While I love the Fallout games, and have put many many hours into 4 in particular, this has always bugged me. Even in short-term disaster situations, people whenever possible clean up the corpses etc. as one of the first things they do. The idea that hundreds of years after the war the bodies are still lying around is mind-boggling.
138
5363
Pretty much, yeah. But even if you get roped in to the Minutemen quests, you can just ignore them.
I recently read about an alternate start mod, so I installed it on XSX and started a new game. “Woke up” in the Atom Cats garage, Daddy-o! No memory of a kid, no vault. Just clear over on the exact opposite corner of the map. Pretty neat.
My post was so nice you had to quote it two times! ;-)
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So nice I quoted it twice!
Damn tablet…
Hehe, I stole the “two times” thing from Nick Kroll’s Fabrice Fabrice character.
Scuzz
5367
I avoided doing anything with them until very late in the game. I tried doing the thing you need to do for the main quest in a non-settlement area where it was shown being done on youtube but I couldn’t get it to work for me until I did it at a settlement. By the time I started doing a few settlements it was a pretty easy thing to do.
As I recall (it’s been a while), they do build up defenses as well as stores, buildings, etc. The only thing I really remember still having to do (and this may have been added) is made sure all the settlements were connected via trade routes, so they all shared inventory.
Murph
5369
Yeah, I don’t recall having A LOT of trouble defending them. A few times when they’re brand new, but it seems to stabilize? I haven’t played in quite some time though.
I kinda enjoyed the settlement part though, so it might not have hit me like it did some of you.
Thrag
5370
I enjoyed the settlement part more than the story. I didn’t really care about any of the factions so at some point I kinda of ignored it and just explored everything and built up fortress towns.
But I’m a sucker for building games in the first place.
Was there ever any need to defend them? I always ignored them other than throwing down some turrets. I generally build one base for myself and one from my companions and simply ignore the others.
Depends on where you build them. Settlements in the south part of the map are threatened by high-level enemies. On the other hand, I can only guess at the number of times I was told to return to Abernathy Farms, only to find the “threat” being 3-4 2nd-level ghouls who were instantly shredded by a literal wall of turrets I had built around the place.
Scuzz
5373
They could get wiped out by marauding bandits. But in the one instance where I remember that happening it really made no difference in the game.
That was more the norm that I remember.
Soma
5374
Actually from a human psychology point of view, it may not be true. Once the skeleton get past a certain threshold it becomes part of the fixture. Like if you leave a pair of pants on the bedroom floor and don’t pick them up for a month. After a month it just becomes part of the bedroom, like it is normal to be on the floor.
Soma
5375
Also turrets are absolutely useless IF you don’t supervise the defence. I once built a wall of turrets in Starlight Drive-in. Like 30+, a mixture of laser and normal turrets. Like all eggs in one basket that kind of defence. Like if I attack this settlement I would die quickly that kind of defence.
Unsupervised it suffered extensive damage. WTF Fallout 4.
Otherwise I quite enjoy the Sim Settlement bit in vanilla Fallout 4.
Uh, maybe? But I would love to see evidence of any human society doing this, outside of ritual remains displayed in specific places or whatever. Bodies and skeletons have very strong presences in our deep culture, and I just find it utterly unbelievable that people would eat, sleep, etc. in a building where bodies and skeletons still drape over the furniture or pile up in the corners.
My shirt on the floor isn’t an ancestor. Nor does it go through a process of decomposing as it goes from corpse to skeleton while I move around it. Nor does it generally get in the way.
I admit that the last one might not be a big deal in FO4. The fact that there is a store implies customers but you never see them other than yourself so perhaps the skeleton in a booth isn’t really bothering anyone because the booth is never needed.
Yeah, the defense calculation in FO4 is wacky. But there are mods that rework the calculation so that what you saw won’t happen, or even stop settlement attacks completely.
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Quoting myself just to say that the Southeast is probably the absolute worst area to start a new game. Holy shit, I never realized how leveled up I’d usually be by the time I got down here. I didn’t realize that F4 scaled enemies by location.
River, the real-life dog that inspired Dogmeat, has passed away. This tweet thread from the dev looks back on the character’s development.
One of the earliest impacts River had was on pathing. @jean_simonet and I would take long walks with her, and he noticed that she’d trot ahead, but consistently stop to look back and check in me.
This behavior went into the game, and really connects the dog to you.
Difficulty increases with distance from Sanctuary.