I’m all for playing how you want, but I would argue that you guys are eliminating one of the more interesting trade-offs in the game between strength and carry capacity. In fact it’s double-cheating since you can buff your other stats when you choose a low strength. When I play a low strength char, I just try and accept the fact that I will have to choose my weapons more carefully, and have less gear, and have less money from selling gear, and less junk in the house. I also don’t fast-travel all the time as it’s not productive.

Having tons of money is like a staple of RPGs, but having very limited funds can actually be good too in terms of immersion.

Just food for thought, I really think people should play how they want. I too will occaisionally hack it if I feel the game is just being annoying rather than giving me interesting choices.

Yep I fully understand that, and I chose to remove it from the game entirely. I don’t enjoy inventory shenanigans. Trading stuff to my dog to hold, making trips back to merchants to sell/store/scrap items… screw that. F4 is a huge game, and I don’t want to spend time doing something I don’t enjoy as filler content.

I had the major “I am your father” moment of the FO4 spoiled because some dickwad posted it as a comment in youtube, but oddly enough as I play it is not as bad of a spoil as I initially thought as I am very intrigued to see how events in the story lead up to it.

Optimization! Or lack of it! Just because the starting area runs at 60fps in your computer doesn’t mean the game runs well. There are much more demanding areas later.

For example, there are some places like near the top of the Corvega Plant where I have 60 fps looking to one side and 25 fps looking at the other.

Oh, yeah. There’s a spot right in front of the Diamond City area that makes just about everyone’s system (consoles included) hitch. There isn’t even anything special there. Just a general bit of weirdness from the ugrid system I expect.

I was going to get that extra copy that Aleck had for $40 several days ago and didn’t pull the trigger. Now I’m regretting it. Grrr grumble…something about being responsible for a change. I will try and take joy in knowing that my fellow Qt3ers are having fun and I’ll go play something else :-)

Is the player garage/gas station from the trailer and the title screen in the game at all? The Red Rocket station between Sanc and Concord doesn’t look like it.

I’m kind of torn on the VO for the player character. The actors (male and female) do a good job, and the talking to yourself bits are okay, but it’s just odd that you’ll always have this voice no matter what kind of character you make. It’s a little too generic for my taste.

Can anyone comment on the loading times between interior and exterior areas on PC?

I was tempted to buy this on the Xbox One but I’ve seen a few videos that indicate loading times can be as bad as Skyrim on the 360 (which were bad!).

Was really hoping they’d have improved load times on the new gen consoles. I might stick to PC if there is a significant difference.

But the wiki says I can! It looks like that was bad information though :/. FYI - you can equip you dog with certain items. The item has to be in his inventory first - then you get the option to equip it for him.

I love that there’s an animation for stimpacks now.

The place I was talking about before:

On top of the car factory, 60 fps

I look from the border, general overview, good distance view, 60 fps…

A bit to the right… 30 fps wtf

A bit more to the right, 24 fps!

And 23 fps

The opposite side, the big city on the distance, 60 fps

I try to look at the ground and see if the framerate jumps to 60, but no, still ~30 fps

In other words, the framerate tanks when I look at a particular area. Why? Well, that area has a bigger amount of houses than usual, of the type that are not a separate interior level, but are in the general map.
So the game I think the game has huge problems determining where it’s what in the Z-plane, to know what to draw on the screen and what to skip. Notice how in the last screenshot most of the screen has a huge polygon drawn (the floor) so most of the houses will be behind it, even then, the framerate is still 30fps.

It could be that you’re looking across some invisible border used for caching content in memory – into a different “sector” or something, such that it has to load in the content when you look that way.

I have a feeling I’m going to enjoy this exactly once. I also have this feeling the entire time that their technology is creaking at the seams and break at any moment.

If they don’t have significant improvement to their next game I may not bother. It’s not any one thing, but a combination of silly load times, random crashes, godawful interface including some keys being used for more than one thing and only one of them appears in the options to rebind. It’s teetering on the edge of being a giant mess and just barely avoids it.

I have gotten to the point where I expect a company that has been iterating this exact sort of game for such a long time and with amazing success to serve me up a luxury car, and instead I get a creaking 70’s Volkswagen that is compelling but is uncomfortable, leaks oil and could explode if I get rear ended in traffic.

How does storing junk in crafting tables work? Is it shared between crafting tables at the same location? What about other locations?

Yeah, I think it’s only shared between crafting tables at the same location.

I do not believe it is shared because I think different types (weapons, armor, etc) require different types of stuff. And I do not believe it is shared across locations.

I agree in that it can be cheating if you go and put Strength 1 to min-max your character, but that’s a question of being honest with yourself and least put it at 4.

The rest, I can’t agree with you.

-With an normal unmodded character, the weight limit is big enough to not have a problem carrying a dozen of weapons, and you don’t need more than that. Even more now that there is no degradation. Things like stimpacks are weightless. There is no “interesting choices”, it’s just about the size of your space destined for the temporal loot, which determines the number of extra travels you have to do to clean up a place.
-I wouldn’t have less gear or less money selling gear, I would have the same. I just would have to carry the loot in several travels, as I explained before. As I did in previous Bethesda games, in fact. I mean, what are you suggesting, to not loot everything that isn’t nailed in a Bethesda game? You joking? :P Next thing you will say to not kill demons with a shotgun in Doom!
That’s imo almost the main point of the game, killing and taking shit, not roleplaying. The game barely gives you any chance to roleplay. Well, technically it’s roleplaying a dangerous kleptomaniac sociopath with bloodlust, Diogenes syndrome and OCD.
-Of course I use fast travel, it’s a basic feature of the game. No point in wasting 5 minutes pressing the W key, most of the landscape is pretty free of enemies and they are easy to avoid if you want.
-Imo, here is not a lot of immersion in the first place. From healing a exploded leg (by a mine) with a stimpack, to resurrecting immortal companions, to computers that can be hacked even if you blocked them just waiting 10 seconds, to devices that have electricity when they shouldn’t. Handwaving the logistical problem isn’t that different of handwaving all of that.
It’s a big, detailed world, but it doesn’t make any sense in how it works. It’s a world I notice it was designed as a theme park for the player. I enjoy it as such.

edit: In fact, the game is even more geared to collect everything than previous games, as you can’t ignore the “junk” items for ‘realism’ purposes, as they are used in the crafting now.

Oh no! We have the same character!

Yeah I’m all for staying internally consistent in the game world or staying true to the designer’s vision, but only with good purpose or when it remains fun. Inventory limitations are only interesting when they are a central pillar of a game like in Stalker where your gear WAS your stats essentially or in ARMA III which is striving for realistic simulation. In Fallout 4 the limitation is arbitrary. If you are already carrying 13 weapons, 50 cases of ammo, 4 dolls, 6 toasters, a wardrobe of outfits, and 17 microscopes what’s the difference if you carry a few more? It possibly dents the statistical modeling and game economy a little but it might take a whole shitload of annoyances off of the player. Less mule runs for one.

-Todd