Fallout 76 - Multiplayer, online, BGS Austin


#1716

Their ineptitude knows no bounds. Dupe bugs, a GM treasure room, and they have no way to track stolen GM treasure once it’s transferred from the characters that looted it.


#1717

Their PR guy has been radio silent for two months.


#1718

I am filling in for him, see posts above. ;)


#1719

It’s inexperience as most of their teams haven’t done any persistent multiplayer of any kind and they tried to bolt this onto the single player game engine. Preventing duping is actually non-trivial to solve if you haven’t designed all of your systems to be fully transactional and atomic. A lot of the issues I keep reading about just don’t surprise me. The engine was not built for multiplayer, and the game wasn’t built by devs with a lot of experience on persistent multiplayer (let alone normal multiplayer).


#1720

I had thought that the dev team on this was the Austin-based group that’s full of MMO veterans, though? I could be completely mistaken, but I had thought that one of this dev team’s core competencies was the kind of persistent MMO stuff that has plagued part of the FO76 launch and succeeding months.


#1721

They released a patch today that’s supposed to deal with some of the duping.

I got this for Christmas and it might be because I play at off times but it’s not the train wreck I thought it would be. I play the Fallout games mainly to explore the map and not for the story. This scratches that itch pretty well. The map is huge and it has the same environmental story telling the other games had so I’m happy.

Multiplayer hasn’t been a grief fest which might be because I play late at night. I did have one memorable moment due to multiplayer. There was a level 12 player calling for help because he was trapped in a building by a level 40 monster. It felt quite heroic to charge in with my level 20 character to save the day. I prefer to play solo rather than with strangers so most of my encounters are usually nothing more than waving hello and moving on. I’m still mid level so I’m not sure if Ill need to group with others to survive the higher level mobs but right now the game feels soloable. As for the endgame, that might be an issue but Im still aways from that.

Sometimes I’ve run into unstable servers but a lot of the time I’ve been able to play for hours without any server issue. There are some weapon balance issues. I think they going to address that in a patch at the end of January.

The Atom shop doesn’t have any “must have” items in it to me. I do get atoms just playing the game from numerous small daily challenges and from completing quests so spending money isn’t the only option.

Charging $60 at launch for this wasn’t a smart decision and i wouldnt be happy if i bought it then. For $30 I think it’s worth the price if you play Fallout for the map exploration and not for the story.


#1722

There is absolutely no reason this game needed to be online.


#1723

Yes, and no. Yes, in that it has the makings of a perfectly fine Fallout 4.5-type solo game. No, in that it’s pretty clear that the design intent includes working with ideas that are rooted in multiplayer experiences. That is, it seems to me that the designers fully intended for the presence of other players and the shared experience of adventuring in the wastelands with others to be central to the overall game experience. It’s pretty clear that they wanted players to develop communities, set up trading, even band together to fight off other players, etc. Hence the lack of human NPCs–I really think they hoped players would fill those gaps.

The problem is that, for whatever reason (engine limitations, team limitations, etc.) they simply could not pull it off. The team may well have, individually, had great experience with online games, but the combo of trying to adapt a creaking old single-player engine to a modern MMO environment, a new team that as far as I know didn’t have a lot of experience working together, and Zenimax’s no doubt intense pressures to monetize everything seems to have seriously undercut execution.

Now, I’ve put maybe a hundred or more hours into this thing, on two characters, and I still really enjoy the experience…most of the time. But it’s objectively a dumpster fire/train wreck/whatever of a disaster in oh so many ways. The stuff they want to do I think can’t be done the way they are trying to do them. Their reach is far exceeding their grasp.


#1724

That is exactly right. There is no excuse for their incompetence.


#1725

And then they didn’t create any of the systems that would make those things possible or required.

They should’ve made it a private server game. Basically Fallout 4.5 with the ability to have your friends join your session. But there wasn’t enough cash in milking people for microtransactions in that design, so it wasn’t going to happen.


#1726

They’re banning people/accounts now that have accessed or used the dev room.


#1727

Yeah, that was kinda my point–the intent and the execution don’t match up.

I’m not sure about the microtransactions so much, though, given the “meh” nature of most of the stuff they are trying to sell.and the relatively clunky way the Atomic Shop is actually integrated into the game. But again, that too could just be poor execution!


#1728

I can’t speak to the legitimacy of Segment Next’s report, but it wouldn’t be that surprising to see the game go F2P in the near future.

According to reports, EB Games has pulled new copies of Fallout 76 from its shelves. It is a distributor recall and has nothing to do with EB Games itself pulling the plug on Fallout 76. Tricentennial or Power Armour editions are still available so it is only the base game copies that are pulled for the time being.

EB Games Australia currently has no new base game physical copies on sale. In fact, there is a buy one get one free offer up for Fallout 76 pre-owned copies at EB Games Australia. Interestingly, at the time of this writing Amazon had 28 copies left in stock for Fallout 76 which is strange considering the size of this retailer. It seems the new shipment hasn’t arrived for Amazon sellers. It is curious how Amazon sellers are low on Fallout 76 physical copies.


#1729

Free to play? Finally a price I’d pay.


#1730

Still waiting for offline mode and free mods. :P


#1731

Is too bad companies use terrible software. Something like private servers+ mods would made this game incredible succesful.


#1732

Actually someone pointed out the source for this rumor was a Youtuber called The Quartering who releases scoops like this:

So it’s probably okay to disregard this EB story for the time being. :)


#1733

The game should have been free to play from release… or at least early access price. I still think F76 is a good game not fully finished. It has more content than all of the early access titles trying to do similar things. If they go free to play, hoping this game will do well. It’s a diamond in the rough as long as you don’t play it like a hard core mmo. It’s good as a casual online rpg… the systems are generally balanced and the combat, while not great, is engaging enough. Just like any bethesda open world game, the best part is exploring on your own… theres many cool areas in game that you SHOULD NOT get spoiled… like the fist time you go thru some areas ala Skyrim/Fallout.


#1734

Play it solo like FO 4.5, call the game done when you can launch nukes. It’s fine then.


#1735

Got an email about this today:

There is a part of me that wants to own one of those very bad.