I was confused by the article on Joystiq for this. Was 5 million copies including PC sales?

That’s pretty awesome. Good for Obsidian – despite the bugs, I think it may eclipse ME2 as my game of the year.

Well it’s good to see them have some success after the Alpha Protocol trainwreck, and the canned Aliens RPG

Given the wording, “shipped 5 million copies” i would say that includes the retail pc copies, but not the digital pc copies.

Edit: Also, i had a thought about the game the other day. Fallout: NV is a better game than F3, imo. But why? I think it’s not only thanks to Obsidian devs being better rpg designers and writers than Bethesda, but also thanks to Bethesda!
Because the game uses the Fallout 3 engine, Fallout 3 game editor, and even Fallout 3 assets, Obsidian had a finished base where to start easily, so they could put most of the effort in improving some things from F3 (balance, combat) and doing kickass dialogue, characters, quests and C&C. They could use up most the dev. time in the “designer” part.
The game wouldn’t be no where this good if it would be done from zero.

If that’s the case then the PC sales breakdown would be interesting to see retail vs digital and also total number versus the console versions.

That would be interesting for every game, and every game company and every digital platform, but it seems companies prefer to reserver that data for themselves. :/

Wonder how many of those five million actually made it to customers.

That’s hard to say, but we have also been told:

I think $300 million in revenue means Obsidian finally has a bona fide hit.

That’s great news.

Oh jesus… Thats a lot of money, and sales.

How is that possible? The game is awesome, but about less than 1/6 of these people know it was a Obsidian game. Maybe the Fallout name is big?

A long time coming, thats for sure.

Heres hoping they keep making Fallout games forever.

I want to believe

Let the oversaturation of a beloved franchise begin!

Fallout 3 was a legitimate big hit, so of course there is interest in this. Some people are “annoyed” by changes compared to Fallout 3, and some are very upset for technical reasons, but for the most part that fanbase seems pretty happy.

As per the design comments a few pages back, what’s the deal with Hoover Dam? That whole area is GIGANTIC but seems to be utterly lacking in any purpose. You might think it is large just walking around on top of it and the few buildings up there but wait until you go down into it. I didn’t see any quests or any which seem to use that area. There wasn’t even much of the usual clutter around to loot.

Well, for all the bugs and glitches, it’s still an excellent game. Especially for console players, I think it’s saying something that people are willing to work through some of the rather annoying problems in order to keep playing the excellent game. I wish my own experience with it had been less filled with bugs, because it would easily be my game of the year otherwise. It might still be.

There are several main story quests associated with the location but nothing optional from what I know. It is kind of odd, but maybe they wanted to leave the area “clean” so as to not interfere with the main plot.

I talked to a named dude in one of the power generator areas (wearing a red jumpsuit) who seemed to indicated there could be a quest to fix generators and/or clean out tubes (yeah, I’m busy saving the world, let me clear those leaves for you), but since I was in the ‘endgame’ part of the game he said something like “come back later and maybe I’ll have some work for you.”

Of course I didn’t.

Oh, and I agree, the Hoover Dam area is ginormous. I made it there prior to endgame with my second character, but I didn’t try to find Mr. Red Jumpsuit to see if he’d give me work. I got plenty of other things to do!

I believe the purpose is to provide electricity and water to a large swath of the Western United States.

I really have to admit I’m impressed by how much the dam feels like the real thing. I’ve only been on the dam tour once, but…it just seemed right when I explored it in NV. Then again, the whole mojave just feels right, so that’s not really a surprise.