About 30-40 hours in, I give up.
Actually, it is impressive to a certain extent, that they kept me this long. Bottom line: it’s a pretty piss poor game. The world building is decent, mind you, but the gameplay is poor all the way to core.
Take your favorite quest in FO:NV. Ok? Now, break it down to it’s gameplay components. What are you left with? It’s probably about 1/3rd fetch missions, about 1/3rd trivial combat and about 1/3rd looking for some item mixed up between pieces of trash. Oh, and if you played on the 360 like me, you should add in 1/3rd loading time and bump down those other values.
Also, you probably hit two bugs during that quest. Go to the FO:NV wiki and go to a random page. I am willing to bet you that it has a “bugs” section. Now I never had a game breaking bug although I did have a lot of crashes and slowdowns. However I spent at least 2-3 hours researching obscure bugs and at least 4-5 hours retracing my steps after those bugs hit. Here’s my favorite bug. There’s a guy, in a zone, wearing a cowboy hat. Ok. There’s a mission where you kill him. If you kill him and return to that zone, you will crash (or at least you would a patch ago). The workaround? Wear a cowboy hat and you won’t crash. That’s wasn’t a bug on some obscure set of PC hardware. That’s was a bug on the 360 version. The bug that stole the most time: putting on a White Glove society outfit permanently bugged my reputation scores. I didn’t realize this until over 2 hours later and my only recourse was to load an old save. As far as I can tell, this bug occurs every time you put on that outfit and I was able to reproduce it consistently.
On top of that, the game pretends to be sandboxy but, let’s face it, a lot of the content is meant to be linear. I managed to completely fuck up the stories for half a dozen or more missions just by doing them out of order or coming into an area from the wrong direction (the Nipton story was completely screwed up by this, for example). People were regularly assuming that I had or had not done something, incorrectly.
The combat goes from being a pretty mediocre shooter to being completely trivial in the first 10 hours. Right now I have This Machine (which isn’t that hard to get … it’s not like I’m using the antimaterial rifle) and there are almost no encounters that I can’t immediately destroy with VATS and a few headshots. I suppose I could force myself to use a 9mm or something, but why? Make the game fun on it’s own. Even Deathclaws were pretty boring. First of all, the Deathclaw mission might as well be the first rat killing mission I did in EQ for all of it’s originality (“howdy hero, there be Deathclaws in that there Quarry, might you kill them for us?”). Secondly, I found that Deathclaws were completely binary: either I killed them before they reached me or they one-shotted. That, fwiw, is not fun gameplay.
While eschewed the speech skill at first, eventually I leveled it up under the premise that it’d give me more interesting options. Similarly I leveled up lockpicking and science. What I found was that these don’t actually create more interesting interactions or gameplay. Honestly, they just take it away. Having a high speech skill just means that you’re regularly going to have mobs walk up to you and say, “hi, I have this interesting quest or I’m going to try to kill you … unless you press this button in which case I’ll give you a loot pinata and remove any challenge you thought this game had”. Time and time again I had that happen – reading the Wiki afterwards I’d realize there was some long quest I’d skipped with [Speech 75]. I started ignoring my speech options just to try and spice up the game but it felt stupid: why have this skill leveled up and not use it? But, honestly, what fun was left in the game was certainly improved by pretending I couldn’t talk to people / open up chests / hack computers. And sure, the lockpick/computer challenges are fun … a few times. After that they’re 100% time sinks and not the least bit interesting.
I just did Vault 11. I’d read that a lot of people thought it was cool. It’s a great example of what the game is all about. The content: 100% trivial and boring. You run through a vault killing completely innocuous enemies that couldn’t really dent you if they tried. You search through piles of trash everywhere occasionally being fed tidbits of the story. Finally, you get the punchline which, while mildly interesting, is gimmicky at best. “Ha ha, they were tricked … get it?” At the very end there is an arbitrary difficulty spike but, tada, VATS’ing through it is still pretty trivial.
I came to realize that playing the game feels like grinding in WoW. Lots of time spent traveling. Lots of time spent grinding on mobs that, face it, aren’t really a challenge. Then, if I bothered to read the text, a few cool story moments, before the next laborious fetch quest. Mind you, the world and the leveling grind kept me going for quite a long time. I don’t really regret playing the game. I just came to realize that I’d get a lot more out of reading a book where I didn’t have to load 4 zones (damn the XBox loading is slow … and it just kept slowing down as I played to the point where I’d restart the game every 1-2h just to speed up loading) then sort through trash for 10m just to get a minute or so worth of interesting plot.
Two caveats. I enjoyed FO:3 but I don’t remember it well enough to argue that it was better (it was a while ago and I was heavily medicated at the time). Secondly, I made the mistake of playing this on my 360 and I probably wouldn’t have tolerated it longer had I played it on a PC where I would have had faster loading and access to mods. My bad. I’d just played Arkham Asylum on my PC and regretted it … but I didn’t think through the fact that FO is a very different game, i.e. exactly the sort where I would want to play on a PC. Oh well, next time.
I should probably just finish the game and ignore the side content but, with a FO game, it seems like the game is the side content. Maybe I’ll do that. But not yet. I’m done grinding and I want to play something where there’s actually a remote chance I’ll be called on to do something skillful or challenging for once.