I don’t know what this means but it sounds awesome…

I should have thought that through better. I guess I just liked that line above about Boone.

You actually shouldn’t be if you played the older Fallouts. This is one of the tenets of the series. Support a speech, combat and stealth solution. Van Buren claimed to support a “Science Boy” path through the game during it’s development.

And has that panned out? Is this finally my chance to go for a ‘speech’ playthrough?

I was just comparing it to Fallout 3, which offered little other than killing. It’s a welcome return to previous Fallout games.

And has that panned out? Is this finally my chance to go for a ‘speech’ playthrough?

You could almost argue that speech is easy mode. I’m enjoying it but can certainly avoid a number of difficult situations with it.

I would say that… around 60%* of quest related dialogue have at least one step where you can use speech, barter, or another stat check (medicine, repair, INT, PER, etc).

*edit: danger, statistic pulled out of my ass.

Yeah every skill actually gets some dialog love here and there. I recently used my high LUCK score to get out of an ugly situation, as well as bemoaned my low GUNS score keeping me from engaging in barter with a reputable gun runner…

Yesterday i evaded a dangerous combat situation thanks to a 95% check speech. But, this time, there was a twist. Unlike most times, your speech abilities in the end are not enough and you have to fight them a few days layer, the speech skill could only make them doubt and delay the fight, even if 95% is pretty high.
Instead of being dissapointed because my speech failed (and the game actually hide my failure so it took me by surprise), i found it realistic. There are a few times in life that it doesn’t matter how good you are speaking, if the other side doesn’t want to hear and don’t care for your arguments, an agreement is impossible.

Also, you can fail speech checks (and some of the dialogue for it is pretty funny) – you just know ahead of time that you will, because it doesn’t randomize it. I’m not sure if that is better or worse, but it does discourage the save/reload strategy.

New Vegas seems a lot better with Speech checks about them not just discarding entire quest lines because you get them though – in Fallout 3, you could miss out on entire parts of the game because you had a good Speech skill, which is kind of a crappy way for it to work. So far in NV, Speech seems to give me different ways to complete a quest, or to get an advantage, but hasn’t just made me lose entire quest lines.

Sounds great.

Same thing goes for all skill checks. I was at a computer terminal and there was an option like [Science] Press a bunch of buttons. My skill was below the requirement. I upped my Science skill to meet the requirement and then it read [Science] Optimize calibration of fusion processor matrix (or some other techno jargon)

Ok, two things, and I hope they aren’t spoilers.

  1. Regarding companions, I put them on “passive” or whatever the mode is where VaultBoy is holding flowers. It means they won’t attack an enemy unless it’s in combat aggro to me, i.e. attacking me or I shoot at it/attack it. This means Boone, ED-E and me sneak around and snipe people. If I miss on my first few shots, Boone whips out his rifle and usually takes it down, saying “Why don’t you let me aim” or something like that. It’s a good way to play, IMO.

  2. Is gambling related to luck? As in bad luck too? I’d assume so, as I’m getting my ass handed to me when I gamble. I consistently lose thousands of chips at the tables. The dealer gets loads of blackjack, making 15 into 21, shit like that. When I double down on 11 I always get 2s or 3s or some shit. It feels like it’s just bad luck at the tables. But is it related, or am I just having a bad streak unrelated to the LUCK stat?

Yeah, the speech fail ones can be hilarious. One I had last night my guy was trying to convince someone of something but my science wasn’t high enough. The dialog was something along the lines of “Well, we could try doing some sciencey stuff and whatnot.” (Fail)

Agreed. Brings to mind a case where I had to meet a certain medicine level and didn’t have it. The response was priceless.

Probably related. I have a high luck (8) and I can get a pretty good streak going at the blackjack tables. Usually I can turn 500 chips into 3 or 4 thousand, no sweat.

Keeping your companions passive is great outdoors, but indoors it doesn’t seem to make much of a difference. At least that has been my experience. I’ll be trying to creep through a building and they’ll get wind of something “hostile” and just go running off down some corridor to get shot. That’s why they have to stay outside.

It definitely is. Playing blackjack with 8-9 luck is hilarious. Fifteen? Double that shit down, my friend. I’m feeling a six coming on.

Ideally, “passive” behaviour would make the companion not to attack anyone until an enemy has make an attack to yourself (a shot, or a swing of a weapon). Right now, they magically know if an enemy far away and behind a wall has passed to “dangerous” behaviour because he heard your footsteps and will go into attack mode in retalation.

Right now it’s “kind of passive” instead of “literally passive”.

And even if you say “fuck this shit” and use agressive behaviour, the companions don’t seem very agressive, it seems most of them have a short sight/noise detection radius (Boone seems the exception) so sometimes you see an enemy in front at some distance, but the companion will not attack it.

Wow perk Meltdown is useless. I mean, it is cool and all, except that it makes energy weapons impossible to use in close quarters. DAMMIT, have to return to earlier save.

That doesn’t make it unless persay. Its insanely powerful at range.

If you don’t have any other weapon options or a companion to deal with enemies in close, then yeah its definately not the greatest, but its still far from useless.

I’d argue it might be the most powerful perk there is.

After praising the game so much, it’s time to raise down it a notch somewhere.
The Omertas have dissapointed me. I expected so much of a mafia faction in New Vegas, but their characterization is nothing spectacular, their “questline” is short, and some of the options leave me dissapointed, the freedom to act is more delimited than usual.