Cass is probably my favourite companion from all Fallout games to be honest. She is just perfect : ).

Yeah, I don’t get it either. Maybe I’m a sucker for cowgirls, but she twice as much fun as Boone to have around, and her quest was much more…interesting.

I skipped Boone because I was still on neutral terms with the Legion at this point. (Hey, that town totally had it coming!) Then I repaired the robot, who is basically an instant-win button for battles by the way, and later added alcoholic cowgirl. I like her, I think I’ll keep her.

Can you actually side with the Legion, by the way? It’s starting to look like the game pretty much forces you to ally with the NCR.

Yes, and there’s several other options as well.

I waited for a month for the big patch before starting NV, and it still got plenty of quest bugs (e.g. quest NPC got stuck) and CTD.

Favourite companion is definitely Cass the alcoholic cowgirl, she looks just like the cowgirl in Toy Story but swears like a sailor. A close second is Lily for the comedy factor. Boone does the strong silent type to the tee. Veronica is kind of meh, Felicia Day sort of phoned it in. Same with Machete the ghoul. I’d say most of the big name actors all phoned in (Kris Kristofferson sounded like he phoned in from his deathbed.)

The game itself is ok, more of what’s great about Fallout 3 (free roaming), but added a lot more back story and factions. NCR this time is clearly set up as the ‘good’ guys (hell, the cover is NCR Ranger in full body armour), but they aren’t as goody good as East Coast BOS. NCR is the dysfunctional and questionably democratic government, rolling people over in the name of greater good. Caesar’s Legion is the Nietzschean facist militaristic government. Mr. House is the ultimate techno fetishist. (The only goody good in this game is Followers of the Apocalypse, i.e. West coast hippies.)

All of them has some good point: Caesar isn’t happy about NCR’s corruption, which in many quests proved to be dead on the money. In fact during conversation with Caesar, it led me to believe NCR is an allegory for the present US government. Caesar’s Legion, with its brutal but anti drug agenda, is like the Taliban.

The story is much deeper with plenty of references to Fallout 1 & 2, and it is a MUCH better shooter than Fallout 3, so the roaming is even better. So it is in most ways better than Fallout 3, but the crashes and quest bugs are still pretty annoying.

The Taliban? You’re out of your element, Donny.

The NCR is a primitive grasping unlettered republic, refracted through the usual bizarre 50s-sci-fi-apocalypse lens of Fallout. If you have to find a parallel someplace, it’s a bit like a dumbed down version of the 19th century US, but don’t press the analogy to look for the slave states or railroad monopolies. Caesar’s Legion has no historical parallel, it’s way too bizarre. Has nothing to do with Rome except for the nomenclature, nor with fundamentalist Islam except for the contempt for women.

Fallout is really not about incisive social commentary. It mocks a simplified false-memory conception of what the 50s were like and uses that as a basis for pure fantasy.

The story is certainly better, and it’s also way more buggy… but in what way is New Vegas a better shooter? The combat system looks and feels exactly the same to me. Which isn’t necessarily bad, just not any better.

Iron Sights for all weapons was a great addition, also sounds are better and the weapon feel in general was better, in realtime. As for VATS, it is almost identical, only change I can think of are the special melee moves.

More weapons variety, better animations in weapons, ironsights, better balance, more accuracy in general so you don’t have to use VATS to hit something, VATS less cheaty.

No, he’s really not.

Caesar’s Legion has no historical parallel, it’s way too bizarre. Has nothing to do with Rome except for the nomenclature, nor with fundamentalist Islam except for the contempt for women.

There’s more to the Taliban than fundamentalist Islam. The Taliban, like Caesar, imposed order on a land of warring tribes. The Taliban, like Caesar rule via system of strict uncompromising justice, more concerned with order than individual rights.

Maybe the NCR is the shepherd, and the Legion is the tyranny of evil men. But that shit ain’t the truth. The truth is, the NCR is weak. And the courier is the evil man. But he’s trying. He’s trying real hard to be a shepherd.

But Caesar’s army is built on a cult of personality, not a fundamentalist religion. I see your point, but it’s just not quite there.

Sure, but I didn’t say it’s an exact parallel. It’s just more than the previous poster tossed off.

I’m looking at what they achieved and how they achieved, not their motivations. The result was similar though the motivations differed.

Yeah, but “restoring order to a land of tribes” is definitely not restricted to the Taliban. What they achieved - a cohesive (as well as brutal and uncaring) society - is again, similar, but off the top of my head I can think of half a dozen other examples in other parts of the world.

Nah, they still bear no resemblance. Pretty much all the ancient nations had those qualities, but that doesn’t mean all ancient nations are culturally the same. The cultural basis of the CL is completely at odds with the Taliban. Just to begin with CL has no religion.

Heh, I was just playing a little. Somehow it appears that most of Veronica’s head has warped way below her feet. Her eyes and teeth are still where they should be, though floating there spookily inside the dark shadows of her hood. She could definitely fit in amongst the ringwraiths in Middle Earth. When I talk to her, though, my viewpoint naturally is warped to follow the main body of her face, so I wind up chatting with her underground.

I don’t suppose there are any mods that fix the hilariously awful clash of “armies”? I was thinking about another playthrough but I’d rather not go through that again.

Finished the game, with the one choice of ending that is clearly the most awesome. The main story with its various choices is great, the writing is very good, and most of the side quests are solid as well. Otherwise, though, I’m rather underwhelmed, or at best most middlingly whelmed.

Granted, I’m no fan of either the Fallout setting or open-world games in general – I only got New Vegas in the first place because I wanted to see what Obsidian had done with the setting. But New Vegas is even worse than Fallout 3 when it comes to endlessly wandering through boring wastelands and labyrinthine buildings, in search of a quest target or the next fast travel trigger. The early game is so boring, I nearly quit multiple times during the first ten hours. The game would have been twice as good if all areas were ten times smaller. And do I really have to go through the “please leave your weapons” dialog every single time I enter a casino?

Strangely unclimbable fences and rocks often force annoying detours, but still don’t keep quests in their proper order. The King offered me as his grand reward a pass to the Strip – too bad I got in ten hours earlier since the requirements were so trivial! I only visited the north side of Vegas shortly before finishing the game, in case I was missing something, as the game presented me with no reason to go there. There I promptly met an NPC giving advice to newcomers to Vegas, and records of another NPC related to an already deceased one. The mutant radio quest also lost much of its punch when I happened on the station during my wanderings, only to later find another mutant who thanked me for helping him on a quest I didn’t know existed.

As the enemies got tougher towards the end of the game, VATS targeting became completely useless. Fights that get me killed with VATS are suddenly easy when I just shoot with manual aiming. As someone who likes VATS I found that a rather significant downgrade of the combat system. Doesn’t help that the enemy scaling comes perilously close to Oblivion’s bandits in glass armor – good luck if your level 20+ character meets random cazadores without some anti-venom!

Speaking of giant flies – bugs, bugs everywhere. Aside from the persistent bath room lockup I got maybe twenty crashes at various places plus several quest bugs. Whenever some quest was really great I inevitably hit either a crash or some other bug. Even the end credits gave two contradictory vignettes about the fate of the super mutants: Jacobstown was first abandoned and then thriving. It’s also annoying that some quests are only available as notes without linked map locations or completion confirmation.

Being able to talk your way out of most confrontations is nice, but this feature seems to compensate for the sometimes absurdly difficult combat. Maximizing just your speech skill wins encounters that would otherwise require not just multiple high stats but also the absolute best equipment in the entire game. When my level 29 character – guns & energy 80, plasma caster & combat armor mk2 – tried to killed the two end bosses of my game it was completely hopeless. Without a Speech skill that could be buffed to 100 I would have had to drop the difficulty below Normal, despite very decent stats and very rare equipment.

For me, this is also the first game on a Bethesda engine where I have to agree with the general chorus: yes, the character faces and animations are absolutely terrible, and I really hope the “new engine” for Skyrim is significantly improved here. I didn’t mind the character graphics much even in Fallout 3, but they are really obsolete now. On the upside, despite being annoying to walk through, the landscape is really quite impressive to look at. So I guess enjoyment of the game is directly tied to how much you always wanted to hike through a virtual Mojave desert.

Look, for the comparison to hold, the main body fighters in Caesar’s Legion would have had to have been clients of the NCR, receiving billions of caps over a decade to fund their insurgency against some communist counterpart to the NCR’s hegemony.

Iron sights, and also out-of-VATS shooting is generally much more effective at range. You can one-shot many bad guys with the sniper/anti-material/gauss rifles using the scopes.

But the story in New Vegas is significantly, significantly worse than FO3. It’s literally nonsensical and actually betrays several Fallout traditions. FO3’s quest to get your father back folded neatly into the fight against the Enclave, who you instantly disliked. It wasn’t War & Peace but it got the job done.

F:NV’s “story” was just the sidequests that made the game end.