Which is why I am loving the Steam Controller so far - gamepad is better suited to the UI, and touchpad instead of right thumbstick is precise enough for Fallout-style first person shooting. I don’t know that I will come to love the Steam pad over my 360 pad, but so far with FO4 it’s perfect.
stusser
1916
Just leveled and I still can’t scroll the perk chart down. Tried nudging my mouse at the bottom of the screen and nothing. What gives?
You just nudge down the left bottom , it should scroll down.
What I am not sure I understand is, the stars at the top are telling me how far down I can invest in perks, right?
Bateau
1918
Yes, it’s the amount of special points you have in that stat.
stusser
1919
Doesn’t work for me in full-screen borderless window mode. Remember I had to edit the Fallout4Prefs.ini file to get it to work in 2560x1440 resolution. If I run at lower res or non-borderless window fullscreen, I can scroll the perks again. Pretty damn annoying.
I hear you. It’s not nearly as atmospheric as STALKER, but the radiation storms are a nice touch, and the way bad things can really surprise you leads to some good paranoia. It’s definitely growing on me. The base building stuff is sort of wonky, but it’s entertaining; unlike some, I’m not really concerned about having a fully functional world simulation, I just like harvesting junk and turning it into doors and stuff. I do wish though that you could align the freakin walls with the concrete foundations you get from clearing destroyed houses. On the PC, even with a mouse, you can’t precisely align stuff really.
Squee
1921
RMB and drag to scroll the perk screen.
With everything I’m reading in this thread about base-building and collecting all these different things, it sounds like the Strong Back perk is going to be pretty important if you want to keep bringing things back to build and collect more things:
1 What are you, part pack mule? Gain +25 to carry weight
2 You now have +50 to carry weight.
3 When overencumbered, you can use Action Points to run.
4 When overencumbered, you can fast travel.
Especially that last one. Sounds ideal.
Nihm
1924
Normally I shy away from threads for games I don’t like, but I feel the need to publicly proclaim: I’m dumbfounded by the reception this game is getting. Perhaps it has to do with this being my first Bethesda Fallout game (though I really like Skyrim, Fallout 1, and Fallout 2)?
I knew it wasn’t going to compare to the Witcher 3 in terms of dialogue and graphics, but I have my limits (especially re: the dialogue). Perhaps I made a mistake by speccing for base building & crafting (charisma & intelligence). The UI… the settlement building… I just don’t understand. It’s so bad.
olaf
1925
This. Holy shit is the UI bad. Not just bad but even worse, inconsistent. Is it Tab to exit? No? Maybe ESC? No? Oh yeah this one is Enter. What. The. Fuck.
The workshop mode in general is terrible. The camera needs to be top down and the keys need to be rethought. Also they need to do a much better job of explaining the shit. Also, all your workshops should be linked. Period. It should not require a perk and the assignment of a settler, caravan style, between every fucking settlement, to link them. How tedious.
Load times are also…bad I have a Samsung 840 and it takes way too long to transition from fast travel or from the game world into and out of buildings.
Agree that the conversation system misses as well. It seems like they are going for the Mass Effect/Bioware route and failed. Most of the time there are 2 blunt responses, ie. yes/no, 1 idiot/ignorant response and one that reads like a fucking wildcard.
Don’t get me wrong, I am enjoying the game and looking forward to playing it every chance I get. Its just little things that could have made the overall experience SO much better.
I used stusser’s +1000 carry weight command and am still getting achievements.
Go into workshop mode in Sanctuary or the first gas station you find and you can find some shit to destroy that gives you concrete.
Yes. Its worth repeating because this is so inexcusable from a design perspective. I can not tell you how many times I have opened the fucking game options trying to back out of something. And that’s just in like 6 hours of play. Like maybe 50 times?
Not sure about the grenades. Ask a Raider maybe because they seem to spam the fuck out of them!
As for the other…this is something you can do in workshop mode. Roll up to a settler in workshop mode and hit E (I think) and you can assign them jobs.
Squee
1926
Kinda. Fallout 3 was notorious for bad dialog (NPC tells you he’s fighting the good fight with his voice, immediately following that you have an intelligence check to say “So you’re fighting the good fight with your voice?” for example) but 4 isn’t really doing much better. For what it’s worth New Vegas is worth looking in to if you haven’t played that.
I was going to buy a ps4 for this. But God it sounds awful. Qt3 criticism is usually muted at best, so this is like a cacophony.
Good to see that they’ve stuck to the spirit of the original games. Games dominated by inane mini games?
I don’t get it, Fallout 3 had a lot going for it, sort of struck it’s own flavour for a sequel from a different studio many years later. Surely this is part of a wider trend of video games transitioning to micro transaction participatory time wasters that are devoid of narrative substance?
I think a lot of people actually like this stuff. I mean, there’s tetris if that’s what you want.
Sounds like Bethesda have clearly flagged their intentions for their future games. Obsidian are making F2P shovel ware to pay the bills.
Times have changed.
Nice to see they improved companion AI so they aren’t near useless. Oh wait they didnt.
I have a question: do weapons need repairing in this game, or has that been removed? I have several of the same weapons in my inventory, ready to repair the one I’m using, but I don’t see the option to do that! Is there any reason to hold on to duplicate weapons, maybe for crafting?
Squee
1930
Tell you what though, even though the companions are as dumb as a sack of hammers, and even though giving your companions a sack of hammers to carry for you is an interface nightmare, and even though the voice acting sounds like the clanging of a sack of hammers, I have to admit I really really like all the pointless flavor-barks the companions have.
They did a little bit of that with Skyrim where your companion would say “This cave sure is cavey!” once in a while, but in FO4 they went berserk with it. Commenting on being in a vault, commenting on being in a ruin, commenting on water in the dungeon, commenting on specific enemy types, commenting on the player looting bodies, commenting on the player looting specific items, etc etc etc. Even a fair number of location-specific barks, like finding an area called “Combat Zone” and the companion comments on it. I haven’t really given a shit about any of their regular dialog but I’ve been seriously impressed with all the work that went in to the dialog barks and have been keeping companions with me entirely because of it. It’s the only part of FO4’s that’s come out of nowhere and surprised and pleased the hell out of me.
Bateau
1931
Weapon durability has been removed. If you’ve got Scrapper perk then duplicate weapons are definitely worth it because you can salvage screws and other uncommon materials from them. Sometimes you’ll also find already modified weapons, if they have a module you want but can’t build it yet yourself you can replace it with a standard component and put the advanced one on your other weapon (heavily restricted by weapon type).
Yes, this is true and i appreciate that they added companion banter like what you would expect to see in a story based rpg, but… I’m a charisma focused character so i was kind of hoping the human companions would be able to contribute. At least the dog disables people for a bit.
Gutsball
1934
Well, I just learned that when in workshop mode in Sanctuary, you can scrap almost everything in the area for resources. Furniture, cars, tires, even the wrecked housing (it leaves the foundation to build on). That makes it a lot easier to build then before when I was scavenging the whole map for little things to get resources like rubber.