Well, I didn’t say that particular jacket is all that good, but I have seen a fair number of dyed leather jackets that were pretty decent. I do agree though that I would never pay nearly three hundred smackers for it, but that’s because it looks ugly. To clarify, the price would be ok if a) the jacket looked good, and b) it was well made. Not having seen/touched it, I can’t tell, but I think I am now persuaded that no, it’s neither well made nor attractive.

Carry on.

I have a Fallout Boy bobble head and a Fallout Lunchbox. They are both very well made. The new stuff seems to be of… lesser quality.

Some of us live in a country where people think that chocolate milk comes from brown cows. Do we really know that there aren’t people out there who love their blue cows. I mean there’s always Babe.

Well, Babe was an ox, but yeah, I think you may be on to something.

Hardcore PvP mode coming.

When I see hardcore I think permadeath, this is just a standard PvP switch and all PvP players are separate from PvE ones, which is obviously what the game should have had from the very beginning rather than its stupid pacifist flag and various mechanics enabling grief play.

There really isn’t any of that in game. When you do actually see someone, they typically don’t even react to you. There is hardly ever any interactions with other players at all.

I think segmenting this game into PVP and PVE servers makes a lot more sense. Make the PVP servers have better rewards, but more open PVP, and people can have fun with the higher risk/reward of playing there. Leave the PVE server people to enjoy the solo or co-op story experience. Should have been this way from the start.

If people aren’t even griefing, that means the game is on its last legs already.

Survival mode. Lowest hanging fruit syndrome.

“Let’s allocate resources to PvP when most of our players are PvE, and most of the shit isn’t fixed in the game yet anyway.”

I’d say that spells doom for FO76, but then I look over at Elite:Dangerous and see it still kicking, so there is that.

A well done PvP mode would have been fun: new characters, double XP, double loot.

Not at all, fixing PvP and making it fun and well-rewarded is a great goal. They assumedly have a lot of people working on different parts of the game, Survival Mode doesn’t mean the next content drop will be delayed or whatever.

I really don’t get why they’re calling it Survival Mode. Core F76 is a very light survival-type game, you would expect Survival Mode to be much more strict survival mechanics, food/drink, exposure, disease, etc.

Not necessarily, given that I’m pretty sure the vast majority of the players are perfectly content to explore the game as a solo experience with other people added in, rather than as an online game. If the population was supposed to be mostly PvPers, yeah, maybe, but as it stands there is still a ton of fun for non-combative players and not much fun for griefers.

What is really annoying though is that the game, which focuses so much on gathering everything that isn’t nailed down, has things in it that are real “gotchas” for most players. For instance, if you aren’t super-anal about checking ownership (which is not displayed in the game world but only if you hover over the right spot on the map) every time you are even remotely near a claimable workshop, you will end up going “wanted” and insta-gibbed by a high level just for opening the very types of containers the game makes you open constantly. There is zero indication that a container is owned by a player, and in many cases, when the workshop is not claimed, it isn’t owned. So,you can go into a hut, pick the lock on a box, get some stuff, and do the same thing again later but this time, surprise! it’s owned, and you’re pwned. Even Skyrim’s “turn the prompt red” thing would be welcome here.

The game’s problems with PvP and multiplayer in general are legion, and IMO stem from a very confused design philosophy (caused by I know not what).

Considering all of the client side code, would this be an easy mod?

Sure, if you’re looking to get banned.

@TheWombat: Grief play is not linked to PvP. You’re thinking of ganking, which is similarly unfair and antisocial, but PvE griefing in MMOs has a long proud history, stretching back to burgling peoples’ houses in UO and running trains to zone in EQ.

Ah, gotcha; I can see your point in that case, even if I don’t necessarily agree totally. I think this game really doesn’t register as an MMO for most players. Hell, I had no idea it was what it was, before playing it.

As @stusser notes, not worth the risk, but it is brain dead that the devs didn’t think of something like this.

You folks know what the dumbest thing is, right? You don’t have to make a new character to get on the PvP Survival server. You can transfer your super high level over there! Totally makes sense!

You know I thought about that when this news broke, and I’m not sure I disagree with it. They’re treating it like a PvP switch, and I think ultimately that makes sense.

The end result will be that everybody levels up as PvE and then those that are interested in PvP switch over, and that’s basically OK.

Anyone that chooses to level with PvP will have a rough time of it, but they need to make that deliberate choice, so like, that’s cool.

I will undoubtedly roll a new character on the PvP servers to level up, because I’m a masochist.

I agree with this, because many of the complaints, are rooted in things that are endemic to the engine/style of the game/series. I think some people have also missed the point about why there is such vitriol about this game. It’s bad in its own right, but it’s also because they haven’t fixed things that have been glaringly bad for a very long time now. The basic refutation to the complaints about this game is “well, all the other games sucked in the same way”…yah…that’s kind of the point.

I enjoyed previous fallout games in spite of their jank, and there was a lot of jank, but at some point in history, I expect you to address that jank and move forward. That’s the real problem people have with this game I think.