Fallout 76 - Multiplayer, online, BGS Austin


#1686

Not if you’re using, lets say, a 10mm gun. Either you fire 6 to 12 rounds like, PAPAPAPAPAPAPAPAPAPAPAP. Then there is no gun coming back to sight focus. In fact, most shooting ranges tell you, one second between shots. Mainly because then you end up with the gun riding up. And you don’t want to shoot the ceiling. That causes damage.


#1687

The trick is to line up the monsters horizontally then hold your gat gangsta style going from right to left.


#1688

#1689

Currently a $6 value! Although Fallout 1 is worth so much more to my heart 😍


#1690

I tried to play Fallout 2 a while back. It was…painful. It was amazing in its day, as was the original, but for me, I’m not sure the overall experience has aged quite as well as nostalgia might indicate.


#1691

Yeah. The pointlessly and poorly grafted on multiplayer for this is nothing more than copy protection.


#1692

There is some debate on this one, though. I’m a little leery about the guy’s claims. Read the whole thread.


#1693

Bethesda need to make a announcement about this sort of thing before they enforce it.

People have “broke” the gameplay with duping legendaries that are x100 or x300 times stronger than what people have. If they have done nothing to ban the dupers, it feels dirty going against people modding. For what I know, none of the modders exist to cheat in the game, all are convenient mods to add QoL to the game. Is okay to not accept mods in your multiplayer game, but theres a way to do things with the community.


#1694

Given Bethesda’s screwing up of pretty much everything PR related I can see how it’s easy to believe the accusation, but this is the standard denial issued by every banned cheater ever.


#1695

I have been one-shotted by people who were flying, so, yeah, there are some issues. Whether the issues are from bad coding, cheating, or both, is hard to say.


#1696

This gets weirder and weirder.


#1697

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#1698

That make sense only if they are not modder.

If they are just people using a reshader to make the game looks less brown, then is absurd.

theres a lot of disinformation around, and people wanting to missinterpret facts for a quick laugh / easy hate generation


#1699

Banning people who have Cheat Engine running in an attempt to cheat in an online game? Fine.
Banning people who have Cheat Engine running? Not fine.
Banning people who are exploiting the game? Fine.
Banning people who are running any 3rd party mod? Not fine.

It is difficult to figure out what is going on. On the one hand, the excuses by those who are banned are pretty typical of those who cheat, exploit, grief and deserve to be banned. On the other hand, this game has been an ongoing train wreck and I believe that FO76 and this new platform are an attempt to monetize all mods for all future Bethesda products. So either explanation, or both, are quite reasonable and I would not be surprised if that ended up being the answer.


#1700

Playing devil advocate here:

The cheat engine thing… maybe the false positives is detecting the “kernel module” in memory that cheat engine need, or something similar? I don’t know how CE works. But maybe is hard to tell if CE is used to cheat in your game or just was installed and used this session (like 20 hours ago).

The running a 3rd party mod in a multiplayer game. Welp. Theres items in the game that automatically use a heal item when the player have less than 20% heal. A mod can do that for you, so people with that mod will be free to equip a gear item with more armour instead. In a PvP game this would give more advantage to the guy having the mod. Is up to Bethesda how much or what they tolerate with modding. Realistically, they should or could provide a modding framework that limit what mods can do to UI stuff. Like Elders Scroll Online.


#1701

Cheat Engine should be absolutely useless in any (well programmed) server-centric MP game. Like it shouldn’t even be worth looking for it.


#1702

Yes, but we already know that F76 trusts the client, so that’s out the window.


#1703

I’m really curious about how they resolve errors. Like, if my client suddenly says I’m 50 feet off from where I was earlier, and another client simulates me getting shot, what happens? The server seems to do nothing but convey messages.


#1704

Everytime I read that I get a chill.


#1705

It kind of works because theres only 20 players or less in the instance, and the instance is huge. The game is build from a singleplayer game up, instead of from a mmo down.