The easy fix there is the mod that lets you keep the survival stuff while adjusting the difficulty otherwise. Personally I like the pushback and the sense that everything in a dangerous place like the Glowing Sea is a real threat, but I can certainly understand finding it annoying.

Also fixable with mods. Honestly, fast travel is basically a necessity in this game considering the way the quests are designed, the amount of tedious backtracking would be intolerable without it. I run a mod that lets me hitch a ride from any settlement I control to any other, basically.

Survival made the game so much better for me. But as vinraith mentions, with some mods enabled.
The Journey mod for instance, which lets you fast travel, but only between your settlements, struck just the right balance between convenience and immersion for me.

My last run through F4 was with some mods to weapons that effectively made me a one-person army. Modern style firearms and armor combined with the right perks and it was ludicrous.

I never replay the main quest in Bethesda games when I replay them (See Skyrim). I haven’t replayed Fallout 4 yet so I don’t actually know if it is doable because don’t you have to progress to a certain point to summon forth the Brotherhood of Steel and open up more quests?

Are any of the addons essential? I’m somewhat surprised Gamepass Ultimate doesn’t include the GOTY edition.

I like Automatron because it adds wandering robots and a human faction to the base game. So even if you don’t finish the quests, you get to deal with more random mobs fighting you and each other. Far Harbor is big and ambitious but I always lose steam before finishing it. Think I might try it this time. Maybe Nuka World too.

IIRC you do have to advance the main quest a few times, though I suppose you could never do any of that and just wander around?

And I fucking hate Automatron because it adds wandering robots and a human faction to the base game.

Correction: A faction of one person. Barely human.

I don’t recommend enabling it.

I think Fallout 4 has a nice living world with a lot of travelling characters and emerging fights, so no fast travel in Survival is fine. You learn to evade certain regions, you check if there’s danger ahead. You never travel the same empty road. Only on Survival I was able to appreciate how many unmarked objects are there on the map.

But travel between settlements sounds like a fine idea. You already want to cover the map with settlements to have a place to save and rest, it makes sense for them to allow travel to other safe places.

I don’t know how you’re supposed to defend settlements on the other side of the map without fast travel. It’s pretty clear from the design that they didn’t give a moments thought to not having it.

I’d have spent something like 20 hours just walking back and forth to Sanctuary if I didn’t have fast travel. That’s just the definition of tedious and certainly not how I want to spend what gaming time I can scrape together.

I think it’s a nice compromise. If you want to go really hardcore, Journey even has a setting that only lets you fast travel between settlements if there’s a supply line.

I suspect that I might like the base game more than you do. I’ve played it multiple times and almost always on survivor mode. With fast travel disabled, having another faction in the mix for random encounters is always welcome.

When I played it, the robots were a blight and stood out like a sore thumb. Like they didn’t belong.

Because they didn’t. Not even a little bit. That DLC is garbage. The actual quest is idiotic. A good example of one that makes the base game worse. I always disable it. (or would if I actually replayed the game)

I really hated the settlements part of Fallout 4. I like being a loner, seeking my own path, my own way. Being able to help build a settlement is cool, but then I want to have the people in that settlement handle everything for themselves. Lord, I was born a traveling man, and I don’t want to have to be running around defending and babysitting settlements.

and that’s why in every subsequent playthrough, I’ve walked past Concord altogether, dooming Preston Garvey to forever stand on his balcony shouting for help.

F4 has been in my backlog forever. For when I do get around to playing it a week before the heat death of the universe, do I have to do any of the infamous settlements stuff for the main quest? I’m not much of a base builder.

Per your post, @138, you can avoid the settlements stuff entirely (but still do the main quest)?

Yeah. I can understand why it appeals to people, but all it does is highlight how much of a theme park Fallout 4 is. I like it when a game evokes a world, and creates a sense of it existing outside of my character. Where people have their own agendas and motivations and a surefire way to break that is people not being able to sleep because I haven’t built beds for them.

You guys know there’s a mod you can download where you assign a leader to a settlement, and then they take over running it, right?

Forget what it’s called, but it may be the best mod for any of the Fallouts.

Yes. A small bit, but yes. There is a place you can’t get to in the main quest unless you build a thing.

Simulated Settlements? Sim Settlements? Something like that.

I tried installing it once but it didn’t seem to take, but anyway, it goes to point to the overall problem with Fallout 4’s world design. You’re talking about a game where the lady running one of the first stores you run into hasn’t cleaned out the skeleton in one of the booths.Because it cares more about being a post-apocalyptic theme park than thinking about how people would actually live in it.

Good to know. Does it take over the defense part too? Because having to drop everything to run back and save the day like Mighty Mouse sounds like a pain. I know they do it to give the player a chance to look at cool explosions and such but it would get old.