Fallout 76 - Multiplayer, online, BGS Austin


#1135

I think GuildBoss has the right of it. My husband and I play this together (PS4), and when we each log in, we seem to get assigned to a random server. Once we party up to play together, one of us ends up getting moved to the other’s server. (Whichever server the party leader is on.)


#1136

#1137

Hansey ty. That is sorta too bad in a way, I could see it being sorta odd fun playing with your 23 bunch of crazy strangers though everything. I take it then what you have done persists onto a new server everytime.

Sort of an odd concept. I hope it works.


#1138

I’d be pissed too if strangers were filming me on the sly and then posting it to the internet.


#1139

It does, though I’m not really sure how that works. Like, my camp is always just where I left it, as is my spouse’s. I’m not sure what would happen if it tried to put me on a server where someone happened to have their camp in the exact same location. (Extremely unlikely, but possible, I suppose.) Maybe it checks when choosing a server to make sure your “stuff” won’t interfere with someone else’s, and if it does it picks a different server? Would that mean we’d both have to get sent to a different server then? I have no idea!

Maybe we should do an experiment - both of us should log on to separate servers, move our camps to the exact same location and then group up… and see what happens, hehe.


#1140

The say if you are logged into a server where your camp space is taken, you can then place it anywhere you want.

I don’t even make a camp as you can fast travel anywhere and use those other stations all over the world. Maybe at higher level it will mean something.


#1141

Worldstar!

That was awesome.


#1142

Why was he filming some other guy’s return transaction?


#1143

I assume there was an argument when he tried for a refund.


#1144

LOL that gamestop video is amazing. I love how the store clerk answers the phone and acts like nothing at all is happening. Almost feels staged though.


#1145

I finished this game, took around 42 hours. A lof of fun. Almost no bugs.

:D


#1146

Back to inventory/stash management… check your Gunpowder and Bobby Pins. These tend to accumulate if you’re not careful.


#1147

Well, the video may or may not be staged, but there’s no mystery about return policies. They’re pretty strict and even more so for a multiplayer game I’d assume; if you buy a physical copy when you register it at Bethesday.net, isn’t it sort of tied then to your account, etc.?

I have no issue with the way the game handles shards and multiplayer in general, but I do think their implementation feels a bit half-baked. AFAIK, there’s no way to limit voice comms to just your group, and I always hear groups of people chatting when they are in proximity and it is really weird and confusing. I suppose one could, say, use the in-game chat on one key and have another push to talk key (while using Teamspeak or Discord or something) for your friends, but that starts to get wonky.


#1148

Beyond the sort of nifty aspect of building your own Unibomber cabin, fast travel to your camp costs zero caps, while every other fast travel jaunt has a cost based on distance. You can also make things more convenient by having all the crafting stations right there, along with a water purifier and crops, so it can save you effort and money.


#1149

Well that is not a good start. It’s in the UK, but the UK isn’t wildly different than the US when it comes to sales trends.

I would expect more price drops very quickly. I doubt it’ll be more than $30 in January.


#1150

That’s some fuzzy math. They’re comparing an online-only spinoff sales figures to Fallout 4. They’re also only able to track physical sales, and Fallout 4 was released in 2015. The trend of digital sales has only increased since then (and again, this is an online game. I would not be surprised if digital sales were a bit higher as a percentage for those).

I would be very surprised if Bethesda expected this to move units like a direct sequel to Fallout 4 or Skyrim.


#1151

You know those ratings systems are flawed. They don’t take into account households that have more than two television sets!


#1152

That got a good laugh out of me, thanks for that. :)

I still stand by my statement, though. Tracking physical sales in 2015 for a sequel to Fallout 3 versus physical sales of an online-only multiplayer game in 2018 is going to be inaccurate. I realize that’s all they’re able to do, but I don’t think the sky is falling for Bethesda or anything. I would certainly hope the had a smaller sales target for this than Fallout 4!


#1153

You’re probably right, but I doubt they expected it to sell 80% fewer copies.

IMO they should have held it until February and shipped a much cleaner game. I’ve been watching a lot of streamers play and they are constantly hitting all kinds of bugs, small and large.

I don’t hold it against Bethesda for trying something new and going multiplayer only, but rushing an incomplete game out for the holiday season should be punished.


#1154

Yeah, a few more months in the oven certainly would have helped. Of course, I level those complaints at all of Bethesda’s releases, it seems like. So maybe they’re just staying true to form? ;)

Publishers can’t help themselves, though, they gotta get that sucker shipped before the holidays.