[quote=Bethesda]
You can start playing the Far Harbor add-on content at almost any time during the regular events of the original Fallout 4 game. There are no level or progression requirements for accessing the Far Harbor DLC content.

However, the clearest path will open up once you have completed the quest titled “Getting A Clue.” Look for a notification for a new radio signal titled “Valentine’s Detective Agency Radio.” This will open up the “Far From Home” questline.

You can also access the DLC content by locating the Nakano residence at the northeast corner of the Commonwealth. This area was previously inaccessible to you prior to installing the add-on.[/quote]

My only recommendation (and an important one) is to bring a rad suit, the ones that give +1000 rad resistance. There’s an NPC in the first town who can take you where you start the main questline, but I avoided him for a long time because I was working on levelling up another companion. That probably wasn’t wise, as he can take you without “joining” you and replacing your existing companion.

Noted. I have a few of those suits at this point. I’ll also have my current mix of leaded gear for situations where the full suit isn’t needed.

Sorry for the late reply again, @Balasarius. Can you believe I’m JUST NOW going to Far Harbor? So easy to get lost in Bethesda games. At any rate, I noted a few tip sites saying that leaving Lorenzo alive gets you the serum that can help in Far Harbor. I’m at the last point of that quest so I could go either way with the ending.

Is The Fog in Far Harbor really that bad? I have somewhere around 500-600 rad resist on one power armor setup I have for that purpose, I have several rad suits as well. I also have a set of leaded normal armor just in case. Is The Fog so bad that I’m going to need something like the serum to handle it?

effects
+5 STR
+50 DMG Resist 
-10 Radiation per second for 3600 seconds.

No, the fog is not that bad. It’s just ever-present, and it personally annoys me to hell to see that little red bar at the end of my health and watch it slowly grow. I think without any rad resistance you take around 5 rads per second, and it’s pretty much everywhere on the island. Not as bad as The Glow, but still bad enough imo.

Noted. That’s what I was expecting, so I’ll proceed with my plans to let Lorenzo die and head on to Far Harbor. I’ve already been to the house with the missing teen and started the quest.

Thanks man!

I picked up the DLC on sale a while ago and just started yet another game. I’m trying to do stuff in a different order, with less of any sort of plan than in my previous forays into the wastelands of Boston. I still do love this game in many ways, as dumb as some of it is. I continue to want to scream every time Preston invites me to be his guest in Sanctuary, and every time Sturgis thanks me for pitching in there. Grr. I mean, Sturgis bangs on stuff but does he ever actually build anything? Nope. And Preston…seriously? He wanders around with that pathetic hand-cranked musket and can’t be tasked to do squat…

BTW be aware – mods can sometimes have lingering effects in game. I just wiped all my mods and reloaded the game . Carry weight/health is so important in survival mode. I plan on a fresh start to see what is what.

Also there is a new survival mod – Horizon I think --on Nexus – guy is serious about it for sure. If you want more hardcore look there.

Ok, noobish question. Is there a separate section/tab/something to display Miscellaneous quests on the PC version (in PipBoy)? I ask because I finished the Best Left Forgotten quest in the Far Harbor DLC, and I cannot get the quest for the Marine armor to show up anywhere. If it doesn’t show up, the armor won’t spawn. But all the guides say find it under Miscellaneous quests, but…I don’t see anything saying Miscellaneous quests, anywhere. Ideas?

Yes there should be a miscellaneous quest section in your quest list at the very bottom. let me look real fast.

Ah sorry I haven’t progressed far enough to see it, but I have seen it on my sisters quest list at the bottom.

Yes, it’s at the bottom. Then on the right, it lists the sub-quests themselves which you can click on to track.

Thanks all. I feel like a dumb ass; it was there all along, but I never found it. Ok, from a UI design POV, I think it ought to be a tab or something, not just another entry at the very end of the completed quests, but w/e, I still should have seen it.

Now I have my fancy Marine armor. Woot.

Hello,

I am thinking of trying to start Fallout 4 for a 3rd time. There is just something that hangs me up every time I start. 1st it was the trying to reconcile a lost kid with the open ended/ look at everything play style I love. The next time I got hung up on base building.

I love the actual collecting of resources and building of bases but I hate thinking up my own design. I get stuck thinking about what I want to do. I frankly do not have the required creativity.

Is there a website or youtube channel anyone likes that offers “basic” base designs? I have looked but most of the stuff I have found is “Best Base Design” clickbait tips or the most elaborate structure ever created.

Heh, me too. Though for me, I get hung up on the dreadful PC interface for crafting, and the fact that the stuff you build often doesn’t snap together the way you think it should. It’s hard to get stuff to align properly and all that. I have never looked for base building templates though.

With 285 hours in this game, I am still finding stuff that is new to me. Leaving aside the DLC stuff, there are still a few things in the default content that surprise me. It may well be a terrible Fallout game, but it’s one of the most engrossing and entertaining open-world first person action RPGs I’ve ever played.

Nice! That’s actually B-roll of “hacking” I can approve of.

Kudos to the Fallout fan at CNN who chose that.

350+ hours now, about a third or so on this one character now 66. Avoiding again finishing off the main quest as long as I can, as it’s pretty blech. Killing all the goons in Nuka-World though was a hoot. Early on looted an explosive 7.62mm assault rifle from a wandering supermutant in the Commonwealth, but had no ammo for it of course. But once I got to Nuka-World and bough the bullets, this thing modded just makes bad guys vaporize (as long as they’re, um, not that close to me, because the explosions hurt). Coursers? Pfft. Very different than my last VATS stealth build for sure; this one is all auto weapons and big booms.

I spent a lot of hours doing base building in FO4 and what I learned is that it barely matters how you build your base. Technically I guess there are some things that you can do at the bases that make the game easier in vanilla (no dlc) but I never felt like they were very important. Because base building is optional it really felt like the whole mechanic was totally an afterthought. It had very little effect and it really was not well polished. I’m not sure what the DLC has added other than more stuff and the ability to build a vault, but I’m not under the impression that any of the extra content made it much different. I’ve been playing Planet Coaster for the last few days and the building and scenery system in that game is so advanced it makes Fallout 4’s system look like a weekend project somebody did by accident.

Long story short, other than just enjoying yourself and recruiting settlers so you can have supply routes to make it easier to build more stuff I don’t think there’s much strategy.

The DLC adds robots you can build, which are actually kind of cool as base defenders or companions, if you’re into that sort of thing (I run usually with the dog). Once you get into the levels beyond say 50, attacks on settlements are pretty common, so you do need some defenses, but you’re right, it doesn’t take much. I’m a dreadful builder, because as you note the interface is terrible. Depending on the settlement, a few strategically placed walls can channel the bad guys, but turret placement seems to be the only really useful decision. And really, simple quantity of turrets usually suffices. It’s tough though when the idiot settlers charge power-armor wearing raiders and engage them in hand to hand combat, so I try to give the settlers decent ranged weapons (goodness knows you have enough of them laying around).

To me, the base building is a huge missed opportunity. The main reason I ignore it is the interface, and the difficulty in doing the simplest things. It would help tremendously if you could, say, create a model/mockup on your PipBoy or a terminal or something and save templates, and then just implement it at each settlement, for example. More simply, if stuff just snapped together better and more intuitively, and if you could get a better top-down or isometric view of the layout. A visible grid would be nice too. I have all these ideas…but inertia gets the better of me.

And don’t get me started on the horribad settler interface. How hard would it be to indicate which food source was worked by which settler? How hard could it be to have a button that simply allocated all unallocated settlers to food production up to the productive limits of your food sources? Why is there no clear indication of WHY a settlement is losing or gaining happiness? And what about Naomi?

OTOH, some of the writing in the game is stellar. Oh, not in the awful main quest; that one is dreck through and through. The side stuff and some of the DLC kicks ass, though, and is really witty. Nuka-World is fabulous; the terminals and side quest stuff are really entertaining, and Far Harbor manages to combine regional jabs (I live in Vermont, so we definitely get the Maine humor) with a bit of Lovecraftian horror and a fairly interesting main plot. Even the basic game has some great side quests and incidental writing. Too bad the main quest is so terrible.

But one thing we can all agree on. The BOS vertibird pilots are, without a doubt, the worse in the world.

Yeah, the base-building/settler assigning UI being so godawful was a huge damper on my desire to do anything with it. I still hold out some hope that maybe someone will mod it into submission at some point, but I haven’t heard of anything like that cropping up yet. Just ways to expand your building options, thus making the interface even more glaringly awful.

After 370+ hours, I’m still finding oddities I missed the first umpteen times through, even in places like Sanctuary. There is so much stuff in this game, it’s ludicrous. Well, of course, so are the settlements that ask you to help them by wiping out the marauding raiders…who are all the way across the map and probably have never been to East Buttfumble Farm Station or whatever. Or the settler whose sister you’ve rescued two or three times from raiders…I mean, can’t she figure out not to wander around alone? Or the inability of settlers to actually loot the piles of bodies of dead raiders laying around the town.

But, really, I don’t care much. Paused my heavy commando at level 71, having finished the lame main quest yet again, but with some stuff I want to do still. Started a slightly sociopathic female assassin type for another variation of the stealth/VATS/single shot run through, on Very Hard. Still don’t want to try Survival but might at that. But this one I particularly want to take the “bad” path in Nuka World. The good path, on my commando, was right for his personna–and yes, wiping out every single raider was satisfying–but this time I think I want that Operator bonus. The trick will be to do it early enough to make use of the benefits, but late enough not to die horribly all the time trying.

And I’m not sure about getting the Marine armor from Far Harbor. That is some kick-ass armor, but it’s heavy as hell.