Fallout 76 - Multiplayer, online, BGS Austin


#372

You must be a republican.


#373

heheheh


#374

Hopefully they have no fire zones. I can see someone nuking the entrance to the vault, and/or sittings outside waiting for new blood to emerge and mow them down.


#375

Even if they did, those people would just sit at the edge of said zone and do the same thing.

I’m assuming it’s not going to be like WoW with prescribed “PvP areas” or whatever, so ganking people walking out of the Vault is going to happen. A lot. Maybe you’re safe near the Vault, but… you can’t play the game, so the difference is nearly non-existent when you’re the new guy with a 10mm pistol watching 3 guys in Power Armor roam the hills nearby with gauss rifles waiting for you to try to fight a radroach.


#376

Oh, and one more thing. This may mark Bethesda’s clean break from Steam on PC.

The FAQ notes only their client as a PC source for the beta at least.


#377

Hey, if we’re going to make a shitty basket, let’s make sure to get ALL of our eggs in it!!! lol. I hope I am wrong and this is awesome, as I’ve loved a lot of their games, but this is really great /popcorn stuff.


#378

Despite my skepticism, I want to play this game. I enjoy the Fallout serie and I believe theres enjoyment to be had here. And I have always been curious about a Ark/Rust type of game. I remember playing Ark, but was too slow for my machine and did not played very far. but I think this one could have many hours of enjoyment.


#379

Yeah, I’m in the same boat. I’ve always been curious about trying one of these kinds of games, and the Fallout hook and additional polish seems like a good way to try out this new type of game.


#380

They did the same thing with the Quake Champions beta, but it ended up on Steam.

I’d be a bit pissy if I had to install yet another useless launcher whenever ES 6 is released.


#381

Keeping steam out of this certainly is fascinating…I wonder if its more technical reasons than conspiracy theories…it IS an mmo game after all

As a publisher, I’d rather control all aspects of a mmo…launcher/patches/mods etc

and yeah, a survival game set in the fallout universe…I call that a win/win scenario

I may pre order this bad boy after all


#382

Staying off Steam is just a way to keep the 30% cut they usually get. Any publisher who can make their own distribution platform will do so.

Remember, Steam doesn’t just get 30% of the initial sale - they get 30% of every DLC sale from customers who come from Steam.


#383

There are ways around that, because Valve doesn’t force the issue like Apple.

Elder Scrolls Online is on Steam, and they certainly get their 30% cut for the box price, but all DLC is paid inside the game via “crowns” purchased from Bethesda’s website.

It makes a lot of sense to launch a highly anticipated game outside Steam to save that 30% cut to start out, then move it to Steam a couple months later to pick up the stragglers.


#384

I want to assure you that Valve gets their cut of those sales from Zenimax. It may be less than 30% due to negotiation, but they get a cut.

I have detailed, personal knowledge about this. The currency the player uses means nothing. Every account that comes in from Steam is flagged, and Zenimax produces a report each month (or whatever frequency) and cuts a check to Valve.


#385

No kidding! That’s really surprising.


#386

Yeah, it’s been “the rule” for a very long time. It’s the same for Apple and iOS apps. Every customer that comes in through the iOS store accrues a cut of every sale, including in-app purchases, to Apple.


#387

Oh no doubt, with iOS. I didn’t realize Steam exercised the same level of control.


#388

That noclip documentary was really interesting, and it get me to turn a bit around on this game.

I get more what they are on about with this game, more of a co-op exploration game, and the “nuke stuff” part is end-game, where nuking areas creates a higher level “end-game” zone where better loot and tougher monsters appear. Less of a griefing thing, more of a progression thing.

Either way, throughout that documentary they said maybe once or twice “there will be story and quests to complete” but detailed none of it during the entire 35+ minutes. The focus here is on the multiplayer, big time.

It sounds a lot less like rust, and a lot more like a Destiny overworld game with light building and crafting mechanics and PVP. There are events with loot, etc.

This could be really neat. I just wish they wouldn’t have been so coy about the heavily multiplayer nature of the game during that conference. They seemed a little shyer there than in the documentary.


#389

So less Rust and more The Division with some crafting and survival elements.


#390

I’ve played a number of survival games, but what’s the key difference about The Division that makes it seem like some gang won’t hump it across some mountains just to destroy some dots camp site and everything they did for giggles?


#391

I’m just thinking that maybe F76’s multiplayer will be limited PvP (like The Division’s vanilla mode) rather than the full-on clusterfucks of [insert survival genre game here].

But then what does anyone know at this point? I would like to see a limited PvP Fallout with reasonable survival and building systems.