ShivaX
5243
I loved Horizons, but it’s a massive amount of changes to the game.
The problem with survival beyond the save system (which you can mod around) is that it makes you start to see the seams in how Bethesda codes the world. Like “This spot spawns an encounter when you come to it” sorts of stuff. Since you’re using beds so much (and often the same ones since they’re safe), you really start to realize where those exact spots are.
Horizons looks a lot like Wanderer’s Edition for FO3 and Project Nevada for FO4, i.e. it looks like the version of the game I’ll eventually install out of frustration and then end up loving and regarding as the “real” game.
I’m trying to start out playing something close to vanilla, but we’ll see how long that lasts.
I cheesed the Deathclaw fight by hiding inside the ruined store, since the Deathclaw was too tall to fit into the building, and I could just shoot it with a 10mm pistol from inside.
I thought that the difficulty slider was independent of the survival settings, but admittedly, I haven’t really messed with either option extensively. And to clarify, “difficulty” mostly determines how much damage you take and deal.
Carto
5246
Unfortunately, without mods all of survival mode is a one-time-only, take-it-or-leave-it option in the difficulty menu. Different mods can tune the difficulty, manual saving, carry weight, etc., but in my experience they’re a little clunky.
For example, there’s a mod, Advanced Needs, that allows for switching on the survival mechanics individually, but in my brief playtesting I had some problems with getting food and hunger notifications to appear. Which is a shame; a few tweaks could fix some of the issues survival mode creates, as noted by ShivaX above.
Scuzz
5247
IIRC I did something like that as well.
This is representative of a set of comments in this thread that confuse me - are you all using a mod that removes the power armor in that quest, or just choosing not to use it?
Mind you, I was surprised to see power armor so early and I hope you don’t get to keep it.
You get to keep it. It’s governed by requiring fusion cores to run but I have found like a dozen and I haven’t played that much.
Scuzz
5250
I think I just thought it was too early to use it. Since equipment degrades I figured I could just go back and get it later when I really needed it, but I never did.
Ugh. That’s just piss poor design right there.
Maybe I should be trying Horizon sooner rather than later.
Carto
5252
Unfortunately, power armor is readily available in the base game. There’s at least one location where a full set of enclave armor will spawn if you wait until you’re a high enough level, and plenty of sets to find once you know where to look.
And as always, there’s a mod for that: Some Assembly Required makes power armor much harder to find; the set you get in the main quest is only two or three pieces of raider armor.
In that fight, I used the power armor. I think it took the Deathclaw 5-10 seconds to destroy the power armor and then another swipe after that to kill me. It’s been a while though. Maybe it got accelerated in my mind. But I do remember I stood no chance against the Deathclaw in the power armor in a direct fight without some kind of cheese tactic.
That was certainly my experience. It hadn’t occurred to me until now, but did they nerf it so they could make it plentiful?
Carto
5255
It is, but give it a chance, especially if you’re playing on survival mode. Think of Fallout 4’s power armor as being the equivalent of your rusted steed. The extra protection and carrying capacity are helpful in survival mode, and if you opt to make a non-PA build you’ll need to invest perks to achieve the same result.
I haven’t played since launch, but I walked at least 5 Power Armors back to my base in the top left corner of the map in the 40 hours I played. So they were plentiful. In theory it’s the power modules that are the limiting factor which means you can’t just use them all the time. I don’t remember if they were called power modules, but you get the idea. The limited resource is the power. Though in scrounging around the Wasteland, I was certainly finding a lot of power. But since I didn’t use power armor until I felt I had to, I didn’t get a good sense for how limited the power actually is, in terms of how long I could use power armor before running out.
I’ll keep at it for a bit before I go back and mod the crap out of it, though I’ve got to say the total lack of a skill system is also a huge eyebrow raiser.
I wonder if those are more scarce, at least, in survival mode.
ShivaX
5258
Power armor is everywhere in vanilla, even on Survival. So are fusion cores.
Horizons handles it well, to the point that getting a suit of the stuff is basically an end game goal.
The first one you run across is badly damaged and consists of only like 2-3 actual pieces of the lowest quality iirc.
RichVR
5259
That’s why I liked 2. Endgame power armor and powerful energy weapons. The first time I blasted some guy to mush made me laugh.
I may have issues.
May?
Soma
5260
Power Armour in vanilla Fallout 4 is not very good. Even worse in survival, because you have to carry the fusion core with you and each core weights a lot. It is heavy, not very strong (in that Deathclaw fight in survival it usually doesn’t last very long). So I have no problem with it being everywhere.
The only strong point is radiation protection. In the end I never bother with it, just carrying a light radiation suit instead.
It is like a tank: if you don’t have to worry about logistics it is a great all round weapon. If you have to worry about fuel supply and maintenance then it is a different matter.
Power Armor in the newer Fallouts is always garbage compared to Fallout 1 & 2 which turned all small arms fire against you into spit wads.