SPOILERY STUFF BELOW…

How the flying fuck do you stop the tram from being blown up at McCarran? I always get spotted by the traitor on his radio, even with a stealthboy. And if I try to use Turbo, in the 1 in 20 times I make it on the train, if I disarm, it still blows the fuck up.

GGGGGGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Spoilers over.

I’m 50ish hours into the game, admit a lot of that time is walking away from the game to deal with family or what not. I love exploring the landscape with Boone and my robot, hearing the music cue of finding a new place. I’ve got the character advantage of wild wasteland and haven’t found much but its fun to keep looking for more new wacky events.

My problem is, once I have gotten to Vegas proper, the casinos and such, I just don’t care anymore. I’m not sure I really care about my old courier job, or any of the squabbles of these gangsters in Vegas.

Every time I try to advance the main story plot, I find myself leaving Vegas and looking for reason to wander the desert again. I’m almost wishing I could find a big bomb Trashcanman style, drag it back to Vegas in a cart, set it off, and find more to do in the Wasteland.

Suppose I need to suck it up, continue the story.

obsidian seems to have taken the reward approach without detriment to low (which is both good and bad) with regards to attributes. im just remembering how Arcanum and the original Fallouts did have some repercussions with low attributes. in arcanum the game played very differently especially in regards to low or high int/reaction (and even tech/magic)… which I liked alot.

its really kind of asking the player to take part in roleplaying, which ultimately might not sell as well. but i think games with more different roleplaying approaches are what more ‘mature’ gamers want. a game like heavy rain (basically choose your own adventure) prove there is a market for more ‘hardcore’ roleplaying elements in AAA games.

The part where it blows up anyway is a bug. There is a way to avoid it, but it’s complicated. And to be honest, the consequences aren’t really that great for letting it blow up anyway.

Damn, that final fight against the Legion was difficult. I died many times more than during the whole game up to it. I probably wasn’t as prepared as I could be and didn’t use the best approach but from the point of no return I played for more than three hours until the game was over.

I wonder if Obsidian explains with some character or location the background of the Legion. It bugs me… why the roman costumes?? One thing is to make a new empire like the Roman Empire, trying to use the same values, and another is taking the similarity and punching it to the ground going your merry way in the Wasteland dressed as a Centurion.

The wikia appears to have some info from Van Buren, and there may be more if you dig around in the linked articles.

While the simple answer is that Obsidian did it purely for aesthetic effect it’s no that implausible. Caesar obviously wanted a unified look for his legion to help set them apart both from their tribal origins as well as the NCR so why not make them dress as he imagined romans to dress.

Can anyone explain why my character does not get his full skill point allocations when he levels up? My character has 9 int. I just noticed this 2 levels ago. The first time I got 15 skill points to spend and a perk. I reloaded a few times and leveled up a few times and kept getting 15 skill points. The NEXT level I only got 14 skill points. What is going on and is there a work-around?

You get 10 + INT/2 skill points per level with the decimal carried, so if you have an odd-numbered INT score, you will get (for example) 12 skill points on odd-numbered levels and 13 skill points on even-numbered levels.

Consdiering the Vegas setting, and some of the other groups in the area (Kings anyone?) It could also have been partially inspired by Caesar’s Palace…

Odd. My last character had 8 int and he was getting 16 skill points per level. I know for sure he was doing this. Even if I was seeing the odd level, I should have only seen 14 skill points max, yet I know I saw 16 when I leveled up. I did a Google search and it seems to confirm your formula though. Maybe I had some perk that gave me extra skill points.

Educated gives you a few extra SP a level.

There is a good backstory for the Legion actually, at least you can read it in the guide and I think if you ask the right people in the game you get a good bit of it. The doctor/scientist dude at the Followers base has some info as well.

I know at 10 intelligence I’ve had about 5 conversations where my intelligence has offered an option. It’s not frequent, but it does happen. I’m less than halfway through the game though, so I might get a few more chances. I’ve never seen anything that required higher than an 8 intelligence so far. It’ll be fun replaying with different attributes dominant.

…and aided by a miraculously unscorched prewar book on how to paint figurines for historical miniatures wargames, the brutal monster who commands the most dreadful gang in the postwar southwest rediscovered the imperial Roman legion with its troopers and centurions, its vexillarius and legate and so on, with all the traditional costumes and Latin greetings.

You have to imagine the young Caesar as this really nerdy little kid growing up near an old library…

I just took it for granted that this is a more heavily armed homage to the Warriors.

Casear explains this at length if you talk to him about it–he’s trying to revive all that he thought was great about the Pax Romana period (although his understanding of it is as superficial as the King’s understanding of Elvis). By enforcing uniformity on the disparate tribes, he’s welding them into a cohesive empire. Since Rome’s his model, roman costumes win the day.

Well, you learn pretty early on that Caesar was one of the Followers before he went on his Crusade. Considering they try to collect knowledge, that isn’t entirely wrong…

Heh.