My play time is limited these days, but I’m still playing an hour or so of this a night…

I have question, without getting too spoilery…I’ve only found Boone so far. I went south to Primm to start, did quests all the way south (to the Mojave), then went East, then I’m up north to Camp Forlorn. Should I have found anyone else? I want more companions. I like Boone, but he’s pretty one dimensional (I kill Legion!).

I know I could look it up, but I’m trying to get hints rather than just spoilaring myself.

ED-E.

Cass.

And Veronica is nearish your actual position, in a otherwise unimportant location.

There are two types of companion - humanoid or other. You can have one of each. Assuming you’ve followed the main line of the quest, you’ve gone past one of each by the point you’re at. There’s a piece of junk in Primm that might have been giving you the eye. And there’s someone else drowning their troubles in Whiskey a bit further south.

Hey now, I talked with her. And she didn’t have any options for me. Hmmm… I thought she seemed like she was just such a person, but she just told me to join the caravan up north… I’ll have to go back and check her out again.

As for junk in Primm…I’m lost there, but I’ll check around.

Thanks for the hints with no spoilers guys.

In Oblivion stolen items were flagged as stolen and had to be sold to a fence. Stolen goods would not even show up in the trade UI for normal vendors.

If a potential NPC gives you something to do, you probably need to take care of that before they’ll consider joining. Even if it’s a relatively trivial-seeming piece of advice that only matters with the benefit of hindsight.

I’m level 11 now and have 1 companion and it’s not him, it’s a her :D

Had this posted for ages just never pressed the submit button, now i find a buch of answers!!

It’s a good point…and I was under the impression it’s scary up north, so I thought I’d do that later.

I think it works like this in New Vegas as well. Not that I’ve tested it thoroughly, but I remember some newly stole stuff not showing up in the barter window.

I really hope this wins some Game of the Year awards. I just can’t believe how much I love this game, how much content it has, and how awesome the story is. The quests in the game are so unlike WoW’s that feel like chore’s instead of being truly part of a story.

Glad you are liking it, jpinard.

BTW, Edge gave it a 6. I suppose they had a similar experience as Tom, they chose the console version to play, and they got stuck on a important bug.

FWIW, Edge has been similarly lukewarm at best about a fair number of other excellent RPGs. I’m beginning to wonder if their staff actually enjoys the genre.

Emphasis mine. Yep, yep, great game all around. I am enjoying the heck out of it.

However, I will avoid comparing it to an MMO. :-)

From Bethesda’s latest newsletter

Details on Fallout: New Vegas’ first DLC, Dead Money

On December 21st, Fallout: New Vegas’ first DLC, Dead Money, will be available exclusively on Xbox 360 for 800 Microsoft Points.

To give you a sneak peek at the content, Senior Designer Chris Avellone answered a few of our questions about the heist-themed content.

Here’s the interview…

[b]Can you discuss the setting for Dead Money?[/b]
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status... a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there... and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.

[b]How will the player reach this area?[/b]
The Sierra Madre is a mythical place in the wastes, with travelers all risking their lives to find it. Only one man truly "found" it - and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.

From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.

[b]Can you share details on some of the new creatures/enemies players will encounter?[/b]
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.

Dammit. Now that sounds really cool and fuck Microsoft for their exclusivity bullshit.

yeah it’s really great. its personally the best game I’ve played in a long time. I’ve played tons of crpgs since way back from wizardy, ultima and even wasteland/car wars. and what makes me really like FNV is that it feels old school in some ways (pen and paper rpg tone/approach/worldview), but it really embraces the fallout 3 gameplay. it doesn’t try to be above the new action rpg paradigm… it tries to improve upon it.

really hope obsidian and bethesda work again on another rpg. it could only get better!

I’m not that interested in DLC that doesn’t provide big new features or extended play. Why do I want to load up a previous save when I’ve already beat the game (saying I had). I didn’t buy any of those in the last, I shan’t in this one.

some of the Fallout 3 DLC was pretty decent (the Pitt was very good). but yeah, I’m more interested in another obsidian/bethesda project… hopefully something new maybe?!?

I’ll definitely get it, especially since it is a very organic extension of an existing plot thread that I was interested in. This is exactly what I want out of DLC rather than self-contained sideworlds; Broken Steel was the only one of the first batch that I thought was exceptionally worthwhile, and a big part of that was how it repaired what I thought were significant flaws in the game.

New Vegas’ “Broken Steel” fix would probably be tearing down those goddamned invisible walls and adding a bunch of fast travel points within Vegas, which is probably going to be the main reason I do a replay on PC.

With luck it will be a “delayed exclusive” and it will reach other systems in time.