I also had some problems with Cass personal quest. In one point, she magically knew who were the guilty parties of the attack caravans, it didn’t make sense, it felt as we have skipped one final step in the investigation.

…especially since I had already looted the armor from the bodies at one of the sites (good combat armor) much earlier than grabbing Cass. And I was still wearing it when we went back to the site :)

My favorite part was when I went to one of the bad guys places and used a stealth boy to sneak in and steal some evidence I needed. Then in plain view Cass, who I had instructed to wait in another room, came up to me and demanded to see the evidence herself.

Luckily all the heavily armed bad guys around didn’t hear any of it . . . ;-)

Did you have energy or regular? I have lots of time in with guns, and since level 14 or so I’ve had access to the most powerful ammunitions (45-70, 308, and 50) with their accompanying superstar guns. From sneak, there do not seem to be many enemies that I can’t one shot given the +50% crit perk. Or any, really, and that’s with my workhorse (the silenced sniper rifle). Repair 90 and the repair with anything perk is strongly recommended, though, as more versions of those guns are relatively hard to come by.

I must be going to the wrong places. My guns are terrible, I haven’t found a new one worth using in 10+ levels. And I’m too lazy to make any new ammo, crafting seems more of a chore to me.

Unfortunately, the crafting is really disappointing in New Vegas. Making bullets for unusual guns or condensed energy-packs for energy weapons is about all it’s good for - and even the bullet-crafting is ludicrously fiddly. It seems to take at least 3 hard-to-find items per object created, and the best you get even then is a single-dose consumable item that could easily be substituted for with more commonly available objects.

It works out OK for Repair and Science since you want those skills anyway for item maintenance and hacking, so the ammo-twiddling is just a bonus if you’re feeling bored near a workbench, but Survival really suffers from the fact that you mostly use it to make food and its only other bonus is to make food better.

Yeah, it’s a bit annoying. I didn’t really pay attention to it until mid-way through but at that point I was very diligent about collecting the stuff I needed to reload ammo for the weapons I was using, making gun repair kits, and making stimpaks. And yet I ultimately was able to make very few of any of them simply because they have supply bottlenecks that I couldn’t figure out a way around. For example, I could never find enough small rifle primers to reload more then about 100 rounds total of 5.56 ammo. And that ammo was just the regular kind where AP becomes more important as the game progresses. It was just easier to go buy what I wanted from the various ammo vendors I was aware of at that point then to truck all the way to where my supplies were stored and mess with making that stuff from scratch.

Get a crafting mod so you can convert various types of things like primers. Even then i still end up buying most of my ammo, but it gives a bit extra and lets me make some of the hand loader stuff.

I prefer to bitch about games and not rely on mods, got it? ;-)

I didn’t get into the ammo building for a while, but suddenly the reloading benches have turned to gold for me. 12 gauge shells aren’t so common, and a single one of them is worth a ton in a hunting shotgun. I got a few full loads worth of that, and a few magazines of 5.56 and 5mm earlier today. It’s not a super incredible amount, but where I am every shot counts.

It’s definitely worth dumping components into a dresser or something, and taking all the free ones you spot on merchants.

There are some survival-based perks that look pretty nice, but mainly I want to take it for the pure vomit factor of making food out of giant radioactive mutant flies.

I might take another stab at it tonight, but it’s so difficult in hardcore mode since you’re already juggling ammo weight, which is a killer if you have energy weapons or missiles. There just isn’t enough room in your backpack for everything, and I have an 8 STR character with the back pack perk.

That’s where the companions come in. Other then their irrational refusal to carry faction armor they won’t wear.

Me: “Boone, carry this Legion Armor for me.”
Boone: “No way, man. Can’t do it.”
Me: “Look, I’m not asking you to wear it, just carry it in your pack. You’re a goddamned military sniper!”
Boone: “Sorry, won’t do it.”
Me: (Sigh). “Fine, carry this 400 pounds of crafting materials, dead bug parts, and 37 used guns. I’ll have Veronica take the armor.”
Veronica: “Is that a dress?! Please be a dress!”

Will companions wear faction armor? If you dress companions in the armor of opposing factions, will they start fighting?

Depends on their background. Boone will wear NCR stuff no problem, for example but refuses to even carry Legion armor.

And they won’t start fighting because armor wearing companions will never be with you at the same time and don’t interact anyway. You are limited to one humanoid companion and one non-humanoid companion at a time.

I think the anti-material rifle is sick, like I said before. Seems a lot better than a sniper rifle. It isn’t even that hard to get as you can buy it at a weapon shop. You can hit things in the head at the edge of vision right when the they pop into view on max distance. Even with the loud noise it makes enemies don’t seem to react to it (I think mine has some sound suppressor IIRC so maybe that’s why).

I also agree with crafting, you never know what items you’ll find and carrying around bunch of stuff is cumbersome. I never feel like I have a secure house either, I could just dump stuff in a random spot but that feels wrong. If the simplified crafting somehow like listing all items which help in healing recipes it’d be much easier. Or say it lit up any items which worked in healing recipes yellow for instance. As it is the only thing I repeatedly make are weapon repair kits which I use on 75+ guns or unique weapons.

Remember the mailboxes – just ship off your extra crafting mats to Goodsprings. Secure enough there.

There are secure places to store stuff in the game but they don’t provide them until several hours into the main story. Which is kind of a flaw, IMHO, even if I understand why they didn’t want to copy FO3 in that regard. Especially since it’s also several hours in at least before you get a companion for extra carrying capacity.

Wait, what? You can actually ship things through the mail?

… It says something about Fallout: New Vegas that I have beaten the entire game - one in which you play the role, from start to finish, of a courier who works for the post office delivering objects - and it never even occurred to me that the mailboxes in the game might work for actually, you know, mailing things. I just didn’t buy into the idea that it was a living world in that way. I thought mailboxes existed for the purpose of being containers you can loot for random junk, placed there by the developers as a reward for opening containers! I literally never thought that there might be a reason to put things INTO the mailbox. I didn’t trust the game enough to believe that objects existed for a reason other than the dialog that popped up when you clicked on them.

This may be a cultural thing but there are the mailboxes that sit on sticks which IRL you would receive mail and those that you would send mail through IRL, these are a bit smaller than half a dumpster and a faded light blue if I recall correctly. Opening the latter should give you a prompt that explains its use whilst the former is just a potential loot container.

Edit: Not sure if describing as it a ‘cultural thing’ conveys what I meant but yeah my shoddy description should give you an idea…

I shot some NCR guys and Boone told me to quit it (unprompted). I told him to fuck off and we fought. He popped my head of my shoulders with his weapon, no problem. Fucking Boone!