I don’t even really know what this criticism means. Are you saying you don’t think they had enough variety in monsters and weapons, or are you saying the monsters and weapons that were there weren’t interesting or wacky enough for you? Or both? Saying Obsidian was “uncreative” doesn’t tell me what your complaint really is with regards to the game.
On another note, I got back into the game over the weekend and, of course, the bugginess has confounded me again. I get a hard crash every few meters of walking in my current location (McCarron Air Base) which makes the quests there impossible to complete. I guess it’s good because these ongoing issues have convinced me to never buy any of the DLC for this game.
(And yes, I played a bazillion hours of regular Fallout on the same PC and only had a couple of crashes before the first patch.)
Omg a game with firearms and lasers and knifes as weapons. So uncreative!
Can i ask… what weapons would be creative, in your opinion?
Monsters don’t make much sense in FO:NV. The mutants have been pushed back to isolated posts (Jacobstown, Black Mountain - think if Indians pushed back onto the reservations), the area is being rapidly settled and semi-civilized. The focus is on the struggle between the NCR and the Legion. It would make little sense for hordes of monsters to be wandering around.
The weapons are fine, you have a much wider selection that you ever did in Fallout 3. You have modern automatic and semi-automatic, and older lever action rifles and revolvers which fit into the Wild West theme. Not sure what more you were looking for here.
Scuzz
3984
I am currently playing F:NV (27 hours in) and other than one buggy quest I have had no problems at all. I love the Fallout world, and have played all of them. There are easy and tough quests to fit any tastes. The weapons are what you would expect.
I would love to see them do a New York City vault fallout…or perhaps something based around S.M. Stirling’s Dies The Fire…a survivalist after a disaster type scenario in the northwest.
I pretty well agree with you, adding in that I also found the story to be pretty damn bland and uninspiring. Didn’t have the same technical issues, but I did encounter some. Some of the PC mods (AWOP) address the weapons issue though that doesn’t do you any good on the PS3.
I probably put 30 hours into F:NV until I got a bit bored and wandered off to do something else. This time around, I modded my game as I’m playing on the PC. I am yet once again 30 hours in and this time not slowing down. Mods can do pretty much anything at this point (obvious exaggeration). I have mods that add in all kinds of battlegrounds (area where factions are at war), large amounts of weapons, fixed up modding weapons, that allow me to be a bounty hunter, that give me very interesting weather, that add perks (and allow me to get more perks), that update graphics, etc, etc. I found most of them by looking at the top 100 on new vegas nexus and giving them a shot. Many of them are cosmetic in nature, some are not.
Anyone that is not liking F:NV as it stands and has the ability to play it on the PC, should give it another shot with some mods. I even shied away from the mods that gave me more/tougher monsters, made big gameplay changes, etc because I liked much of the original game. That is not necessary for those that weren’t very happy with it in the first place.
I don’t know if Obsidian sees direct financial gain from continuing the modding tradition, but for me, it guarantees I will buy the next one, knowning that any and all problems will be fixed by modders if Obsidian won’t. That was actually one of my reasons not to purchase Dragon Age 2, since they removed the ability for modders to fix the game.
I have no idea what you were expecting if you think the weapons in FO:NV are boring. I always avoided the weird energy weapons, large weapons and explosives stuff… and there was STILL plenty of variety.
Yeah, the Warzones mod with the battling factions is cool, and the bounty hunter mods, while a tad easy and delivering some too-good-for-the-cost weapons as loot, are nicely done.
Just skip that whole subset of mods that seem to revolve around turning the game into a 14 year old boy’s wet dream. Creeeeepy.
Agreed. If I had not played through most of it once already, I would probably not have added Warzones or Bounty Hunter. Both give you additional credits and weapons you would not normally have, especially so early. This being the second time through, I am happy to have a bit of added credits.
Just skip that whole subset of mods that seem to revolve around turning the game into a 14 year old boy’s wet dream. Creeeeepy.
The adults mods are interesting. I went ahead and adjusted my npcs with one of the much better models. Which basically improves just their body, not their face. Then I added in an armor mod that adjusted for the new shape. I like it. It makes the women look like women, instead of everyone being androgynous. That said, I skipped the naked/lingerie clothes that make up much of the available armors.
The same collection types existed for DA:O too. You can get nifty new armor types and looks, but most of it focuses around exposing bewbs in one way or another. People put a LOT of work into that aspect of things…
So I’ve crashed 3 times now, in the space of about half an hour… Did they really not fix this stuff since release?
Sounds like you have the same bad luck I do. Constant crashing. No fixes have worked.
Le sigh.
Sarkus
3992
I’m not sure what to suggest, assuming you have the latest drivers and such. FNV was and has been pretty stable for me, better then F3 was in that regard.
They are working on another patch for FNV, though, so hopefully that will help people still having issues.
Yeah, I’m all for upping the aesthetic ante–and the NPCs can look pretty icky by default–and there are some tasteful mods. But so many are just…Duke Nukem might like them I guess.
Wolff
3994
If you want to see really bad head over to elderscrollnexus. Seems the only people still modding Oblivion are quite disturbed.
Thanks, but, um, no thanks? :) You’re right, though, that something seems to bring out all sorts of toys in the attic for modders.
Well this is indescribably annoying. Just had a great time in Vault 22 with Cass and ED 209 and now the damn game won’t restart. Just sits at the loading screen indefinitely. Am really pissed off.
I’ve had a couple hard locks on area loads with companions in tow. (For me, it was Veronica and ED at the time.) The workaround for me was telling them both to head back to Lucky 38, then going through the problem door by my lonesome. I also swore a little, that probably helped.
Wow, so all these kinds of bugs still haven’t been fixed? I’m surprised. The game’s been out for a while now.
The solution to mine was to reload an older save, then the newer one and all was fine. Other than that I’ve seen no technical (or scripting) issues at all in 16 hours so far… I think another patch is due out with/before the next DLC though, in July.
I’ve taken to saving before going through any area-transition door. I’d say once every hundred transitions or so, it’ll just lock solid. One time, it apparently did autosave on the other side, because the game restarted there. Definitely shoddy work, and if I weren’t enjoying the game so much overall I would have lost patience around lockup #3.
Aside from that, the main glitches I’m getting is periodically the character just spazzes out with how they’re holding their gun when not actively shooting. It’ll be floating in the usual FPS position, then suddenly get raised up as if I’m doing some kind of ersatz dumbbell exercise with it. It affects nothing, but is extremely distracting and mildly annoying when it happens. (It used to be more annoying, but then I started having the transition lock-ups, which added perspective.)