Exactly right-- F4 takes kleptomania to a whole new level, even for Bethesda. And I’m cool with that, I love that there’s a reason to pick up all that random crap. I just don’t want to constantly make trips to scrap it back in Sanctuary.

Actually, they should have a “scrap junk” button in the inventory screen that does, well, the obvious thing. That way there would be no need to cheat up carrying capacity. I pondered whether the player should simply loot resources (in other words, you pick up a microscope and get 2 metal, 1 glass directly) but picking up and moving around physical objects is really key to the Bethesda game feel. I expect mods will offer that pretty soon, it seems like an obvious thing to do.

Or alternatively, just make all scrappable non-equippable/usable items zero weight. Sure that makes no sense but gameplay comes first.

Edit: Random question. How do you scroll down on the SPECIAL perk chart? I can only see the top 4 or so rows. Scrollwheel doesn’t work, dragging doesn’t work, down arrow doesn’t work, neither does the S key.

Bethesda just tweeted that they have over 400k concurrent users playing on Steam and it’s still rising. I know I’ll be jumping in myself in about an hour! So hyped to finally get playing, and tomorrow is a holiday for me! Woot!

I think the scrap pool is shared between all construction benches in the world, so you can turn in scrap at any one of them. I’m sure I saw one of the blink-and-you-miss-it tutorial pop-ups mention it.

Most areas don’t have construction benches every 10 feet, so you end up quick traveling to Sanctuary anyway. No thanks.

Which AA are you people using?

FXAA looks like shimmer hell, and TAA smears the image terribly while panning the camera or moving. I find both disgusting. Can I force something better on this ?

Assuming you’re playing M&K (which, given the statement about the ‘S’ key, is probably a safe assumption), move the mouse pointer to the edge of the screen. Sort of like moving the map around in Skyrim, except this is only moving up and down. I stumbled upon it more/less by accident.

Tab opens and closes the pipboy and also does exactly what you say: it steps “back” or better “up” a menu hierarchy. I know that crafting stations are an exception, though, because there’s a confirm dialog for exiting (is it there for anything else? Dunno). That’s where Tab becomes “Tab. . . to cancel confirming return to the crafting UI and Enter to confirm quitting the crafting UI. Also we totally know that enter is on the other side of the keyboard so enjoy either your mouse over to find the clickable space, or taking your hand off the mouse to go find the enter key, you asshole”. I think this qualifies, in UI terms, as an atrocity.

I think it’s still bad design for a controller (How many games have we seen that use controllers where there is a single button to go “down”/“in”/“forward” in a UI hierarchy and another to go back. Isn’t that like 99% of all JRPGs ever?), it’s just downgraded to “We did this to signal spitefulness to humanity, but not anything too serious”.

Lol, at least I stimulated a discussion. I would agree with this. I like Stusser’s comment even better though. They should have a ‘junk’ button that would just teleport those types of items to your house. That would abstract the trips back and forth to more meaningful ones, and still force you to monitor your carrying capacity.

Is there a normal flashlight in the game ? I hate this green BS that pipboy emanates.

Not that I’ve found. Just the Pipboy light.

Ahhhhhhhhhhhh. Thanks!

I set my pipboy color to light blue, so my flashlight is light blue. Looks much better.

I only had 45 minutes last night, but that crafting, building thing in sanctuary is just sitting there without prior exposition or explanation. I stumbled across the bench just poking around at the house across the street. There’s no explanation as to what I should build, how I should build it, or why I would build anything.

This strikes me as an entire aspect of the game I’m going to skip unless some quest requires me to build a motor home or something.

Speaking of roleplaying, my opinion in the eight hours I played is that not only this game is below Fallout NV, it’s that it’s even below that Fallout 3 did. At least in F3 they tried it here and there, you could notice they were trying to adapt and streamline the concepts of F1 and F2 into their type of game, doing a “light” version, here they just gave up. All the quests I played were very basic in both concept and execution, in all of them the only thing I could ask to the npc about were basic concepts in a tutorial-like way (“raider?” “minutemen?”) or accept the quest (or not).
There weren’t any choices, or alternative ways to do the quests, there weren’t any consequences. Oh, I lie, I found a pair of bandits trying to extort a family in a kind of restaurant, and I had the option of killing them or ignore it and go my way. Yay, so original.
Only in one dialog there was a charisma check to obtain more info. In almost all of them the characters were basically “quest givers”, not characters with their own personality you could notice. And the few we could apply the term “personality”, are incredible basic concepts as characters, like “goody scout boy soldier” or “grandma who speaks in funny voice”.
I suppose at least there will be at least a few decent quests once I reach the big city.

One of the other factors is that there is so much loot and junk around, that I believe it would be longer in time and more bothersome to think and decide if you should take it or not every time you find a object (something that can occurs 200 times in the big dungeons!), than just take everything without thinking and when I have all the content of a pair of places/dungeons condensed into my inventory, then do the sorting and reorganization in one go, to see what to keep on me, what to store outside, what to sell.

There is a lot of functionality I’m needing in the inventory, like sorting or grouping up by type of ammo in the weapon page, and type of part (leg, arm, chest, head) in the apparel section.

Edit: Random question. How do you scroll down on the SPECIAL perk chart? I can only see the top 4 or so rows. Scrollwheel doesn’t work, dragging doesn’t work, down arrow doesn’t work, neither does the S key.

Moving the mouse down. Edge scrolling, in other words.

Is anyone here playing it on the PS4? Opinions?

About difficulties. In hard I’m killing every raider with a single headshot using a modded 10mm pistol or a kind of basic sniper rifle, so it seems the difficulty mainly makes them dish out more damage, it doesn’t make them bullet sponges.

Oh hey, a potential fix for my controller woes! Hopefully this resolves. http://forums.bethsoft.com/topic/1544942-gamepad-issues-on-pc/

I may have ordered this twice… Anyone interested in buying a Steam key for $40? My Pipboy edition looked cancelled, but now it looks like it’s coming late. So you would be getting my pipboy PC edition key.

More evidence of their great technical prowess

This shit happens usually in bad ports of Japanese console games!

http://fallout4.wiki.fextralife.com/Difficulty+Modes

There is no “Hardcore Mode” any more, like in Fallout New Vegas.

Changing difficulties changes damage, resistance of enemies and appearing rate of Legendary Enemies. Legendary Enemies are harder and they have a chance of dropping a Legendary Weapon or Legendary Armor with unique characteristics like better critic chance or that refills AP when doing a critic.

My hardest hitting weapon at the time was the wound up laser rifle, when winding it to 2 I still needed to hit what was seemingly ordinary raiders in the head at least 6 times. I have no trouble aiming(and you get a visual confirmation on hit) but their health barely went down.
I reloaded the same area on normal difficulty and I did indeed need fewer shots to kill them but it still took at least 4 wound up shots to the head. That’s bullet sponges to me.

So unless that wiki is wrong, my game is broken and / or you got some uber game breaking sniper rifle early on then higher difficulty makes enemies have more effective health, even if they call it “resistances”. As in, I need to hit them more times the higher I go in difficulty settings. The enemies didn’t even have the red skull next to their names to signify extra hard enemies / enemies significantly above my level.

After going back and following the early quests I’m pretty much served up only easy enemies that die in 1-2 shots to the head(on normal) but that doesn’t change what I experienced before that.

Yup. The best thing to do (just like previous Bethesda open world games) is to cap your frames somewhere around 60 to 100. Anything higher and you run into speed issues.

You want to cap anyway to reduce the effect of going from max fps to 20 when you cross the ugrid boundaries.