hong
3421
If you hated the gameplay, why did you bother finishing the game?
But there is barely a few “dungeons” on the game, that’s one of the things i liked! :P
And the shooting part was surprisingly acceptable (in comparison with Fallout 3, not against a pure fps). It was nice to see how a few adjustements in overall accuracy, ironsights, ammo types and more weapons made it much more fun.
I’m level 23ish and I haven’t been to Vegas yet. I’m having a great time running around doing sidequests. I figure I need to hurry and get going with the main quest before I cap out.
I think New Vegas is a really good pen and paper adventure, rather than a really good technological adaptation of pen and paper principles. So I spent a lot of time chasing PnP-analogous game content (basically any writing). But the actual game in which that writing unfolded is shit, and I stopped playing after I realized that I could go read A Canticle for Leibowitz and get the same juice New Vegas was giving me (or more) in less time and with no hassle.
I disagree. Everything felt samey and procedural to me. Find quest giver in hallway/tunnel, traverse street to objective, enter identical (but different!) hallway/tunnel, engage in combat or pass a skill check, return to quest giver, repeat; also, make sure every set piece is inexplicably covered in trash. Obviously this is the cost of designing for an open world, and if they’d only had to make small, disciplined set pieces tailored to the size of the plot event that they were staging, then I’m sure the world would feel as original and punchy as the story and dialogue.
As far as shooting goes, I don’t know what to say. There were three basic weapon types, as far as I could tell. One weapon type involves me getting to close or medium range and holding down the left mouse button with my cursor over the bad guys. One weapon type involves me getting to close or medium range and clicking the left mouse button a lot over the bad guys. One weapon type can also be used at long range, and involves me hitting left control, then aiming for the bad guys’ heads and left clicking once. It was important to get levels, because that meant it took less mouse button clicking to kill the bad guys and I could click the left mouse button a bit longer before I had to hit my stimpack hotkey. I guess there were also explosives, which I refused to use because it was just too gamebreaking to have a bunch of ostensibly sentient human beings run blithely into the cluster of landmines and plastic explosives I had set before their very eyes not 10 seconds before the fight.
I think New Vegas is a really good pen and paper adventure, rather than a really good technological adaptation of pen and paper principles. So I spent a lot of time chasing PnP-analogous game content (basically any writing). But the actual game in which that writing unfolded is shit, and I stopped playing after I realized that I could go read A Canticle for Leibowitz and get the same juice New Vegas was giving me (or more) in less time and with no hassle.
I disagree. Everything felt samey and procedural to me. Find quest giver in hallway/tunnel, traverse street to objective, enter identical (but different!) hallway/tunnel, engage in combat or pass a skill check, return to quest giver, repeat; also, make sure every set piece is inexplicably covered in trash. Obviously this is the cost of designing for an open world. If they’d only had to make small, disciplined set pieces tailored to the size of the plot event they were staging, then I’m sure the world would feel as original and punchy as the story and dialogue.
As far as shooting goes, I don’t know what to say. There were three basic weapon types, as far as I could tell. One weapon type involves me getting to close or medium range and holding down the left mouse button with my cursor over the bad guys. One weapon type involves me getting to close or medium range and clicking the left mouse button a lot over the bad guys. One weapon type can also be used at long range, and involves me hitting left control, then aiming for the bad guys’ heads and left clicking once. It was important to get levels, because that meant it took less mouse button clicking to kill the bad guys and I could click the left mouse button a bit longer before I had to hit my stimpack hotkey. There were also explosives, which I refused to use because it was just too gamebreaking to have a bunch of ostensibly sentient human beings run blithely into the cluster of landmines and plastic explosives I had set before their very eyes not 10 seconds before the fight.
I stopped playing after I realized that I could go read A Canticle for Leibowitz and get the same juice New Vegas was giving me (or more) in less time and with no hassle.
I’m thinking you should give up video games then and go back to reading. You’re never going to find anything approaching Leiber. (PS:T fanbois shut up).
jpinard
3428
Are you referring to the PC version? I’ve not had any stuttering, nor micro-stuttering at all and I’m running with everything maxed out. I’ve got my computer highly overclocked so I wonder if that’s why? I have an NVidia VC, so I’m curious if this is more evident on ATI cards? I’ll help if I can.
HRose
3430
I have stuttering in basically all games I play.
Always get it fixed by running them through the FPS limiter program as long they run on directx 9. It worked great for the first Fallout, so I guess it works for this too.
Or for Fallout I think it was simply an ini setting.
Also set to “1” the queue size or render frames ahead in the drivers. The less the better, but often “0” means the setting isn’t used.
jpinard
3431
Yes! I remember using that program way back in Morrowind. After all these years it’s still in use? That’s amazing!
I don’t think it’s supposed to be that way.
No.
The unofficial theory is that the Gamebryo engine updates at 64Hz and your graphics drivers/monitor likely update at 60Hz. This 4 updates / second are lost. Eventually the engine has to re-sync, and so you see stutter.
As the theory goes, this is a Gamebryo engine-level problem, and would require at least a partial re-write of the code – it’s something too deeply rooted to merely patch.
It is currently unknown why some people experience the stuttering and some people don’t, but for fun, these seem to be the main theories:
One theory is that everyone stutters but not everyone is “good” enough to notice it. I personally think that’s bullshit as the stutter is easy to see in out-of-game videos, and the FRAPS captures I’ve done of my system running New Vegas lack the stutter you see in all the YouTube examples.
One theory is that it happens to everyone, but only to certain extents, depending on your hardware setup/drivers/monitor/whatever. Some systems handle the out-of-sync flaw better than others.
One theory is that it’s performance-oriented. If your system can’t hold a constant 60FPS, you have a greater chance of noticing the problem.
And of course there’s the theory that it has nothing to do with Gamebryo and is something entirely different.
Frankly, flyin’, I’d really recommend getting the 360 version if the patches for it are actually good. I personally couldn’t enjoy the game in the least if I had the stuttering bug, and while 30 hours seems like a huge amount of time to make up, it’ll go much faster catching up to where you were if you know what’s coming in advance. Plus you can try a new character type if you find yours boring.
I’m playing on the PC and I’ve had maybe three or four crashes total. Other than that, performance has been stellar. I’ve seen even less slow downs than crashes and I haven’t done any of the performance stuff (registering other dlls, etc) that were suggested on some forums. I guess I’m lucky…
As for the gameplay…Yeah, it’s a lot of fedex quests or go to X, eventually find out you need to kill Y. Except on the Ghouls quest, or the some of the Vault quests, or the Boone quest or the etc, etc, etc. Yes, there is a lot of running around with silly quests…there is also a lot of good, interesting quests and areas in the game. The “Plants will eat you” sign outside of that one Vault starts off a good one.
The interaction between different factions is more interesting than you find many previous RPGs.
shrugs to each their own and all, but this game is not just boring quests and boring areas.
edit: And no stuttering. I know exactly what the stuttering looks like as I had it for Fallout 3. Eventually, I quit playing. It took a few months for one of the patches they released to make it both stable and not stuttering.
I’ve played FO3 on 360, Oblivion on PC, FO3 on PC, and FO:NV on PC. Each was a full play-through, 80+ hours long for a total of over 320 hours.
I have no idea what this stuttering you’re referring to is.
I’m not sure how this is supposed to be different from any shooter out there. Those are pretty much the basic weapon types in shooters. Plus there are explosive launchers and melee weapons, both of which have shown up in shooters as well. Now don’t get me wrong, I definitely do see how FO:NV and in fact the vast majority of hybrid RPG/Shooters are not as in depth on the shooting aspects as pure shooters, but that is pretty much a no brainer. This criticism just seems strange.
Yeah some of the complains… i am rolling my eyes.
“in the end you only do fedex quests, go to a place, kill a few things, talk a few characters, maybe do some skill checks, take a few stuff from teh zone and that’s it!”. Well, you just described every RPG ever…
“There is only three types of weapons, if you generalize about them, short range, medium range, and long range”. Oh my, like in almost every shooter if you paint a picture so broad…
Even if the game have more than one hundred weapons with “unarmed weapons”, melee weapons, pistols of every type of caliber, semi, pump and auto shotguns, smgs, assault rifles, bolt action rifles, machine guns, sniper rifles, rockect launcher, 2 grenade launchers, mines, hand grenades of various types, sticks of dynamite, c4, laser weapons, plasma weapons, and more.
But no, there was only three basic weapons types. Really.
I’m beginning to think he is trolling us.
“Now I can finally start playing… maybe.”
Keep those expectations realistic!
Although, I admit to being excited about playing this after having put this one down a couple times already for bugged quest reasons.
In my experience with New Vegas, I only made meaningful choices about the flavour of story that I wanted to experience. Everything else was essentially autopilot.
I was playing on very hard/hardcore and my combat encounters were almost all identical, no matter which weapon I chose. I never had to use cover and very rarely did I discriminate between targets. I just located the mass of enemy and clicked, clicked, clicked. If I somehow managed to bork my inventory management such that I ran low on stimpacks, then my withdrawal boiled down to instawin kiting, which has not gotten any funner since EQ1. I’m not abstracting here, this was my exact play experience. This in contrast to conventional shooters, which demand mastery of diverse game systems to successfully adapt to (or ideally, initiate) the pace and location of engagements. Some develop this element in multi, and some in SP, but it’s there and it’s deep, and it’s not in New Vegas.
Spoilers!!
The only combat encounters that forced me to think outside the box were the Legendary Deathclaw and the Bonnie Springs ambush. Two, out of many.
edit: also, the Vault 11 ambush.
End spoilers
Re: The skill checks. They are a placeholder for interactivity. They tell rather than show, which is my basic problem with New Vegas as a game.
Spoilers!
Here are two quests that are noteworthy because I actually got to do the cool stuff that I’m told is at work in every skill check: the Ultra Luxe cannibal quest and the interrogation at McCarran airport. What if the Ultra Luxe quest had been resolved with a perception or Medical check? “Excuse me, croupier, you present with tremors characterstic of Kuru, and you have what looks to be gray matter caught between your teeth. Have you been eating people?” Similarly for the interrogation quest, it’s easy to imagine the game punking out with a single Speech check instead of giving you branches that require you to think about the Centurion’s motivations and expectations in crafting a plausible persona.
End spoilers
Also, what kind of courier doesn’t have a radio? There were plenty of quests that advanced with constant trips back to the quest giver and a sequence of conversations like “hey, I talked to X, they will/will not do Y, should I proceed to Z?” that would go a lot quicker with a radio.