So, this is probably the most disappointed I’ve been at a release for years, and as I was walking to work today, I was pondering why.

Its just so bland! Now granted, I am still in the starting areas, having spent an hour running around Sanctuary, looking for a carrot or anything else to give my people food. No idea why I have to do this, but there it is. Now, the reason I do this, is because some guy told me to find food for them, and I thought fine - I’ll do it! Now, that wouldn’t leave that much of an impression on me normally, but when I look at my magic map, I see a stormtropper at Sanctuary, and it says 25 percent. I don’t know what that means, but I guess its bad - 25 percent of stormtroppers are there? Secondly, in my workshop MODE, I see food is red - that can’t be good! What does that mean? They don’t get enough food I’m guessing, but, IT DOES NOT SAY SO ANYWHERE! Let me check the manual - oh, nevermind, there is none.
So, food is in red, stormtroopers are coming - I guess I better do this base thing then, because otherwise my people are going to…die? I DONT KNOW!

Finally, after finding 4 food, I gave up and went on the QUEST I was supposed to do. Minuteman told me to go to a group of settlers and help them out, because they had raider issues - I would have to ask them the particulars.
Nice, I think - a community of settlers, probably like the first town in Skyrim - remember that one? It had a blacksmith, whose son had helped me escape. They were beholden to the local Jarl, and were troubled by the dragon rumours. The town also had a store, that had been robbed, and where the daugther led me to a bridge, and pointed out in the beautiful night, that this is where I had to go to find the item they had gotten stolen. I later found out WHY the item was stolen, and it was pretty cool! Everything had a reason, and a WHY.

Witcher 3 - Started out in a small village, with a nice inn, because thats where farmers congregate. The inn had much grumbling, because of the war, and all that follows. I understand this - I see where I am, everything has a place, a reason and a WHY - There is THOUGHT behind the place. It might just as well had been a real village they had digitized, from the medieval ages.

Back to my quest - I travelled, oh, 3 minutes and found Settler. No, not a “group of settles”, but ONE MAN, pretending to be “Settler”. He didn’t have a name, he was just "Settler. " Why? Where did he settle from? What was he doing? Fuck if I know - Settler told me, raiders raided him, and I should go find them. WHY did the raiders raid Settler? Because he was dirt poor - He had a shack with no walls, a liceridden matrass, and that was it. I didn’t see why ANYONE would raid him. Now, he MIGHT have been a hoarder, having a secret stash somewhere, but there was no clue to - He might have been rich, but there was no clue to it anywher. Hell, if this was Skyrim, I would have thought he was a VAMPIRE, because who else would live out here, all alone, defenseless?
Hey - remember that nice old lady in Skyrim, who lived alone on the river bank? Well, there was a REASON, and a WHY, as to why she was there - hell, there was even a secret basement, and letters, and all kinds of stuff, that told me all about her. She had a garden as well, so that she could survive, or trade items with the nearby village, or fish in the river.

Settler? He was obviously plumbed down here, by a designer, who thought that this was appropriately far away for the player to walk. He is also raided by raiders, because thats what Settlers are being done. Nevermind that I have no idea what he has settled, or who he is, or why, or anything - Its just a quest god dammit, it doesn’t have to have a backstory.

This is what I see - Things put down by a guy sitting on a chair in front of a computer because - thats what he is paid to do, so he will do it. He has probably played a ton of games, and understands that in Mad Max worlds raiders are gonna raid, and settlers are gonna settle, but that is as far as he ever thought.

Does Fallout 4 has a loremaster? I Know Elder Scrolls does and hey, I can tell a difference between the two games.

So - that to me, is why I don’t like Fallout 4 at all so far. Its not just the atrocious UI, the dense base building, the non-existant tutorials (I have had NO input on VATS at all - the game just never tells me about it), the poor AI, or anything else that is obviously wrong with the game - its that its so bland, and has zero idea of its own world, or thought put into it.

Settler? Really?

Nailed it.

Thanks for helping me figure out beyond the atrocious ui what exactly was pissing me off. I would have said complete lack of character, but this really illustrated why.

I’ve found a few interesting bits in terminals which seems to be more annoying diaries in some cases, and they do help some, but it’s so scattershot and inconsistent. Feelsbadman.

Since when is Fallout not bland? The environments are always bland.

Thanks for the reviews though… with all the bugs I am going to wait on this purchase.

I’m having vibes of Dying Light, minus the parkour. They both have

-open world
-focus on action (on different degrees…)
-npcs being mainly quest givers and traders
-looting heavily a desolate, abandoned world
-random weapons
-crafting weapons with special effects
-leveling up and choosing a new ability
-feral ghouls and raiders <=> fast zombies and bandits from DL

You are right, their comments are pretty good.

He is talking of the setting, the lore, the characterization, etc. That part wasn’t bland in the old games (or FNV), just the visuals were bland.

You could try to push the main quest and reach Diamond City, and see if things improve from that point.

Removed.

I have come to the same conclusion. When it comes to worldbuilding and storytelling, Fallout is a huge step back from Skyrim. There are some nice bits of writing in terminal logs and notes here and there, but the world itself and the questlines are boring. They just didn’t bother.

The gunplay is good, the companions are useful and the crafting/ basebuilding is deeper and more flexible than I expected. The god-awful, inconsistent PC UI is at least usable, and modders will fix it eventually. I’ll also note the game has been rock-solid stable and smooth for me at 1440p, with everything but godrays maxxed out. It’s pretty. So, this is not a bad game. There are fun bits to it, and I have literally stayed up until 2:45am tonight playing it. But it’s a long ways from a great game, as Bethesda never got around to making their gameworld very interesting.

I hope we get a New New Vegas. Somebody should make a great game with this engine.

Love a good rant.

Ah poor old Fallout. Thanks for the reviews.

Man this seems like a really divisive release in the franchise.

This is a really good review Raz, but I still like the game, don’t know why but it works for me.

It certainly is a step back from Skyrim which I have recently restarted and is full of wonder and atmosphere unlike this.

The thing I do like is the weapons, modding and shooting them, it works but whether I will get 70 hours out of it I don’t know

Did a mission for Preston, been using him as a companion for a long time. He stopped following me and I can’t talk to him… Tried everything and I can’t get him to follow me again. Looked it up on their forums, others have the same problem; “Can’t talk to Preston”
6 hours since my last manual save. FML

Be warned though, this might be a common issue with him, so don’t do his “take back the fort” mission without manually saving(not quicksaving) first.

Word of advise. Never call your mom a synth unless she really is. Yikes.

You are going to hear that sentence a lot. It’s the “get out of here Stalker!” of Diamond City.

So, Diamond City. The big city of the game!
It’s a bit disappointing, of course.

70% of it are traders. There are six or seven (medic guy, drug guy, food guy, clothes girl, armor guy, weapons guy, etc), and two extra npcs that gives you customization for your character (hair, face). Looking at it in a way, it’s the typical city of Action RPGs, a stopping place to sell your loot, craft, recover, and go to dungeons again.

Quests?
I had two ‘real’ quests here, and the third one which is the one from the main quest line. I also got three minor quests: two fetching quests and one “kill stuff in x” quest.
Even the new companion you can get there doesn’t have a nice quest to obtain him, you just talk to her, answer to a few questions, and baam, she decides to join.

Who knows, maybe there are a few more but are better hidden, or there are quests that will appear as I advance in the game.

In other news, the radiation is really changing up the human genome in this game


My Vault Dweller is prettier

My actual attire

Speaking of attire, is there a clothing layer in addition to armor? Basically my dude is wearing improved raider armor. His appearance is a naked man with a few metal pieces of armor on him.

If a AAA game ever tells me to press Enter, I know instantly the mouse-and-keyboard UI designer has failed.

I should go into consulting.

Somebody pointed this out earlier, but it seems worth mentioning again.

While using the various/assorted horrible UIs, when you stumble across being told to hit ‘Enter’ for something, ‘E’ also seems to work. I haven’t run across a situation yet where it doesn’t. That still leaves needing to use the arrow keys during base building, but that’s been the only time lately I’ve had to remove the hand from the mouse.

Also found out this little tidbit by accident, and since I hadn’t seen it mentioned - I do like how you get an inventory ‘preview’ by just looking at something, and you can go ahead and take stuff w/o going into ‘Transfer’ mode, but unless you wanted everything, or just the top items, it seemed you had to go into Transfer mode anyway (just like F3/FNV). However, the mouse wheel scrolls within that menu, so you can take only what you want/need, and still just leave without exiting the transfer menu (although I still hit ‘Tab’ when I’m done just out of habit probably 70% of the time).

Man, I’m having an absolute blast with this game so far. Just shy of 20 hours in and I even dreamed about it all last night lol. UI issues? Yes. Poorly documented crafting systems? Yep. But man I’m in love with this game. The shooting is so much better and kitting out your guns with the various mods is great. I’m really enjoying the building too and have already started to attract some settlers back to sanctuary. Collecting resources and base building has always been a love of mine and so far Fallout 4 is really delivering.

One of the things I’m really liking is the legendary monsters & loot. It’s always a nasty surprise when one of the monsters pops up, but getting that piece of armor or a weapon is a great reward. Anyway don’t want to toss too much sunshine on everyone’s rainy day in here but I can tell I’ll be putting a lot of hours into this one.

Yep, the vault suit in my case is the normal “base” layer, while the armor come in parts: helmet, left leg, right left, right arm, left arm. There also “outfits”, that are full clothing item, they replace all the others. The game, of course, isn’t capable of ordering the loot by these categories. :(

Hahaha, this is so true. The good news is that ‘E’ works in mose places where ‘Enter’ does…unless it doesn’t.

Truly the worst PC interface Bethesda has put in a game. I’m kinda used to it by now so it isn’t ruining the game but, god, it’s like they didn’t even try.

So… what’s the point now of consuming Mentats and gain +2 intelligence?
Before it could help you hack a computer or do another skill check derived from Intellgence, but it doesn’t work like that anymore, you need the perk of the correct level. And there is no more attribute checking in dialog.

Do you get more xp if you take them before turning in quests?

Thanks for your response! I wish they left in weapon durability, I always got a sense of satisfaction when repairing weapons in previous FO games. I’ll check out that perk.