He is apparently all about the Benjamins.

Try an Antimaterial Rifle.

Anything less is risky, though I had some success with a pimped out sniper rifle.

It’s bad enough that there’s the predictable handful of monotonous quests and voila! A faction loves me to death, but when a few of them bug out it’s really damned irritating. This one I have is a third complete but it’s showing up as “finished” and so now I have no quest markers and no fucking clue where I’m supposed to find this stuff besides “vaults in the area”.

It’s not the first time this has happened nor, I suspect, the last.

Yeah but…man, who DIDN’T? Christ, I remember one character that she practically raped. Thank god I had a Jimmy Hat.

I found That Gun to be a terrible weapon. Maybe I’m using it wrong.

Yeah, I should totally sell it, but it looks so cool! It’s probably a good option, I think, if you’ve taken the gunslinger perk and have lots of 5.56 ammo handy as a backup.

While i am liking it more than Fallout 3, there is still something that bugsm me, the settlements and other “nexus” of people. Instead of three dozens of little places, i would have prefered 7-8 hubs/towns, but bigger in size, with a decent amount of characters and quests in each one.
Goodsprings only have 2 quests, Primm also 2 quests and only 2 buildings with real content, Nipton is Nipton and there isn’t a lot of human interaction, Boulder city only have one quest and is also deserted, etc etc. Novac is a little more decent, but still pretty small, and of course Vegas is the exception, but i think i would liked more the Fallout 2 paradigm.

The game have a good amount of content, of course, is more that is spread out thin all over the Mojave wasteland.

It’s a decent weapon… when you are level 5. Later, yeah, it’s too low level.

Totally agree - for example searching for law enforcer in Primm feels weird when the population is like, 10. There should totally be more bigger cities. Well hopefully, in Fallout 4 on better technology.

This particular RPG convention can be pretty annoying. Found your favorite gun? Too bad, because all the weapons you have now will eventually become obsolete. Excited about the cool new toy you just found? Good, because it’s probably the only gun that will work on the tougher late-game enemies. Of course, the cool equipment you found will suddenly become commonplace as well because they’re equipped with it.

The engine isn’t apparenltly capable of it. Even in the specific small limited zones in this engine you never see more then about 10 or 20 people running around. Think of Megaton in Fallout 3 or the New Vegas zones in this game. Now if you go for a bigger outside zone then the engine also has to keep track of other stuff, limiting the number of people that can be running around in a given area.

It’s the same problem RPGs have faced for a long time. Even big cities have relatively tiny populations simply because game engines can’t handle larger numbers. So in RPGs every town or city or community has to be looked at as a representation of the area, not a literal version of it. For example, vaults in the Fallout series are supposed to be able to house up to 1000 people. There hasn’t been a vault in one of these games yet where that is remotely possible if you view the areas as a literal representation of the vault.

I just got my ass handed to me by Lakelurks and then Fire Geckoes. I’m level 6 and just REALLY not equipped to stray far off the road. :(

It’s funny, but I hope this happens to me.

I’m level seven at the moment on hard/hardcore and I’ve yet to come across an encounter I’ve struggled with. I’ve tagged Guns, Speech and Repair and in a hangover from previous Fallouts I’ve made my character with low endurance, medium-high agility and perception, and average everything else. By rights I should be a gimp in this game, but I have cleaned out the correctional facility and a couple of other locations without any issues.

Even when I came to the encounter people were describing earlier, I was sufficiently cross (ahem) to let them begin patiently trudging out of town before opening up on them from “stealth” - i.e. crouched fifty feet behind them in the middle of the road - with a service rifle. I expected to take a beating, but instead I’d killed half the squad before they even turned to engage me, and it didn’t take much more to finish off the lot.

I really hope something steps up and fully rinses me soon. I feel a little ahead of the power curve, even though I also feel like I’ve been making poor character development decisions the whole time.

Oh, i know a literal representation of the real world isn’t possible. I wasn’t asking for that. Look at how i was comparing it with Fallout 2 in my frame of reference. I just wanted something like that, with towns with 6 quests, 10-12 named characters and around 12-15 buildings.

I’m on Hard/Hardcore, too, and these bitches in the southwest hills fucked me up. I cleared out the <redacted> okay; I had to run around like a fiend, trailing dudes from the <redacted>, but I eventually got 'em all.

Run off the beaten track a bit and I bet you’ll be challenged. Also, high AG and PE characters have always done well in Fallout, imho.

The witcher did a pretty good job of creating a city that had life but it was also a terrible offender repeating character models and voices (i remember waking up in the jail with at least 4 identical prisoners which said the same thing in the same voice when interacted with them).

I don’t think there’s nothing on the scale of say GTA4 or Hitman blood money though (fable maybe?), anyway would that even work though in a first person oblivion/fallout style game?

No doubt this it, though I’m struggling to get off the beaten track - it seems to have impassable mountains on every side!

AG and PE is usually the way to go in Fallout, but I didn’t realise they’d shifted PE to mostly affect energy weapons. Plus, EN and STR seem much more useful now even for ranged characters - I’m trying not to spoil myself, but I am vaguely aware that there are mid and late-game development options that require them, and my END 4 guy heals a pitiful amount from stimpaks.

This is a really good thing though, I think. Makes character development much more bound up in difficult decisions and therefore interesting. A marked contrast from FO2, where the optimal setup was clearly Gifted and Small Frame, with ludicrously high SPECIAL scores across the board. Or even FO3, where combat became an amusing but unchallenging succession of slo-mo head-'asplodes after about five hours in, no matter what your stats were. I’m worried that I can see that starting to repeat here, but hopefully not.

Twenty-two hours in and I got my first quest breaking bug! I feel like I’m finally part of the club. A mission critical NPC simply walked into a rock. Nothing a reload couldn’t fix but as Murphy’s Law would have it instead of pressing F9 I pressed F5. So I had to go back to an autosave 40 minutes back.

Otherwise, I’m playing this pretty obsessively and I’m finding it better than Fallout 3. Hardcore mode is pretty nice. I like the fact that in a post apocalyptic RPG I’ve set up food and water caches in a few places in case I need them.

Go to the Quarry and have fun with Deathclaws…

I am lvl 20 and I die every goddamn time… Fucking deathclaws - how do they work!

No kidding. Fuck Deathclaws. 1v1, I win. Anything more and i’m toast.