It’s fine if you want to put some extra points in them. Unless you desperately need some perks RIGHT NOW then I suggest you just keep playing.

Okay, I’ll keep chugging on - Thanks!

10 hours 20 minutes in, I had my first real quest! Yay!
Not that it was very good. It had an investigation part where the game wouldn’t let me interrogate people or acknowledge the evidence I had found, there wasn’t any Charisma or Intelligence option to help the investigation, and the end part finish with a binary choice, or A or B.

There is an aspect no one has mentioned but, I think sound mixing isn’t very good. Some sounds like your footsteps or the holotapes are very quiet, and you can’t turn up the volume because other sounds then would be too loud.

All of which you can ignore. Though a smart person might think, “Hmmm, it might be nice if I could make some allies and feel out this world, given that I am alone, and this is a very deadly world about which I know nothing, and which I am currently not equipped to deal with.” I’m just saying.

Almost 3 hours in, and really loving the world. I just made it home, and cleared out the few houses in my circle. Did you guys find a lot of bobby pins? Or is it my luck perks doing their thing? I have over 30 bobby pins already. :D

One thing that I’m starting to notice is that world design seems much closer to FO3 than FNV. Random locations are mostly meaningless, highlights being a skillbook, a bobblehead or some very average loot in a lot of cases. It makes exploration a little less rewarding than I had hoped it would be.

In many ways this feels like a huge, well done, fan made conversion for fallout 3.

It just lack any sort of polish to many crucial elements.

They had to know some of the perks were poorly designed too.

Also, the PC UI is EVEN WORSE THAN BEFORE!!! Seriously, push R to scrap and enter to accept? On an action you’re going to be doing thousands of times? How about inconsistent keys to accept/cancel screens? How about a dialog selection system CLEARLY designed for a gamepad and not customized for a PC at all.

Also also, i’ve rubberband teleported a few times. Not the end of the world, but a weird bug.

If you create supply lines between two locations, then the materials are all shared between those locations.

There is an aspect no one has mentioned but, I think sound mixing isn’t very good. Some sounds like your footsteps or the holotapes are very quiet, and you can’t turn up the volume because other sounds then would be too loud.

On the PS4 at least, you can individually change the volume of your footsteps, voices, background sounds, soundeffects, etc.

I haven’t found very many bobby pins. Only one in Sanctuary. I found like 4 more in some place near a ranger shed. Currently I have a total of 3, so I am guessing your luck thing is working out for you.

Does anyone know how to assign people to a resource (though I am not exactly sure what this means). When I am in the town building mode it keeps popping this up. Also about connecting my generator to something with wires, although I have no copper to do so with.

Is there an easy way to scrap items without dropping them on the ground and using the village mode thing to scrap them? I had some kind of armor that would not show up in the armor table (a vagrant armor suit I think) and I just had to drop it to scrap it that way.

As for the Dog or any other NPC that follows you in any game: They should all allow the player to walk through them. It seems this is a constant problem and that is just the simple solution. Its especially bad when you walk into a small room and the NPC stops in a doorway and there isn’t any room to pull them all the way into the room so you can get out.

So far what I’ve gleaned from this thread is that I really need to play Witcher 3.

I am sort of going back and forth. To me, the emergence from the vault in 3 was amazing; the run-up inside the vault, while tedious at times, felt authentic. In 4, there’s not enough time to build any sort of “family feeling” or intimacy to make what happens feel personal. YMMV. But I agree fully about the controls and UI. Still, it’s Fallout, man, and that scratches an itch for sure.

Also, I need a wiki or something on how to build stuff. Supply lines? Power connections? No clue.

Fallout 4 is a good game, but witcher 3 is an amazing game.

Witcher 3 and Fallout 4 are very different games with very different goals.

That said, everyone should play Witcher 3. Everyone.

One of the many areas where Bethesda’s “awww. . . fuck it” approach to UI and explaining mechanics shines through.

If you’re doing the quests at Sanctuary, you eventually get prompted to build something that provides power and something that needs it. T he game says “connect these things with wire!” You can spend hours ponderously moving through the “not designed for M+K” menus trying to find wire and you won’t.

What you’ll find are pylons. I think there are actually a couple of different types of pylon, but never mind. When you place a pylon, it then allows you to attach wires between the pylon and things that provide and need power. You press space to “attach”, and it will attach a line to whatever object that is highlighted in the build mode interface; there’s a bit of a “snap to” effect to help sell that oh, yes, you can attach a line here. The lines emanate from the pylon, and you only attach on one end (as it were). I am assuming it won’t let you attach power lines to anything that can’t give or receive power, but I don’t actually know that.

I’m playing Fallout 4 and seriously wondering what that goal is. Not kidding, clue me in.

It’s a sandbox (mostly). Like most Bethesda games. The goal is to use the systems to have fun, and to go around exploring. That’s pretty much it.

The problem with this is that Witcher 3 is not only quantity, it is quality. The goals are not different, they both have a heavy focus on roaming around in a large world. Fallout 4 just does not appear to have the same level of content quality as witcher 3.

So I was holding back on the Xbox One version due to poorer load times. (I have a weak enough graphics card in my PC).

It seems if you have a spare SSD lying around you can use it (externally) with the Xbox One to bring load times down to PC/SSD setups:

Exploration is so conflicting for me.

It’s the main drive of the game, 85% of the time you are exploring. The key for me is the thrill of seeing a “hollow” indicator in the compass and getting closer and closer, until finally see what’s the new place I discovered. And there is a good variety of places, I give them props for it. There are parkings, supermarkets, museums, offices, farms, excavations, military installations, factories, warehouses, satellite uplink stations, crashed planes, swamps, churches, graveyards, wooden cabins, diner places, train stations, garage shops, hospitals, etc.

But after the first dozen of hours, the magic loses its shine, because it’s all the same. It’s all empty, desolate, and if there is something that moves, it’s something with a red name above their heads. So kill and loot, that’s it. The repetition settles in.

No quests, no stories, no dialogue no adventure.

I’m in the Northern part of the city. And 14 of 15 times I got to a new named place, it was enemies.

A small makeshift base between buildings? Maybe it’s a community trying to survive? Nope, raiders.
Some luxury offices? Two raiders.
A church with a named lonely guy dressed as priest? Enemy, red name, I couldn’t talk to him.
A fraternal house? Full of super mutants.
A Square in the college area? Full of feral ghouls.
A hospital? Raiders made it their base.
A electronic shop? Enemy robots.
A federal stockpile base? Moar raiders.
Apartments area? Rai…

Ideally, the game would change its pace alternating between combat heavy areas and more “narrative” areas.