Oh, reading through this thread made me remember my New Vegas dream last night.

I was taking a risk and swimming through an irradiated lake to get to something on the other side, when it seemed that the entire bottom of the lake rose up underneath me, and walked with me to the shore.

It was an enormous mirelurk, which then proceeded to destroy me.

GOOD.

Deathclaws are finally worthy of their name again. In FO3, eh, not too bad. Here, though, ouch. Pack of 'em are particularly bad. I’m 22 or 23 and I stay well clear of them. Even with two companions, their speed and violence are no laughing matter. As it should be. I mean, they’re called DEATHclaws, not MILDLYHARMFULclaws.

Whichever person at Obsidian came up with the idea of the Cazador needs to be fucked in the eye socket with a rusty razorwire dildo, seriously, I hate you.

Oh look, its like a bloatfly with pretty wings bang
Well that didnt hurt it much…
Hey they’re pretty fast…
GAAAAH ITS A SWARM AND THEY’RE STINGING MY BRAIN!

I like how they make a natural barrier preventing you from just going north of Goodsprings to New Vegas.

Right. Deathclaws are indeed gigantic assholes but Cazadors are a very close second. My first encounter with them went exactly the same way you described.

Don’t be silly Deta. In first place, there aren’t any Mirelurks in New Vegas!

I was thinking of doing a melee build without stealth for my 2nd playthrough. Deathclaws and Cazadors seem like a show stopper. Can you really make a character that tough to really stand toe-to-toe with multiple of these mobs?

Does the Animal Friend perk apply to those guys?

Well, it depends. There’s a melee weapon that’s very likely to knock out enemies in one hit, and others that do incredible amounts of damage if you have a little time to work. So if you’re willing to switch quickly, likely while wearing serious armor, you should be in good shape.

Animal friend does not apply to any of the mutant creatures. I’m not sure how that works in terms of bighorns and other more blurry “animals unlikely to attack unless provoked”, but I am absolutely confident that AF will not do anything to Deathclaws or Cazadors. When you kill something, it usually either counts them towards animal kills or mutant kills, and that’s probably the most reliable way to determine which category something belongs to. AF is basically the “all your dogs are belong to us” option, for the occasional friend or enemy that has them as part of their arsenal. Don’t know how much that features in main plot, although I have seen the Legion using dogs a lot.

It worked on those super-bear things in Fallout 3, as well. Can’t remember what they’re called… Oh, yeah, Yao Guais.

One of them wandered by the entrance to Arefu, noticed me, ran up alongside me to say hi, caught the attention of the guard/mayor guy, got into a fight with him, and, because the Yao Guai was allied with me, the town thought I was attacking, and it screwed up my quest.

But I don’t think it ever worked on Death Claws.

I don’t see how you would survive in FNV even with much better armor. In fallout 3 the only thing let me easily take out deathclaws with melee was being invulnerable in VATS mode which is gone in FNV.

You might be able to kill a deathclaw decently fast, but i don’t see how you wouldn’t get instantly killed by a group of three.

Another thing i don’t like about the game.

Graphics. Yeah, yeah, i know, the game is a great RPG, graphics are a very secondary concern. I agree. But hell, there are some seriously last-gen faces and some parts with bare low-res textures, terrain with ugly corners of polygons that jeez… nevermind that the engine is from a game of 2008, a few things (the vision of Las Vegas from some points, some faces as i was saying) looks like a circa 2003 :(.

At level 22, I kill Cazadors with ease using (spoiler??) armor piercing ammo with my current rifle. However, it’s still tough to kill Deathclaws, and I gave up doing the Quarry due to that fact.

Shitbag.

Protip: Aim for their wings. They are slow and easily dispatched when they can’t fly.

Thanks, I’ll try it.

I’m tired of sitting on my huge pile of thousands upon thousands of caps and I want to go nuts. I’ll probably get me some implants.

An .ini fix which seemed to fix a lot of stuttering for me:

changing iPresentInterval=0 from iPresentInterval=1

I changed the values in fallout.ini and falloutprefs.ini in the Documents/My Games/FalloutNV folder.

I also changed the value in fallout_default.ini in the steamapps/common/Fallout New Vegas folder.

Hope that helps for some of you.