Fallout 76 - Multiplayer, online, BGS Austin


I really don’t think Zenimax will walk away from F76. I expect the game will be substantially better a year from today.


There is no chance they walk away. There’s nobody who works there who would argue that it’s better to leave however many buyers they have in the dust and set a precedent that if things don’t go well at launch they will bail.

100% guaranteed they will continue to update and improve the game for at least 12 months. It may be very difficult to overcome first impressions, but they will most certainly try.


I’m sure they’ll continue to update it, but I’d be very surprised if evolved anything like as much as NMS has (with free updates, anyway - who knows what they’ll put in paid DLC).


Aside from fixing the most glaring bugs, they should try to make private servers and modding available much sooner than initially planned (1 year from now). Let the community fix the game, a lot of people actually enjoy doing this.


You can’t get people to buy DLC for a crappy game. Zenimax needs to get players excited to play before they’ll open their pockets.

I doubt private servers and modding will ever come to F76 in the way that people expect. It won’t be like previous games where you can install mods from the Nexus. They’ll have a mod store, curated by Zenimax. Private servers, if they come at all, will follow the path of exile model where Zenimax rents you a server they host, and you choose who can join it.


They can’t abandon it. They chose to make FO76 an online game and now they’re committed to it at least until they allow private servers and modding and then pull the plug.


To be clear, by (largely) abandon, I don’t mean pulling the plug, I mean providing token updates and fixes, but no material content/mechanics updates that aren’t already deep in development, outside of paid DLC. No NMS/Elemental style “we have to save this game” FO76 style 2.0 effort.

And it’s just my gut feel, maybe they will. But it’s not an imperative for them in the way it was for Hello or Stardock.


Depends. They could easily go the route of survival games like Ark and Conan.


They won’t, because they want to preserve their revenue stream.


They do have their atomic shop as a potential revenue stream. I’m not saying there’s no way they won’t do what you predict, but it’s not a sure thing. They can also release additional content, expansions, etc.


Even then it wouldn’t be ok. Fallout is supposed to be a premier RPG franchise, god dammit. Fallout 1 was the first RPG I ever played! And it set a golden standard in player agency scarcely matched, let alone exceeded.

They already have great shooters. Rage! Wolfenstein! Why turn Fallout into another one…


This game is 42% off at Amazon if you’re still sitting on a fence.


Every time companies do something that is anti consumer and/or burns their current fan base, fans hope for the game to fail so the company realizes that what they were doing is wrong (read; capitalism). Sadly it rarely happens, but I am glad it did in this case. $35 literally right after release is hilarious and well deserved. I hope Bethesda thinks long and hard on this before releasing their next game.


It’s fine to make other products in the same universe. Tactics and Brotherhood of Steel weren’t real mainline Fallout games, and they were fine too.


I think you went the equivalent of “full-retard” on those of us that aren’t interested in a Fallout “online exploration game” going so far as constructing a ludicrous “No Mutants Allow” level strawman circa 2007 for some reason…?


Tactics sold poorly - for a good reason, people who liked Fallout liked it for other aspects too than just its combat - and BoS was the franchise’s biggest disaster…until 76.

RPG is the royal genre, because it encompasses many other genres and offers broadest scope of player agency and interaction. I am all for Fallout having awesome, Destiny-like (I trust you that it is good, didn’t play it myself) shooting - as long as it also has great dialogues, nonlinear quests, stealth, melee…all kinds of character builds. You know, the things that make Fallout, Fallout.


If you put servers in the hands of players, you no longer have any revenue stream. They’ll just hack them and give everything to everyone.

They will not have private, player-run servers. It would destroy their model. Like someone said above, they might rent Bethesda-owned servers to players to slightly modify rulesets or just to give them a private world to play in with their friends. And even then, I would assume any characters created on a private server would then be locked to that server.

But any data in the hands of the player will be hacked.


I didn’t say they would necessarily be successful in the market, just that it’s fine to explore other types of Fallout games.


Huh? I wasn’t criticizing anyone, really, just expressing my personal bafflement at the way some folks are approaching things, the same way I cannot understand why people like poached or fried eggs. It’s fine that they love them, but I find them icky. Same here, really. And I fail to see any strawman. The arguments against Fallout '76 don’t need any embellishments, as the game is objectively a hot mess. But there is a strain of criticism that does seem rooted more in generalized opposition to the direction the franchise has taken than in anything specific (other than the aforementioned horrible technical and design issues) in this particular game.

So, you can take it however you want I suppose. I have found all of the Fallout games from FO 3 on to be mostly exploration games, with a thin RPG veneer, but YMMV.


If all of these things were mostly, if not entirely, rooted in the first two games, and we haven’t had anything like that since then, maybe it’s time to admit that Fallout qua Fallout was a one (or two) hit wonder, and the rest have to be judged on their own merits? Of course, based on how horribly Bethesday executes these things sometimes, that won’t help their critical reception much…