Give me something that adds to the game I played, the character I created. Not something that I have to go back and time and pretend certain things did not happen so I can play a few hours of a throw away mission…
I give the whole concept a meh. The only thing DLC like that are good for are if I buy a game much later…
nKoan
3862
Yeah, the screenshot was part of the press release I linked above too. That’s not too much of a reveal (that he exists), considering the foreshadowing from the Legion camp.
Sarkus
3863
There are plenty of in-game hints about his appearance in a DLC, so it’s not exactly a surprise.
The game adds something to the game. It’s just the game have a definitive end. These are separate issues. And the DLC was always “a few hours of a throw away mission…”, independent of how you start it, if after the end or before it.
I’m saying I much prefer how Fallout 3 handled DLC (post Broken Steel). I understand why they didn’t do that in this game (you really do vastly change thew world at the end of F:NV, and redoing all the NPC’s/Locales to match that would have been a non-trival amount of work) - but I don’t have to like it.
I personally just like to have one unbroken narrative with a character.
Well, the reason it doesn’t bother me is because i won’t play the DLC until they are all out, in a Goty edition. Then i will start a second game with all of them activated. No unbroken narratives for me.
… I am kind of egocentric, am i?? :P
Shakor
3867
Done this.
And this.
Still crashes even with current update. Sometimes after an hour, sometimes after 30 seconds.
Sorry but nothing excuses this on Bethesda’s or Obsidian’s part. The game was made for steam, and modern games are billed as being better on dual core processors and designed as such. Who would dream of playing a heavy weight game like this on a single core, after all?
If these are problems then they have missed not one but two critical marks in their development, not expected of a major game label. If these are not the actual issues then they still made a game that is broken. My PC is home built with stuff no older than a year and a half, current generation at purchase. So I cannot think of anything other than Bethesda’s QA department sucking.
Meanwhile they push out DLCs? I am looking closer for the EA label on the box…
I love the game, I really do. And loved FO3 as well. But I have to toss a coin to see if I can play it at any length to enjoy it day by day. And I will not buy any DLC’s from them until they fix their game I bought first.
My wife and I both finished NV without keeping a spare save before the final showdown. Neither of us are inclined to start over new characters to play DLC - we want to play the DLC on our existing characters. We bought the FO3 DLC during the course of our play partially to raise the level cap, not knowing that Broken Steel changed how this worked, but were happy with the outcome.
I’ll buy the DLC if they fix NV so we can play with our existing characters.
Tying this back into the conversation about melee characters, Dead Money is a blast if you’re playing one. It supplies you with an unending supply of throwing spears, and with a good melee skill, you’ll be popping heads with them left and right.
Well, Dead Money definitely turned my guy into a melee character whether I wanted to or not, which was also part of the problem.
Sarkus
3871
I didn’t feel like Dead Money forced me down the melee path personally. At first you are in a tough spot, but there are plenty of guns and ammo around in the opening areas and the enemies aren’t too hard (unless you are playing on a higher difficulty). Maybe I was lucky because of the companion I randomly went after first, but by the time I got that character I had a couple of guns and a fair amount of ammo for them. Especially if you collect the coins and spend them in the machines.
My only real complaint about Dead Money was the continued use of a certain gameplay element, all the way until the end. I don’t like it when games force me to play a certain way; it reminded me of the mechanic in the first NWN2 expansion. So I’m hoping they don’t bring that kind of idea back in any of the forthcoming DLCs.
Fallout 3 added a post-completion DLC because so many people were rightly unhappy about how flawed and limited the original end was. But don’t forget that they released two DLCs before Broken Steel - the original intention was only to release DLCs that expanded the story within the original boundaries. Plus, Obsidian was very clear from early on that they were going to do the same thing with New Vegas. And not keeping a save somewhere earlier then the final boss fight (or whatever) seems odd to me - I have a late game save for New Vegas that I’ve used to try out a couple of different endings as well as visit some places and companion quests I didn’t get to in my original playthrough. At the very least I thought it was pretty much common practice to keep a series of saves just in case of corruption or a crash or whatever.
I thought Dead Money was more stealth oriented than melee oriented?
Sarkus
3873
Stealth and melee are both well supported options, but it doesn’t require either, at least in my experience. But I played it on normal difficulty, so higher levels may make “run and gun” more of a challenge then I found it. And keep in mind I was using a level 26 or 27 character.
From a gameplay perspective it’s not my favorite Fallout experience. But it has a story that is really good and interesting companions that are better then most of the ones in the base game, IMHO.
Yeah, for what it’s worth I really enjoyed the whole Oceans 11 heist and the endgame race for the vault. I just didn’t care for all the combat, particularly that you had to basically dismember your opponents in order to keep them from jumping back up and continuing the attack.
That’s what a 100 Explosives skill is for.
Indeed, but then you’re left with the problem of procuring explosives, and I don’t remember coming across all that many. Though I may not have scavenged sufficiently.
There are only two quantities when it comes to explosives: overkill and insufficent. We do not believe in this “overkill” myth. The only thing better than plasma grenade is MORE plasma grenade.
Seriously, nothing has been cooler in this game for me than wearing Vulpes Inculta’s silly dog hat and running like hell from a bunch of cazadores while flinging dynamite behind me to cover my escape. I love the Wasteland.
Please, please, please give out some tips on how to make dynamite useful. I couldn’t manage to hurt anything with it myself. There’s loads of it around, but every time I tried throwing it, it would either land in the wrong spot, or go off about 3 years after the pursuing scorpions had walked past it.
The higher your Explosives skill, the better you get at placing dynamite well (at least in VATS). If using realtime combat, I tend to use it as low-angle artillery, walking the explosions back towards whatever’s attacking me.
If you’re running from something, drop the dynamite in FRONT of you and then run past it as fast as you can. Do not try and use Long Fuse Dynamite as an in-combat weapon, it’s for ambushes only. Really, when it comes to dynamite, the only real advantages are its ubiquitousness and the fact that if you throw it under a car, the Awesome gets turned up to Eleven.
Sarkus
3880
It’s actually much simpler then explosives. All you have to do is target a limb. If the limb comes off (which isn’t that hard to do with a gun), they go down permanently. Obsidian basically wanted to get people from simply headshotting everything. So now you leg shoot them. Lol. ;-)