That’s why I liked it. I went in at the minimum “recommended” level as a melee-specced character and had a blast. Exploding heads with the hundreds of throwing spears that drop was satisfying as hell.

To eated your too many monies. But there’s almost certainly mods that broaden the repair options. I know there are for FO3.

Why is Bethesda forcing encumberence in these games? They can still restrict what you wear/equip as armor/weapons, but why how much you can carry? It’s annoying as hell.

Because some people like at least a little bit of simulation in their RPGs, and those people happen to be the ones that invented the genre. But FO3:NV tried making such things optional, so perhaps you’ll see a more complete and less sucky implementation of the “optional sim-systems” concept in Skyrim.

In New Vegas, you can do pretty much that. Just make Weapon Repair Kits at a workbench, which involves (among other things) scrap metal.

Imo, if you search, visit and explore every location, talk to every character, and do every named quest and free quest, you need more than 56 hours (at least playing it on hard). Around 70-75, i would say.

In the other hand, 130 hours is more than 70! 130 hours is a lot for the game.

I’ve been playing for 95 hours so far and I’m only level 22, and haven’t even dealt with Benny yet. I explore around, do some side quests until I’m bored of an area, wander or revisit other areas or side quests, rinse repeat.

I was trying to make my way up to Jacobstown to do Rex’s quest but the game crashed last night while I was wandering around the very scenic looking forest area up in the hills on the way.

Yeah, I was energy spec’d as well. But there’s no way to repair the holo rifle (while you’re in dead money at least)

I’m not having any gear issues in Dead Money with my guns specced character. There isn’t a lot of weapon variation, but I haven’t had any problems keeping weapons repaired and keep sufficient ammo for them.

I’m about 2/3 of the way through. The good is that the characters and story are interesting and there is a bit of a Bioshock vibe to it. The bad is that the enemies are not varied, the environment is limited, and they are using a game mechanic that is somewhat annoying if you don’t like being forced in certain directions. Somewhat similar to the mechanic in the NWN2 expansion several years ago.

If you had enough survival, you could build weapon repair kits out of materials found lying around Sierra Madre.

I take it you mean Repair, not Survival, yeah?

I’ve got my guy up to lvl 22 and have yet to enter Vegas since there are tons of quests and locations to explore and headshots from far, far away to be made. That 1st Recon Beret is awesome for sniping, it’s like having +5 Luck for getting criticals, even if I would like to use the Ranger helmet too. Is there a mod which activates the low-light capability for that one btw?

Really, really like New Vegas and am also glad I waited for the worst bugs to be fixed. Will definitely get all the DLC too. Have avoided my normal restart-itis by opening console and using showracemenu to fiddle with appearance. Can’t get my guy to look anything like Burt Lancaster in “Valdez is coming” no matter what I do though. I really, really, really hope Bethesda get a new face generator asap, this one is just damn painful.

Finished Dead Money tonight/this morning. Definately feel I got my moneys worth, as it took me something like 10 hours to complete. Good story, interesting characters. About the only negative is that gameplay mechanic I mentioned earlier that I didn’t like being restricted by. It was part of the story, but that particular element seemed like it was added just to complicate things.

Vegas Bounties II is out, today. I am still playing thru the original, which is really great. All the targets, so far, are pretty obvious references to characters in popular culture, but I think it fits into FNV anyway, in that weird Fallout 2-style way.
Bison Steve is also great. Both this and the Bounties quest chains start in Primm, so you can begin them fairly early in the game and work them while progressing the game as normal.
A World of Pain is also nice so far, but I have not delved too far into it… it seems to add a lot more areas that are much more challenging then the original stuff.

Haven’t bothered with any official DLCs yet.

After 98 hours of playing on the PC, I finally finished the game… only to find my first game breaking crash in the slideshow recounting how you changed the mojave (right after the Kings).

Doh!

I’m kind of tempted to try modding the game.

Something along the lines of decreasing health of all creatures / people / etc by 50%; decreasing accuracy of all weapons by 15%; increasing all weapon damage by 20%; increasing damage caused by criticals 100%.

Any idea if doing something like that would be difficult or time consuming? I essentially want the game to play more like a shooter, where I don’t need to shoot things in the head 20 times with a shot gun just to kill them.

There are mods that up the damage if that is what you are looking for.

It looks like the FWE guys are working on a bunch of mini-overhaul mods for New Vegas called Project Nevada.

I was kind of hoping they’d just port over FWE or do an “enhanced” hardcore mod or something. The other mods they are planning don’t really interest me in the slightest. Bullet time - what is this 1999?

They are. From your own link:

Rebalance Mod:

This module aims to bring back the challenge and balance known from Fallout3 Wanderers Edition and includes many tweaks to the FNV gameplay and difficulty.
Combat will be quicker and deadlier and survival much harder.

The other mods they are planning don’t really interest me in the slightest. Bullet time - what is this 1999?

Bullet time was in FWE.

Bullet time actually worked really well in Fallout 3. I stopped using VATs after FWE. Plus it resolves some of the weird discrepencies between real-time stats/VATs stats of weapons (ie. gauss rifle) Plasma becomes less overpowered, since you have to lead your target a bit due to the projectile speed. Good fun.

Oh yeah I know, I read the thing, I was just trying to say I’m not particularly enthused by the stuff they’ve already released and would have rather they got the Rebalance part out first. But it’s a bunch of modders working for free - and I have enjoyed the fruits of their labor on multiple occasions - so I’m just going to shut up. Glad they are working on some cool stuff.

It’s kind of surprising we haven’t seen the next DLC announced yet. It’s pretty clear that they are working on at least three or four more, and there have been leaks/rumors about the next one being released later this month, but still no announcement.

As for mods, I was looking through what is available over at the Nexus site. Not surprisingly, the body/nudity/sex mods are pretty popular. ;-) There is also a neat homebase mod and apparently you can use another mod to make it your companions default location instead of using the Lucky 38 in Vegas. Tempting as I never liked the Lucky 38 locale since its so hard to get in and out of, requiring multiple load screens.

Patch incoming, DLC “finished” and it will be released after patch