Let’s not delude ourselves, every Fallout had a good deal of combat. Not as much as other RPGs, but still. And a fair share wasn’t optional combat (or the way to make it optional is sometimes complicated or it’s just running a lot trying to evade monsters). The good thing about them, Fallout New Vegas included, it’s that you also have other stuff that gives you choice, have a good amount of entertaining dialogue, npcs and quests without combat, and all that serves to give you a varied, rich experience.
But of course the game have combat and you are supposed to find good equipment and maximize one or two combat skills. This is not a graphic adventure, you know. Maybe you were misinformed.
Jeez, the game gives you a hand, and you take the whole arm. Fallout have more options and more “paths” to sucess than other games, and be glad of it, but of course not every imaginable “path” is possible in 100% of the game, and not every path have the same rate of sucess, and not every path have the same amount of work and same depthness. And it will be like that for a few decades, until we have super AIs to develop videgames for our entertainment.
It’s like the endings. Other games have one ending. Fallout have 4 main ones, with a few alternatives more, and not counting the game over stills. So Fallout New Vegas do it much better than other games. And still, some people have complained about how is not possible to do A and B and have then a different type of ending 5. Which would be pretty cool, but developers have to say “stop” in one moment and not putting more stuff in their games. Of course 10 endings would be better than 4, but to have four is already a fuckton of work.
I am beginning to think you are taking a virtue of the game, what it makes Fallout different from other rpgs (different ways to resolve problems, violence is not always the best option, choice & consequences), and somehow are converting it in a flaw, because the virtue doesn’t go as far as you would like.
I also would like to have that part of the game expanded even more, but these type of rpg game are already huge, complex and full of bugs, it’s not easy to make them even more complex, with even more options, with totally alternative but still balanced full featured sets of gameplay mechanics (dialogue gameplay, stealth gameplay, combat gameplay, exploration gameplay, driving gameplay, interactions with npcs and objects, etc). 5 games in one sounds nice, but there are technical and budgetary limits to that.