
In other FO4 things - survival can certainly create some moments.
This time I decided I’d go diving into the Glowing Sea to find Virgil without a Hazmat suit (I mean, I had one, but just decided against wearing it). Oh, and modded with higher radiation tick. So even with a bunch of rad resist on gear with Rad-X, I was ticking 3-4 rads the entire time (probably 1-2 unmodded). That certainly adds up quickly, and with the whole survival mode deal with healing items costing you fatigue/etc, you end up in a very dangerous loop. Ended up chewing through probably a dozen Rad-Aways, 20 or so purified water, and a whole bunch of food and stimpacks fighting through tons of Radscorpions and Deathclaws, ending up Incapacitated Sleepy (walking speed, massive stat and AP refresh penalty) while crawling my way to one of the only safe bed locations in the area. Super tense.
Oh yeah, also had to tcl my way out of this piece of geometry. Tick up another on the board of why singular saves and Bethesda is just a bad idea.