Wow, there’s a lot of loot in this world. Drowning in stuff after 5 minutes out in the open!

It’s dumb beyond belief that you can’t switch between a gamepad and keyboard+mouse dynamically, unlike every other game released in the last five years, including … Skyrim.

My sprint key isn’t working with the keyboard, but it works with the gamepad. The hell?

Edit - now it works after I brought up and lowered Pip-boy. Odd.

Friend says he hates the forced console stuff that PC gamers have to endure, and he can’t make higher resolutions work without some .ini fix that he refuses to do.

I kinda agree, when we have a fricking MOUSE we can have an inventory system that doesnt suck balls, its not hard to do really, and let the console gamers keep their weirdness and scrolling menues.

I was missing a bunch of resolutions, but as soon as I changed it from windowed to fullscreen, it worked just fine (1440p). Has he tried running in fullscreen?

Using computer terminals is frustrating. You can’t go back with the mouse – you have to use the keyboard, and highlighting selections is inaccurate.

Still, it’s Fallout and it’s awesome. Desperately needs to be modded to the gills, though.

90 minutes in. I had my first bug (invisible weapon).

I hope I don’t regret getting this on PS4 vs. PC. I’m not sure my body could stand up to the stresses of a desk chair for a hundred hours vs. the couch so I preordered from Best Buy with gamers club discount. I could still switch before I get it tomorrow… Arggghhh. I’m glad I got Witcher on ps4 as my wife gets to enjoy the story with me. The little office where the PC is isn’t nearly as nice. This would be the first time I ever did a Bethesda game on console.

Love it so far. It was sad to see my husband running towards the shelter with our baby. Assume when you’re a male character its your wife that carries Sean?

I’m about to go get a powercore from what can only be an infested dungeon.

Have you noticed that slight stutter as you strafe sideways? I seem to get that in every Gamebryo game.

Yup.

Played 30 min last night and the game crashed in my house so I downloaded the beta patch and have had no issues this morning. Game feels great so far. Sadly, I’m off to work now, so have fun Fallouting!

Can confirm Codsworth will not say “Yennifer”.

Some miscellaneous comments

-I liked how the game handles choosing your gender, taking the role of the mother or the father and changing who takes the child depending of your choice.
-But I had 0 empathy for them, once the real game started, it was time to explore and scrounge the wasteland, screw my son.

-The graphics can be pretty purdy, mainly in the Wasteland itself, the new outdoor lightning is much better, and especially if there is fog or rain, light bloom, sunsets, etc, also the detailed environments helps a lot. The interiors are worse, and most reminiscing of what we had in the previous games, they are more like a slight improved version of them, except sometimes with fancy f/x like screen space reflections. In fact I could swear some of the art assets (ruined tables, computers, debris) are from Fallout 3, in fact. Some of the npcs also look like taken from Skyrim quality wise, and that’s a game from 2011.

-Speaking of recycling content, the computer UI, the hacking minigame and the lockpicking minigame are fully taken wholesale from Fallout 3, 0 changes. I suppose we could say “If it ain’t broke, don’t fix it”, but ehh.

-Reaching Concord was a bit of a disappointment, only 1 in 15 houses were enterable!

-Loading times/fast travel times are relatively long, after playing games like Witcher 3.

-Even on pc with 16gb RAM, 4gb of VRAM and a SSD, there was a time where the game needed 4 seconds to load up a detailed texture for the ground, after exiting a interior area and returning to the Wasteland. I suspect their streaming tech is inefficient, or just plain old buggy.

-The game impressed me when it was time to play with the settlement interface, as it shows you how much of the landscape are manipulable objects, not static stuff. Entire trees, ruined houses, big piles of tires, all could be interacted and recycled.

-But I did the minimum work for Sanctuary, I can place stuff on the ground but I doubt I’m going to bother building entire houses, placing wall to wall, door to door, stairs, ceiling, etc. In fact I tried it just to see how it was and it was confusing as hell, I couldn’t finish the house :P.

-Combat is better than before, as we expected, but still not as good as desirable.
-But I liked now it can be hard, it’s perfectly 50%-100% harder than in Fallout 3, which was basically a joke.
-Now, people that says there is little meds and ammo and you have to be conservative… they aren’t searching well enough. I never had problems with the supplies.

-Writing isn’t very good for now, with some dips in laughable territory.
-The new conversation system is… well, surprise surprise, it isn’t good. Lots of the times it feels constrained, artificial, forced, as your choices are very similar in different conversations with different people. Up option is “repeat word with interrogation at the end”, like “raiders?” “farm?” “Diamond City?” etc. Then you have “yes”, “no” in the down and right options, and “maybe”/“sarcastic” on the left. Funnily sometimes it feels artificial not because there are -only- 4 options, but because sometimes it doesn’t make sense to have four options as there is really one way for the conversation to go, and you can notice how they are filler or they would go to the same sentence.
Once the resulting conversation was super confusing as we were talking about issue 1, I used one option to ask about another thing (issue 2), they asked me back so I answered, but then the npc replied as if my answer was from issue 1, not 2.

Isn’t difference in difficulty just the frequency of special monsters who drop special loot? Regular monsters do not have more health or hit harder, right? I though someone upthread said they had a lot more HP than normal mode.

Thanks, that did the trick.

I doubt that a lot.
In fact I still haven’t found any special monster.

Difficulty works like in any other game, changing damage dealt/received, maybe xp gained too?; and it seems in the hardest difficulty the stimpack heal slowly. In addition to that, they have an increased chance of legendary monsters appearing.


-The mods aspect of the weapons is interesting, I already been modifying a few of my weapons. But maybe it will be tiring and repetitive when I have 60 hours of the game on my back.
-Looting. I cheated directly and gave me 2000 carrying capacity. I played already many Bethesda games to know how it works: having a limited weight is the same game experience as with the cheat, except having to frequent travels to a empty box that you use as your personal storage. This way, I can skip 2 loads: fast traveling to my storage point, and returning back to where I was. Or having to transfer to and back to companions, which is so bothersome and it doesn’t really give you anything (why don’t abstract that and add their carrying capacity to your inventory?)
And thanks god: I had near 700 (lbs? kgs?) of stuff when I found my first trader.
From all the things they have streamlined and made simpler since the Morrowind days, this is the one thing they should do, but they ignore it.

From the wiki I found harder difficulties won’t directly give the enemies more HP but it will give them more “resistances”. Effectively meaning the same thing as what I experienced; That they become bullet sponges and take forever to kill.

I did what I would normally do in a FO game, immediately went out exploring without doing the early quest stuff. That simply didn’t work for me as I ran into enemies I could hardly damage in no time. So I’d suggest doing the early quests and / or fast travel with the power armor.

Building stuff in Sanctuary is a lot easier with a controller than with mouse & keyboard.

Also, what’s up with the Achievements on Steam?

Played last night to Concord.

Couple of thoughts:
-City building interface, nice concept, but I cant see myself sitting there and building houses wall by wall. I really hope someone mods in or they patch in the ability to construct fully formed buildings.
-I am enjoying myself. I see spending 100 hours with it.
-The modification system looks really well done with lots of options, I really like the way that they have handled the compulsion to loot everything that isn’t nailed down.
-I find myself intrigued by the story in a way I haven’t with any other fallout game since Fallout 1. I actually want to see this story play out. I say that already having been spoiled and knowing what the ending is.
-I agree with some of the reviewers who are saying this feels like Fallout 3.5. So far at least. There is too much recycled and too much of a feeling like this is just a little bit prettier version than what came before. It’s good, don’t get me wrong, just somewhat disappointing that they didn’t really take a leap forward.

Anyone else have controller problems? It was skipping every other option in menus, and any right stick camera look was dropping (significant) frames. I’m fine to mouse and keyboard for now, but I know I’ll want to couch it at some point.

Look in the prefab section, they at least put some small wooden houses with a second floor, even.